14L arathorn (Axis) vs Ziggurat (Allies +15)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu
                3 infantry placed in Tsinghai
                3 infantry placed in Sikang
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield and 9 infantry
        Kansu : 15 infantry
        Tsinghai : 15 infantry
        Sikang : 15 infantry
        Anhwe : 5 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 58 / 70
        Russians : 11 / 0
        Japanese : 21 / 10
        Americans : 73 / 98
        Chinese : 23 / 30
        British : 19 / 23
        UK_Pacific : 17 / 22
        Italians : 12 / 15
        ANZAC : 26 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair 2 damage on 1 harbour; Remaining resources: 21 PUs;
                British buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 18 PUs;
                UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Northern Italy

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 8 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Norway
                2 transports moved from 125 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
                2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
                3 aaGuns and 5 infantry moved from Karelia to Novgorod
                4 fighters moved from Norway to Novgorod
                1 fighter moved from 127 Sea Zone to Novgorod
                1 fighter moved from Novosibirsk to Novgorod
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                4 infantry moved from United Kingdom to Scotland
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from India to Novosibirsk
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone

    Place Units - British
                1 artillery, 1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 19 PUs; end with 20 PUs total

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 fighter and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield and 4 infantry
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Norway : 1 artillery, 1 bomber and 3 infantry
        Novosibirsk : 1 fighter
        Novgorod : 4 aaGuns, 2 artilleries, 8 fighters and 10 infantry
        112 Sea Zone : 2 transports
        109 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        Eastern Persia : 2 armour and 2 mech_infantrys
        127 Sea Zone : 2 transports
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 70
        Russians : 11 / 0
        Japanese : 21 / 10
        Americans : 73 / 98
        Chinese : 23 / 30
        British : 19 / 20
        UK_Pacific : 17 / 22
        Italians : 12 / 15
        ANZAC : 26 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • And the dice keep going my way… I actually feel bad for those strat bomb rolls… I get the feeling all the pent up dice are going to explode on me in Novgorod and I’m gonna get like 10 kills :P.

  • '19 '13

    @Ziggurat:

    And the dice keep going my way… I actually feel bad for those strat bomb rolls… I get the feeling all the pent up dice are going to explode on me in Novgorod and I’m gonna get like 10 kills :P.

    At least the theme is consistent - I am experiencing dicing in all of my games - I mean just ridiculous stuff - things that will make things that happened in this game seem like good luck in comparison. I am growing increasingly tired of dice lol. These days, I always ask my opponent if they like dice or low luck - trying to get a low luck game started. ;)

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians repair 6 damage on 1 factory_major; Remaining resources: 13 PUs;
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to United Kingdom

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 1 units heading to United Kingdom
                    British launches 1 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3
                Italians collect 3 PUs (9 lost to blockades); end with 3 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Eastern Persia to Kazakhstan
                      ANZAC take Turkmenistan from Germans
                1 bomber moved from Novosibirsk to Russia

    Combat - ANZAC
                ANZAC creates battle in territory 20 Sea Zone
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Russia causes 6 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Russia to Novosibirsk
                1 armour moved from Kazakhstan to Volgograd
                1 armour moved from Eastern Persia to Kazakhstan
                2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                2 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 infantry moved from India to West India
                1 armour moved from Burma to West India
                1 armour moved from Shan State to India
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to Shan State
                1 infantry moved from New South Wales to Queensland
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                3 transports moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in French Indo China
                2 armour and 1 infantry placed in Queensland
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Okinawa : 1 flag
        Siam : 1 flag
        Szechwan : 1 armour and 2 mech_infantrys
        Shan State : 1 armour, 1 fighter and 1 infantry
        India : 1 armour and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor and 1 harbour
        Kazakhstan : 4 armour and 1 mech_infantry
        French Indo China : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 artillery, 1 infantry and 1 transport
        37 Sea Zone : 1 transport
        39 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 3 submarines
        54 Sea Zone : 3 transports
        West India : 1 armour and 1 infantry
        Novosibirsk : 1 bomber
        Volgograd : 1 armour
        Turkmenistan : 1 flag
        80 Sea Zone : 3 submarines
        Eastern Persia : 1 armour and 2 infantry

    Production/PUs Summary :

    Germans : 58 / 70
        Russians : 11 / 0
        Japanese : 21 / 10
        Americans : 73 / 98
        Chinese : 23 / 30
        British : 19 / 20
        UK_Pacific : 17 / 22
        Italians : 12 / 8
        ANZAC : 26 / 36
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    112 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 70
        Russians : 11 / 0
        Japanese : 21 / 10
        Americans : 73 / 98
        Chinese : 23 / 30
        British : 19 / 20
        UK_Pacific : 17 / 22
        Italians : 12 / 8
        ANZAC : 26 / 36
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major and 1 factory_minor; Remaining resources: 51 PUs;
                Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                13 artilleries and 22 infantry moved from Belarus to Novgorod
                2 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Bryansk to Novgorod
                1 armour moved from Bryansk to Novgorod
                7 fighters and 7 tactical_bombers moved from Romania to Novgorod
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                      Germans take Tunisia from French
                1 armour moved from French Equatorial Africa to French West Africa
                      Germans take Nigeria from British
                      Germans take French West Africa from French
                1 armour moved from Ethiopia to British Somaliland
                      Germans take British Somaliland from British
                1 armour moved from British Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Americans
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Russia to Vologda
                2 mech_infantrys moved from Russia to Tambov
                2 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Russia to Tambov

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major and 1 factory_minor; Remaining resources: 51 PUs;
                Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                13 artilleries and 22 infantry moved from Belarus to Novgorod
                2 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Bryansk to Novgorod
                1 armour moved from Bryansk to Novgorod
                7 fighters and 7 tactical_bombers moved from Romania to Novgorod
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                      Germans take Tunisia from French
                1 armour moved from French Equatorial Africa to French West Africa
                      Germans take Nigeria from British
                      Germans take French West Africa from French
                1 armour moved from Ethiopia to British Somaliland
                      Germans take British Somaliland from British
                1 armour moved from British Somaliland to Ethiopia
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Americans
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 infantry moved from Russia to Vologda
                2 mech_infantrys moved from Russia to Tambov
                2 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Russia to Tambov

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 3 armour, 13 artilleries, 1 bomber, 7 fighters, 22 infantry, 15 mech_infantrys and 7 tactical_bombers
                    British defend with 4 aaGuns, 2 artilleries, 8 fighters and 10 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans win, taking Novgorod from Americans with 3 armour, 9 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 143
                    Casualties for Germans: 4 artilleries, 3 fighters, 22 infantry and 11 mech_infantrys
                    Casualties for British: 4 aaGuns, 2 artilleries, 8 fighters and 10 infantry
                    Casualties for Americans: 2 aaGuns, 1 armour, 8 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
                Battle in Tambov
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber, 4 fighters and 7 tactical_bombers moved from Novgorod to Belarus
                3 mech_infantrys moved from Russia to Ukraine
                2 mech_infantrys moved from Ukraine to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                7 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                1 infantry and 9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,5,2,2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Germans collect 56 PUs (12 lost to blockades); end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iraq: 3 aaGuns and 14 armour
                EDIT: Adding units owned by Germans to Persia: 14 armour and 3 artilleries
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 bomber, 4 fighters and 7 tactical_bombers
                EDIT: Adding units owned by Germans to Belarus: 1 bomber, 4 fighters and 7 tactical_bombers
                EDIT: Removing units owned by Germans from Belarus: 1 bomber, 4 fighters and 7 tactical_bombers
                EDIT: Adding units owned by Germans to Baltic States: 1 bomber, 4 fighters and 7 tactical_bombers
                EDIT: Turning off Edit Mode


  • +11… holy cow. I knew I was in for it, but yikes. I don’t feel quite as bad about my good fortune now :). Still think I’ve been the overall beneficiary of the dice, but that one gets it much closer. Now when the retake fails… don’t want to even think about that :P.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                2 artilleries moved from Volgograd to Tambov
                18 infantry moved from Volgograd to Tambov
                3 artilleries and 7 infantry moved from Volgograd to Rostov
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Germans
                11 infantry moved from Caucasus to Rostov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 artilleries and 18 infantry
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 2 artilleries and 18 infantry in Tambov, round 2 :  7/20 hits
                        Germans roll dice for 3 mech_infantrys in Tambov, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 artilleries and 17 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 3 artilleries and 18 infantry
                    Germans defend with 2 infantry and 1 mech_infantry
                        Russians roll dice for 3 artilleries and 18 infantry in Rostov, round 2 :  4/21 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 3 artilleries and 17 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 4 artilleries and 22 infantry moved from Caucasus to Northwest Persia
                1 aaGun moved from Volgograd to Rostov
                1 aaGun moved from Volgograd to Tambov
                1 infantry moved from Kazakhstan to Volgograd
                3 infantry moved from Yenisey to Timguska

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Persia: 3 aaGuns
                EDIT: Removing units owned by Germans from Persia: 3 artilleries
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Timguska : 3 infantry
        Rostov : 1 aaGun, 3 artilleries and 17 infantry
        Tambov : 1 aaGun, 2 artilleries and 17 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Eastern Persia : 1 flag, 2 aaGuns and 6 infantry
        Northwest Persia : 1 flag, 2 aaGuns, 4 artilleries and 23 infantry

    Production/PUs Summary :

    Germans : 65 / 73
        Russians : 10 / 0
        Japanese : 21 / 10
        Americans : 69 / 98
        Chinese : 23 / 30
        British : 18 / 20
        UK_Pacific : 17 / 22
        Italians : 13 / 8
        ANZAC : 26 / 36
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '13

    The file is too large. I will send it by email.


  • Reply sent. Never had a file too large for the site before :P.

  • '19 '13

    Yeah, that’s strange ;)

    File sent


  • F16 sent. Gotta admit, I love that Japanese fighter you built. I didn’t get why you built it there at first, but when the light bulb went off was like “that’s bloody brilliant.” Though you had to know you wouldn’t get away with it :P.

  • '19 '13

    @Ziggurat:

    F16 sent. Gotta admit, I love that Japanese fighter you built. I didn’t get why you built it there at first, but when the light bulb went off was like “that’s bloody brilliant.” Though you had to know you wouldn’t get away with it :P.

    It was worth a try wasn’t it? Hainan could still play a vital role ;) haha

  • '19 '13

    Haha! That was just so typical of the game - especially in Persia. LOL!

    It’s time to end this. Good game Ziggurat.

    Let me know if you’re up for a rematch!


  • Good game man. That was by far the longest game I’ve ever played. I’d be up for a rematch in a few days. Need some time to decompress first :P. Want to swap sides or rebid?

  • '12

    Great game guys


  • @Ziggurat:

    F16 sent. Gotta admit, I love that Japanese fighter you built. I didn’t get why you built it there at first, but when the light bulb went off was like “that’s bloody brilliant.” Though you had to know you wouldn’t get away with it :P.

    Okay, I’m going to need one of you to send me a map so I could see this brilliant fighter move. Because now my curiosity is piqued and I can’t see this move.  :?

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