Boldfresh vs. bmnielson (allies +11)

  • '12

    the chinese had serious stopping power!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Korea to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 6 destroyers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone


  • Scramble in sz6?

  • '12

    no scramble - you are going with only subs and air right?


  • Yes.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Korea to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 6 destroyers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 4 bombers, 2 fighters and 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 4 bombers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                4 bombers moved from 6 Sea Zone to Manchuria
                2 artilleries and 3 infantry moved from Korea to Manchuria
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 armour and 1 infantry moved from Central United States to Western United States
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                2 infantry moved from 89 Sea Zone to Southeast Mexico
                4 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from 106 Sea Zone to Eastern United States

    Place Units - Americans
                2 carriers and 2 destroyers placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 8 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 infantry moved from Belgian Congo to French Equatorial Africa

    Combat - British
                Battle in French Equatorial Africa
                    British attack with 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking French Equatorial Africa from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Equatorial Africa to Belgian Congo
                1 fighter moved from French Equatorial Africa to Union of South Africa
                2 mech_infantrys moved from Belgian Congo to Union of South Africa
                2 fighters moved from United Kingdom to 106 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 19 Sea Zone

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,2,5,6
                British collect 17 PUs (5 lost to blockades); end with 17 PUs total

    Turn Complete - UK_Pacific

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 bomber moved from Western Germany to Poland
                1 bomber moved from Southern Italy to Poland
                1 tactical_bomber moved from Slovakia Hungary to Romania
                1 fighter moved from Southern Italy to Romania
                1 bomber moved from Southern Italy to Poland
                2 infantry moved from Slovakia Hungary to Poland
                2 infantry moved from Slovakia Hungary to Romania

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Poland
                    Italians attack with 3 bombers and 2 infantry
                    Russians defend with 3 infantry
                    Italians win, taking Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
                1 bomber moved from Poland to Southern Italy
                2 bombers moved from Poland to France
                1 submarine moved from 81 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 submarine moved from 80 Sea Zone to 39 Sea Zone

    Place Units - Italians
                3 infantry placed in Egypt
                1 bomber placed in Southern Italy
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 bomber moved from Caroline Islands to 35 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa
                Battle in 35 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win, taking Okinawa from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 35 Sea Zone to Caroline Islands
                1 cruiser moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Morocco
                1 infantry moved from Algeria to Morocco
                1 destroyer moved from 83 Sea Zone to 88 Sea Zone

    Turn Complete - French

  • '12

    8 hits round 1 in london - casualties?


  • Not near a computer, but just take max defence, AAs first.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour and 4 infantry moved from 110 Sea Zone to United Kingdom
                3 artilleries moved from Scotland to United Kingdom
                3 armour and 13 infantry moved from Scotland to United Kingdom
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 5 armour, 3 artilleries and 17 infantry
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
                    Germans captures 17PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 32
                    Casualties for Germans: 15 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                7 bombers moved from Western Germany to Southern Italy
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                3 fighters and 4 tactical_bombers moved from Scotland to Slovakia Hungary
                1 tactical_bomber moved from Scotland to Slovakia Hungary
                2 fighters moved from 109 Sea Zone to Western Germany

    Place Units - Germans
                3 armour and 7 mech_infantrys placed in Germany
                1 infantry placed in Normandy Bordeaux
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 70 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Vyborg to Norway
                      Russians take Norway from Germans
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Romania
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 bomber moved from Russia to Romania

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Poland to Novgorod
                1 bomber moved from Romania to Novgorod
                2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 fighter moved from Caucasus to Novgorod
                6 infantry moved from Kazakhstan to Caucasus
                3 artilleries moved from Ukraine to Bryansk
                2 aaGuns, 2 armour, 9 artilleries, 20 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Novgorod to Vyborg
                3 infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Belarus to Novgorod
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Belarus
                2 aaGuns and 12 infantry moved from Novosibirsk to Vologda

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Japan to 20 Sea Zone
                1 fighter moved from Anhwe to 20 Sea Zone
                1 bomber moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 artillery moved from Anhwe to Hopei
                2 fighters moved from Anhwe to Hopei
                1 fighter moved from Anhwe to Kweichow
                2 infantry moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Yunnan to Szechwan

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 fighters
                    Chinese defend with 1 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kweichow to Kwangsi
                1 fighter moved from Anhwe to Japan
                2 fighters moved from Hopei to Kwangsi
                1 aaGun moved from Anhwe to Hunan
                3 mech_infantrys moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Ceylon to 39 Sea Zone
                3 infantry moved from India to 39 Sea Zone
                4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Persia to Iraq
                1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 bomber moved from Suiyuyan to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Kwangsi to Hunan

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,2,6,3,5,4,4,5,1,1,1,5,4,2,1,5,5,5,3,1,5,4,4,3,1,3,1,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,6,1,5
                Japanese collect 31 PUs (12 lost to blockades); end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs

  • '12

    oops those planes in africa are meant to go to the german acc.  map coming

  • '12

    @Boldfresh:

    oops those planes in africa are meant to go to the german acc.  map coming

    here it is


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                4 bombers moved from Manchuria to 20 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 21 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery, 2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
                5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Philippines
                1 artillery and 3 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                    Americans attack with 1 artillery, 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                4 bombers moved from 20 Sea Zone to Caroline Islands
                4 destroyers moved from 33 Sea Zone to 21 Sea Zone
                4 destroyers moved from 21 Sea Zone to 35 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 6 destroyers moved from 19 Sea Zone to 35 Sea Zone
                5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from Western United States to Eastern United States
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                2 bombers moved from Western United States to Caroline Islands
                2 infantry moved from Southeast Mexico to 89 Sea Zone
                2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                4 destroyers and 3 transports placed in 101 Sea Zone
                1 infantry placed in Western United States
                2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

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