14L arathorn (Axis) vs Ziggurat (Allies +15)

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major and 1 factory_minor; Remaining resources: 51 PUs;
                Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                13 artilleries and 22 infantry moved from Belarus to Novgorod
                2 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Bryansk to Novgorod
                1 armour moved from Bryansk to Novgorod
                7 fighters and 7 tactical_bombers moved from Romania to Novgorod
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                      Germans take Tunisia from French
                1 armour moved from French Equatorial Africa to French West Africa
                      Germans take Nigeria from British
                      Germans take French West Africa from French
                1 armour moved from Ethiopia to British Somaliland
                      Germans take British Somaliland from British
                1 armour moved from British Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Americans
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Russia to Vologda
                2 mech_infantrys moved from Russia to Tambov
                2 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Russia to Tambov

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major and 1 factory_minor; Remaining resources: 51 PUs;
                Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                13 artilleries and 22 infantry moved from Belarus to Novgorod
                2 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Bryansk to Novgorod
                1 armour moved from Bryansk to Novgorod
                7 fighters and 7 tactical_bombers moved from Romania to Novgorod
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                      Germans take Tunisia from French
                1 armour moved from French Equatorial Africa to French West Africa
                      Germans take Nigeria from British
                      Germans take French West Africa from French
                1 armour moved from Ethiopia to British Somaliland
                      Germans take British Somaliland from British
                1 armour moved from British Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Americans
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Russia to Vologda
                2 mech_infantrys moved from Russia to Tambov
                2 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Russia to Tambov

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 3 armour, 13 artilleries, 1 bomber, 7 fighters, 22 infantry, 15 mech_infantrys and 7 tactical_bombers
                    British defend with 4 aaGuns, 2 artilleries, 8 fighters and 10 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans win, taking Novgorod from Americans with 3 armour, 9 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 143
                    Casualties for Germans: 4 artilleries, 3 fighters, 22 infantry and 11 mech_infantrys
                    Casualties for British: 4 aaGuns, 2 artilleries, 8 fighters and 10 infantry
                    Casualties for Americans: 2 aaGuns, 1 armour, 8 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
                Battle in Tambov
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber, 4 fighters and 7 tactical_bombers moved from Novgorod to Belarus
                3 mech_infantrys moved from Russia to Ukraine
                2 mech_infantrys moved from Ukraine to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                7 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                1 infantry and 9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,5,2,2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Germans collect 56 PUs (12 lost to blockades); end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iraq: 3 aaGuns and 14 armour
                EDIT: Adding units owned by Germans to Persia: 14 armour and 3 artilleries
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 bomber, 4 fighters and 7 tactical_bombers
                EDIT: Adding units owned by Germans to Belarus: 1 bomber, 4 fighters and 7 tactical_bombers
                EDIT: Removing units owned by Germans from Belarus: 1 bomber, 4 fighters and 7 tactical_bombers
                EDIT: Adding units owned by Germans to Baltic States: 1 bomber, 4 fighters and 7 tactical_bombers
                EDIT: Turning off Edit Mode


  • +11… holy cow. I knew I was in for it, but yikes. I don’t feel quite as bad about my good fortune now :). Still think I’ve been the overall beneficiary of the dice, but that one gets it much closer. Now when the retake fails… don’t want to even think about that :P.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                2 artilleries moved from Volgograd to Tambov
                18 infantry moved from Volgograd to Tambov
                3 artilleries and 7 infantry moved from Volgograd to Rostov
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Germans
                11 infantry moved from Caucasus to Rostov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 artilleries and 18 infantry
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 2 artilleries and 18 infantry in Tambov, round 2 :  7/20 hits
                        Germans roll dice for 3 mech_infantrys in Tambov, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 artilleries and 17 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 3 artilleries and 18 infantry
                    Germans defend with 2 infantry and 1 mech_infantry
                        Russians roll dice for 3 artilleries and 18 infantry in Rostov, round 2 :  4/21 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 3 artilleries and 17 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 4 artilleries and 22 infantry moved from Caucasus to Northwest Persia
                1 aaGun moved from Volgograd to Rostov
                1 aaGun moved from Volgograd to Tambov
                1 infantry moved from Kazakhstan to Volgograd
                3 infantry moved from Yenisey to Timguska

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Persia: 3 aaGuns
                EDIT: Removing units owned by Germans from Persia: 3 artilleries
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Timguska : 3 infantry
        Rostov : 1 aaGun, 3 artilleries and 17 infantry
        Tambov : 1 aaGun, 2 artilleries and 17 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Eastern Persia : 1 flag, 2 aaGuns and 6 infantry
        Northwest Persia : 1 flag, 2 aaGuns, 4 artilleries and 23 infantry

    Production/PUs Summary :

    Germans : 65 / 73
        Russians : 10 / 0
        Japanese : 21 / 10
        Americans : 69 / 98
        Chinese : 23 / 30
        British : 18 / 20
        UK_Pacific : 17 / 22
        Italians : 13 / 8
        ANZAC : 26 / 36
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '13

    The file is too large. I will send it by email.


  • Reply sent. Never had a file too large for the site before :P.

  • '19 '13

    Yeah, that’s strange ;)

    File sent


  • F16 sent. Gotta admit, I love that Japanese fighter you built. I didn’t get why you built it there at first, but when the light bulb went off was like “that’s bloody brilliant.” Though you had to know you wouldn’t get away with it :P.

  • '19 '13

    @Ziggurat:

    F16 sent. Gotta admit, I love that Japanese fighter you built. I didn’t get why you built it there at first, but when the light bulb went off was like “that’s bloody brilliant.” Though you had to know you wouldn’t get away with it :P.

    It was worth a try wasn’t it? Hainan could still play a vital role ;) haha

  • '19 '13

    Haha! That was just so typical of the game - especially in Persia. LOL!

    It’s time to end this. Good game Ziggurat.

    Let me know if you’re up for a rematch!


  • Good game man. That was by far the longest game I’ve ever played. I’d be up for a rematch in a few days. Need some time to decompress first :P. Want to swap sides or rebid?

  • '12

    Great game guys


  • @Ziggurat:

    F16 sent. Gotta admit, I love that Japanese fighter you built. I didn’t get why you built it there at first, but when the light bulb went off was like “that’s bloody brilliant.” Though you had to know you wouldn’t get away with it :P.

    Okay, I’m going to need one of you to send me a map so I could see this brilliant fighter move. Because now my curiosity is piqued and I can’t see this move.  :?

  • '19 '13

    @Ziggurat:

    Good game man. That was by far the longest game I’ve ever played. I’d be up for a rematch in a few days. Need some time to decompress first :P. Want to swap sides or rebid?

    It was a good game. I’ll be up for another one soon if you are. Let’s bid again.

    I offer to take axis and will give you +12 for Allies - will you accept or up it?


  • I’ll offer up 15 for a straight side swap.

  • '19 '13

    @Ziggurat:

    I’ll offer up 15 for a straight side swap.

    I’ll offer you 16 :)


  • '12

    bids are finally going up - finally.

  • '19 '13

    hmmm - I am assuming we’re doing max one unit per territory:

    let’s go to 18…


  • Aight, I’ll bite at 18. Sub in 91/98, inf in AES/NG please.

Suggested Topics

  • 23
  • 33
  • 59
  • 75
  • 104
  • 129
  • 225
  • 2.0k
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.9k

Users

40.6k

Topics

1.8m

Posts