@ArtofWar1947 You really surprised me with the Russians, I’ve never seen anyone play them as well as you did. To think they started marching on the Reich
14L Whackamatt (Axis) vs Soup (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 4 infantry moved from Ukraine to Bryansk
10 artilleries and 2 infantry moved from Belarus to Bryansk
8 armour moved from Novgorod to Bryansk
1 armour moved from Tunisia to Tobruk
2 fighters moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from Gibraltar to French West Africa
3 armour moved from Romania to Ukraine
1 armour moved from Ukraine to CaucasusCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour
British defend with 1 armour
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
1 transport placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
2 destroyers placed in 112 Sea Zone
3 armour placed in Ukraine
1 infantry placed in Western Germany
2 bombers placed in Western Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Place Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 aaGuns, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 mech_infantry moved from Chahar to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shantung to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
5 infantry moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kiangsu to Kiangsi
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 armour, 2 carriers, 6 destroyers, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to JavaCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
Americans defend with 4 infantry
Japanese win, taking Kiangsi from Chinese with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
2 aaGuns and 1 fighter placed in Kiangsu
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in Manchuria
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5,1,4,1,1
Japanese collect 47 PUs (4 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 artilleries, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 mech_infantrys moved from Kwangtung to Kiangsi
2 artilleries moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsi
Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 infantry
Americans win, taking Kiangsi from Japanese with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 4 infantry
Casualties for Americans: 2 mech_infantrys
Battle in United KingdomNon Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
1 mech_infantry moved from Siam to Yunnan
3 submarines moved from 44 Sea Zone to 42 Sea ZonePlace Units - Americans
1 airfield, 2 armour and 1 tactical_bomber placed in French Indo China
2 artilleries and 2 infantry placed in Western United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 7 PUs; end with 27 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Burma to Yunnan
2 artilleries and 2 infantry moved from French Indo China to KwangsiTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Syria to Egypt
Italians take Trans-Jordan from British
2 armour moved from Caucasus to Iraq
Italians take Northwest Persia from British
1 infantry moved from Syria to Iraq
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
3 infantry moved from Libya to Tobruk
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 artillery moved from Tambov to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Iraq
Italians attack with 2 armour and 1 infantry
British defend with 1 armour
Italians win, taking Iraq from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Egypt
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 2 infantry; British defend with 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for French: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 armour and 1 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 airfield placed in Gibraltar
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 2 carriers, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 armour moved from Vologda to Russia
12 artilleries and 14 infantry moved from Bryansk to Russia
4 armour moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Caucasus to Iraq
4 armour moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Ukraine to Russia
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
1 destroyer moved from 112 Sea Zone to 118 Sea Zone
1 cruiser, 4 destroyers, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from French West Africa to Egypt
2 armour and 1 infantry moved from French West Africa to French Central Africa
1 bomber moved from Southern Italy to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 2 infantry
Germans captures 28PUs while taking British capital
Germans win, taking United Kingdom from British with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Russia
Germans attack with 15 armour, 12 artilleries, 1 fighter and 15 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 27 infantry
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 12 artilleries and 1 fighter remaining. Battle score for attacker is 41
Casualties for Germans: 15 infantry
Casualties for Russians: 1 aaGun and 27 infantryNon Combat Move - Germans
1 fighter moved from Russia to Volgograd
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
4 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Volgograd
3 artilleries and 3 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,2,3,2,5,2,6,5,2,2,1,5,2,6,6
Germans collect 71 PUs (8 lost to blockades); end with 112 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 142 PUs -
:-D Alright - good game, you win!
Very well played…I don’t see anyway of coming back from having 2 major powers captured. Plus, your German IPCs are simply too great for me to really compete now.
I’ve never had to compete against Sealion before, so that was interesting. I wish I could’ve gotten America in the fight sooner…but then again - I’m still learning the mechanics to G40 :)
Lots of mistakes on my part - but still fun to learn new strategies :D
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Yeah, Japan is the key for brining the US in. If the Axis player doesn’t want the US in the war, then Japan has to play defensively. Works well with a SeaLion. I think the key to countering that is to be as aggressive as possible with Russia. Move everything to Germany as fast as possible. And once a game is done, you post a link to it in the game results thread.