@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
Boldfresh vs. bmnielson (allies +11)
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the chinese had serious stopping power!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Korea to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 6 destroyers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone -
Scramble in sz6?
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no scramble - you are going with only subs and air right?
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Yes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Korea to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 6 destroyers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 bombers, 2 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans win with 4 bombers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
4 bombers moved from 6 Sea Zone to Manchuria
2 artilleries and 3 infantry moved from Korea to Manchuria
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
4 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 106 Sea Zone to Eastern United StatesPlace Units - Americans
2 carriers and 2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 11 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 infantry moved from Belgian Congo to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking French Equatorial Africa from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from French Equatorial Africa to Belgian Congo
1 fighter moved from French Equatorial Africa to Union of South Africa
2 mech_infantrys moved from Belgian Congo to Union of South Africa
2 fighters moved from United Kingdom to 106 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 19 Sea ZonePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,2,5,6
British collect 17 PUs (5 lost to blockades); end with 17 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Western Germany to Poland
1 bomber moved from Southern Italy to Poland
1 tactical_bomber moved from Slovakia Hungary to Romania
1 fighter moved from Southern Italy to Romania
1 bomber moved from Southern Italy to Poland
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to RomaniaCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Italians attack with 3 bombers and 2 infantry
Russians defend with 3 infantry
Italians win, taking Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
1 bomber moved from Poland to Southern Italy
2 bombers moved from Poland to France
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
1 bomber placed in Southern Italy
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in Okinawa
Battle in 35 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win, taking Okinawa from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Algeria to Morocco
1 destroyer moved from 83 Sea Zone to 88 Sea ZoneTurn Complete - French
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8 hits round 1 in london - casualties?
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Not near a computer, but just take max defence, AAs first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
2 armour, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 4 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from Scotland to United Kingdom
3 armour and 13 infantry moved from Scotland to United Kingdom
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from RussiansCombat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries and 17 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Germans captures 17PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 32
Casualties for Germans: 15 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
7 bombers moved from Western Germany to Southern Italy
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters and 4 tactical_bombers moved from Scotland to Slovakia Hungary
1 tactical_bomber moved from Scotland to Slovakia Hungary
2 fighters moved from 109 Sea Zone to Western GermanyPlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
1 infantry placed in Normandy Bordeaux
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Vyborg to Norway
Russians take Norway from Germans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 bomber moved from Russia to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 bomber moved from Romania to Novgorod
2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Caucasus to Novgorod
6 infantry moved from Kazakhstan to Caucasus
3 artilleries moved from Ukraine to Bryansk
2 aaGuns, 2 armour, 9 artilleries, 20 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Novgorod to Vyborg
3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Belarus to Novgorod
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
2 aaGuns and 12 infantry moved from Novosibirsk to VologdaPlace Units - Russians
3 mech_infantrys placed in Novgorod
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter moved from Anhwe to 20 Sea Zone
1 bomber moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery moved from Anhwe to Hopei
2 fighters moved from Anhwe to Hopei
1 fighter moved from Anhwe to Kweichow
2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Anhwe to Japan
2 fighters moved from Hopei to Kwangsi
1 aaGun moved from Anhwe to Hunan
3 mech_infantrys moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Ceylon to 39 Sea Zone
3 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Suiyuyan to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to HunanPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,2,6,3,5,4,4,5,1,1,1,5,4,2,1,5,5,5,3,1,5,4,4,3,1,3,1,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,6,1,5
Japanese collect 31 PUs (12 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
oops those planes in africa are meant to go to the german acc. map coming
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 19 Sea Zone to 20 Sea Zone
4 bombers moved from Manchuria to 20 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 artillery and 3 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Americans
Battle in 20 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 bombers moved from 20 Sea Zone to Caroline Islands
4 destroyers moved from 33 Sea Zone to 21 Sea Zone
4 destroyers moved from 21 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 destroyers moved from 19 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Western United States to Eastern United States
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 bombers moved from Western United States to Caroline Islands
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
4 destroyers and 3 transports placed in 101 Sea Zone
1 infantry placed in Western United States
2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total





