Simon vs Zar
14L arathorn (Axis) vs Ziggurat (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
3 infantry placed in Sikang
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield and 9 infantry
Kansu : 15 infantry
Tsinghai : 15 infantry
Sikang : 15 infantry
Anhwe : 5 artilleries and 4 infantryProduction/PUs Summary :
Germans : 58 / 70
Russians : 11 / 0
Japanese : 21 / 10
Americans : 73 / 98
Chinese : 23 / 30
British : 19 / 23
UK_Pacific : 17 / 22
Italians : 12 / 15
ANZAC : 26 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 21 PUs;
British buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 18 PUs;
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Norway to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Norway
2 transports moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
3 aaGuns and 5 infantry moved from Karelia to Novgorod
4 fighters moved from Norway to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 fighter moved from Novosibirsk to Novgorod
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
4 infantry moved from United Kingdom to Scotland
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Novosibirsk
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea ZonePlace Units - British
1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 20 PUs totalPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield and 4 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Norway : 1 artillery, 1 bomber and 3 infantry
Novosibirsk : 1 fighter
Novgorod : 4 aaGuns, 2 artilleries, 8 fighters and 10 infantry
112 Sea Zone : 2 transports
109 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 2 armour and 2 mech_infantrys
127 Sea Zone : 2 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 70
Russians : 11 / 0
Japanese : 21 / 10
Americans : 73 / 98
Chinese : 23 / 30
British : 19 / 20
UK_Pacific : 17 / 22
Italians : 12 / 15
ANZAC : 26 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
And the dice keep going my way… I actually feel bad for those strat bomb rolls… I get the feeling all the pent up dice are going to explode on me in Novgorod and I’m gonna get like 10 kills :P.
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And the dice keep going my way… I actually feel bad for those strat bomb rolls… I get the feeling all the pent up dice are going to explode on me in Novgorod and I’m gonna get like 10 kills :P.
At least the theme is consistent - I am experiencing dicing in all of my games - I mean just ridiculous stuff - things that will make things that happened in this game seem like good luck in comparison. I am growing increasingly tired of dice lol. These days, I always ask my opponent if they like dice or low luck - trying to get a low luck game started. ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians repair 6 damage on 1 factory_major; Remaining resources: 13 PUs;
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Italians
3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3
Italians collect 3 PUs (9 lost to blockades); end with 3 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Eastern Persia to Kazakhstan
ANZAC take Turkmenistan from Germans
1 bomber moved from Novosibirsk to RussiaCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from Russia to Novosibirsk
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 armour moved from Burma to West India
1 armour moved from Shan State to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 infantry moved from New South Wales to Queensland
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
3 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea ZonePlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 infantry placed in Queensland
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Okinawa : 1 flag
Siam : 1 flag
Szechwan : 1 armour and 2 mech_infantrys
Shan State : 1 armour, 1 fighter and 1 infantry
India : 1 armour and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor and 1 harbour
Kazakhstan : 4 armour and 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 artillery, 1 infantry and 1 transport
37 Sea Zone : 1 transport
39 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 3 submarines
54 Sea Zone : 3 transports
West India : 1 armour and 1 infantry
Novosibirsk : 1 bomber
Volgograd : 1 armour
Turkmenistan : 1 flag
80 Sea Zone : 3 submarines
Eastern Persia : 1 armour and 2 infantryProduction/PUs Summary :
Germans : 58 / 70
Russians : 11 / 0
Japanese : 21 / 10
Americans : 73 / 98
Chinese : 23 / 30
British : 19 / 20
UK_Pacific : 17 / 22
Italians : 12 / 8
ANZAC : 26 / 36
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea ZoneTurn Complete - French
Territory Summary for French :
112 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 58 / 70
Russians : 11 / 0
Japanese : 21 / 10
Americans : 73 / 98
Chinese : 23 / 30
British : 19 / 20
UK_Pacific : 17 / 22
Italians : 12 / 8
ANZAC : 26 / 36
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major and 1 factory_minor; Remaining resources: 51 PUs;
Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Russia to Novgorod
13 artilleries and 22 infantry moved from Belarus to Novgorod
2 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
7 fighters and 7 tactical_bombers moved from Romania to Novgorod
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Germans take Tunisia from French
1 armour moved from French Equatorial Africa to French West Africa
Germans take Nigeria from British
Germans take French West Africa from French
1 armour moved from Ethiopia to British Somaliland
Germans take British Somaliland from British
1 armour moved from British Somaliland to Ethiopia
1 infantry moved from Vologda to Urals
Germans take Urals from Americans
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 infantry moved from Russia to Vologda
2 mech_infantrys moved from Russia to Tambov
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major and 1 factory_minor; Remaining resources: 51 PUs;
Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Russia to Novgorod
13 artilleries and 22 infantry moved from Belarus to Novgorod
2 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
7 fighters and 7 tactical_bombers moved from Romania to Novgorod
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Germans take Tunisia from French
1 armour moved from French Equatorial Africa to French West Africa
Germans take Nigeria from British
Germans take French West Africa from French
1 armour moved from Ethiopia to British Somaliland
Germans take British Somaliland from British
1 armour moved from British Somaliland to Ethiopia
1 infantry moved from Vologda to Urals
Germans take Urals from Americans
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 infantry moved from Russia to Vologda
2 mech_infantrys moved from Russia to Tambov
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Russia to TambovCombat - Germans
Battle in Novgorod
Germans attack with 3 armour, 13 artilleries, 1 bomber, 7 fighters, 22 infantry, 15 mech_infantrys and 7 tactical_bombers
British defend with 4 aaGuns, 2 artilleries, 8 fighters and 10 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Germans win, taking Novgorod from Americans with 3 armour, 9 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 143
Casualties for Germans: 4 artilleries, 3 fighters, 22 infantry and 11 mech_infantrys
Casualties for British: 4 aaGuns, 2 artilleries, 8 fighters and 10 infantry
Casualties for Americans: 2 aaGuns, 1 armour, 8 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Battle in Tambov
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber, 4 fighters and 7 tactical_bombers moved from Novgorod to Belarus
3 mech_infantrys moved from Russia to Ukraine
2 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
7 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 infantry and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,5,2,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 56 PUs (12 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 3 aaGuns and 14 armour
EDIT: Adding units owned by Germans to Persia: 14 armour and 3 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 bomber, 4 fighters and 7 tactical_bombers
EDIT: Adding units owned by Germans to Belarus: 1 bomber, 4 fighters and 7 tactical_bombers
EDIT: Removing units owned by Germans from Belarus: 1 bomber, 4 fighters and 7 tactical_bombers
EDIT: Adding units owned by Germans to Baltic States: 1 bomber, 4 fighters and 7 tactical_bombers
EDIT: Turning off Edit Mode -
+11… holy cow. I knew I was in for it, but yikes. I don’t feel quite as bad about my good fortune now :). Still think I’ve been the overall beneficiary of the dice, but that one gets it much closer. Now when the retake fails… don’t want to even think about that :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
2 artilleries moved from Volgograd to Tambov
18 infantry moved from Volgograd to Tambov
3 artilleries and 7 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
11 infantry moved from Caucasus to RostovCombat - Russians
Battle in Tambov
Russians attack with 2 artilleries and 18 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 artilleries and 18 infantry in Tambov, round 2 : 7/20 hits
Germans roll dice for 3 mech_infantrys in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 17 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries and 18 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 18 infantry in Rostov, round 2 : 4/21 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 artilleries and 17 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 4 artilleries and 22 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Tambov
1 infantry moved from Kazakhstan to Volgograd
3 infantry moved from Yenisey to TimguskaTurn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Persia: 3 aaGuns
EDIT: Removing units owned by Germans from Persia: 3 artilleries
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Timguska : 3 infantry
Rostov : 1 aaGun, 3 artilleries and 17 infantry
Tambov : 1 aaGun, 2 artilleries and 17 infantry
Volgograd : 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 2 aaGuns and 6 infantry
Northwest Persia : 1 flag, 2 aaGuns, 4 artilleries and 23 infantryProduction/PUs Summary :
Germans : 65 / 73
Russians : 10 / 0
Japanese : 21 / 10
Americans : 69 / 98
Chinese : 23 / 30
British : 18 / 20
UK_Pacific : 17 / 22
Italians : 13 / 8
ANZAC : 26 / 36
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The file is too large. I will send it by email.
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Reply sent. Never had a file too large for the site before :P.
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Yeah, that’s strange ;)
File sent
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F16 sent. Gotta admit, I love that Japanese fighter you built. I didn’t get why you built it there at first, but when the light bulb went off was like “that’s bloody brilliant.” Though you had to know you wouldn’t get away with it :P.
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F16 sent. Gotta admit, I love that Japanese fighter you built. I didn’t get why you built it there at first, but when the light bulb went off was like “that’s bloody brilliant.” Though you had to know you wouldn’t get away with it :P.
It was worth a try wasn’t it? Hainan could still play a vital role ;) haha
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Haha! That was just so typical of the game - especially in Persia. LOL!
It’s time to end this. Good game Ziggurat.
Let me know if you’re up for a rematch!
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Good game man. That was by far the longest game I’ve ever played. I’d be up for a rematch in a few days. Need some time to decompress first :P. Want to swap sides or rebid?
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Great game guys
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F16 sent. Gotta admit, I love that Japanese fighter you built. I didn’t get why you built it there at first, but when the light bulb went off was like “that’s bloody brilliant.” Though you had to know you wouldn’t get away with it :P.
Okay, I’m going to need one of you to send me a map so I could see this brilliant fighter move. Because now my curiosity is piqued and I can’t see this move. :?