No scramble
14L Whackamatt (Axis) vs. Trajan01 (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 37 Sea Zone to Yunnan
3 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Caucasus to RostovPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 cruisers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 2 infantry moved from Scotland to United Kingdom
2 infantry moved from Caucasus to RostovTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 fighters moved from 112 Sea Zone to 119 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Germany to 110 Sea Zone
2 armour moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
2 tactical_bombers moved from Norway to 110 Sea Zone
1 fighter moved from Norway to 119 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 119 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win, taking 119 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Romania to Eastern Poland
3 fighters moved from 119 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
3 tactical_bombers moved from Germany to Norway
1 fighter and 1 tactical_bomber moved from Germany to Western Germany
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Romania
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
3 infantry moved from Ulaanbaatar to Central Mongolia
Russians take Central Mongolia from Japanese
2 mech_infantrys moved from Novosibirsk to Suiyuyan
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Rostov to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
3 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
2 armour, 7 artilleries, 9 infantry and 4 mech_infantrys moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Russia to Western UkraineCombat - Russians
Battle in Ethiopia
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits
Germans roll dice for 1 armour and 1 artillery in Belarus, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Ethiopia from Italians, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 4 : 1/3 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 7 artilleries, 9 infantry and 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 7 artilleries, 9 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 10/25 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour, 7 artilleries, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Russia to Smolensk
6 mech_infantrys moved from Vologda to Smolensk
4 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 bomber and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to AnhweCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,2,4,6,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total -
Just wanted to you confirm you are sure about that.
I don’t think you stand much of a chance in z6. -
I’m sure. I’m so far behind now, i’ll need some good luck to turn things around. Maybe the decimation of the US fleet around Japan would help. :evil:
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That’s what I thought - but prefer to check.
You could still pull off a bit win in either the Sea of Japan, a mis-placed Russian stack or the Irish Sea. But not going your way.
I’ll get the Allies up in a bit. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 2 infantry and 2 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Caroline Islands to 19 Sea Zone
1 bomber moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 5 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea -
Kamikaze in z6?
Also, an OOL if you have one. I’d presume hit CV, DD’s (saving 1 if I have subs left), CV, last DD, Tac, Ftr. -
Correct on the OOL, however, if you take your subs in the first round, then I will lose my last dd before my damaged carrier.
Kamikazes: 1 each on 6 different destroyers. Bonzai!! :evil: makes airplane diving noise
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understood on the OOL.
i’d do the same with the kamikaze’s, you can’t take em with you… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 2 infantry and 2 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Caroline Islands to 19 Sea Zone
1 bomber moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 5 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kwangtung
Battle in Kiangsu
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/5 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Kiangsu, round 3 : 2/5 hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kiangsu, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kwangtung from Japanese, taking Kiangsu from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 carrier, 6 destroyers, 3 fighters, 4 submarines and 1 transport
Japanese defend with 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 6 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/9 hits
Japanese roll dice for 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 carrier, 6 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 2/9 hits
Japanese roll dice for 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/7 hits
1 destroyer owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier, 5 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 3/8 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 1/4 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 carrier, 4 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 5 : 4/7 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 4 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 58
Casualties for Japanese: 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 destroyers and 3 submarines
Battle in Korea
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kiangsu: 1 bomber
EDIT: Adding units owned by Americans to Kweichow: 1 bomber
EDIT: Turning off Edit Mode
2 carriers moved from 37 Sea Zone to 20 Sea Zone
2 carriers moved from 20 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 aaGun and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from 109 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 aaGun and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
3 destroyers moved from 106 Sea Zone to 108 Sea Zone
2 aaGuns and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 battleship and 2 destroyers moved from 37 Sea Zone to 39 Sea ZonePlace Units - Americans
4 destroyers and 2 submarines placed in 101 Sea Zone
2 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
4 of 6 on the kamikazes…
For some reason it wouldn’t let me land the Bom in Kwe so I edited it. If this isn’t right for some reason let me know, but I don’t see why not, must be a TripleA issue. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Sikang to ShensiPlace Units - Chinese
1 artillery and 2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 carrier, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Anhwe
3 fighters and 1 tactical_bomber moved from Sikang to AnhweCombat - British
Battle in Anhwe
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 1/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
1 armour and 2 mech_infantrys moved from India to Yunnan
3 fighters moved from Sikang to Smolensk
1 fighter moved from Bryansk to Smolensk
3 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 armour and 1 mech_infantry moved from Sikang to Yunnan
1 aaGun moved from Yunnan to Shan State
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 2 battleships, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 104 Sea Zone
1 aaGun, 2 battleships, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 104 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
2 mech_infantrys moved from Caucasus to Bryansk
1 aaGun and 1 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 98 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 submarine placed in 98 Sea Zone
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 26 PUs;Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in Ukraine
Italians attack with 3 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Italians win, taking Ukraine from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,6,6,3,3
Italians collect 9 PUs (9 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to KwangsiCombat - ANZAC
Battle in KwangsiNon Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from New South Wales to 33 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Rostov to BryanskPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Rostov to Bryansk
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United KingdomTurn Complete - French
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I am going to concede this one. Well played! Japan is done, and with all of the Allied money (which is 100 ICs more than the Axis) going towards Germany, they don’t have a chance.





