14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)

  • '17

    I can think of one thing … but it’s roughly a 1 in 6 shot.

    You can go ahead and reload your 7 Americans and 1 Brit.

  • '17

    Actually, maybe we’re not thinking of the same thing.

    I forgot that we started this as a no-tech game.

  • '12

    Do u want to change your Italian buy so something other than des?

  • '17

    Nope, still keeps the one American in place.

  • '12

    @wheatbeer:

    Nope, still keeps the one American in place.

    Get ready for a fun discovery.  You will crush me still I’m certain.

  • '17

    Ah, I see now. Rio de Oro has a tiny border with Algeria  :lol:

    Buys the Allies 3 or 4 extra rounds.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Egypt: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Sicily: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 4 bombers, 2 fighters and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                4 transports moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                7 fighters moved from 95 Sea Zone to Egypt
                12 fighters and 3 tactical_bombers moved from Malta to Egypt
                10 bombers moved from Rio de Oro to Egypt
                4 carriers moved from 95 Sea Zone to 92 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from Rio de Oro to 104 Sea Zone
                2 fighters moved from Rio de Oro to 104 Sea Zone
                2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy

  • '12

    ok wheat, your prize for allowing me to compensate for the ridiculous blind spot i had is for me to enlighten you to a blind spot of your own.  bombers from rio can hit egypt - keep that in the vault for the “ace up the sleeve” moment of pure desperation.  i set it up perfectly except for not thinking of the destroyer in 95, part of my rush on the move.  i thought long and hard about the move, but not about that “minor” logistical issue.  :lol:  surely it didn’t help that i’ve been far too busy for far too long… i was so excited about the solution i had found to postpone your victory for at least one more round that i just couldn’t wait any longer to post the move - the wise thing would have been not to try to rush a post before the end of the day.  :-P

  • '12

    @wheatbeer:

    Nope, still keeps the one American in place.

    aha!!!  just saw you posted this.  nice work  :-)

  • '12

    @wheatbeer:

    Ah, I see now. Rio de Oro has a tiny border with Algeria  :lol:

    Buys the Allies 3 or 4 extra rounds.

    this game is so much fun, i just can’t bear to see it end!!!  :-)

    scramble in z95?

  • '12

    the incredible thing is that you put a destroyer in z95 even not realizing the bombers could reach egypt, and thinking my chances even with the ground troops were less than 1%.  geez wheat, you really are aiming for top of the league this year!  :-P :wink:

  • '17

    @Boldfresh:

    the incredible thing is that you put a destroyer in z95 even not realizing the bombers could reach egypt, and thinking my chances even with the ground troops were less than 1%.  geez wheat, you really are aiming for top of the league this year!  :-P :wink:

    I am not above overkill  :lol:

  • '17

    3 German fighters scramble into SZ95

  • '12

    accidentally clicked through on round 1 egypt, killing my tank.  obviously intend to keep a tank through to the bitter end - a fighter will hold it’s place throughout.

  • '17

    Ok

  • '12

    hit only once with the destroyer in z95 round 1.  geez lol.  what will you lose?

  • '17

    Italian dd

  • '12

    good grief.  couldn’t land on n italy but tripleA forced it to happen.  now i can’t delete the infantry and change back to italian owned.

  • '12

    i will leave him there, add one to the trns and  you can kill him on italy’s turn and do the edit.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 95 Sea Zone: 1 infantry
                EDIT: Turning off Edit Mode
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Anhwe to Shantung
                1 fighter moved from Kwangsi to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Anhwe
                5 infantry moved from Anhwe to Jehol
                3 artilleries and 45 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 20 PUs total

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