Really nice to have the notice,
No problem at all, I often don’t feel up to making a G40 move on weeknights
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)
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I can think of one thing … but it’s roughly a 1 in 6 shot.
You can go ahead and reload your 7 Americans and 1 Brit.
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Actually, maybe we’re not thinking of the same thing.
I forgot that we started this as a no-tech game.
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Do u want to change your Italian buy so something other than des?
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Nope, still keeps the one American in place.
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Nope, still keeps the one American in place.
Get ready for a fun discovery. You will crush me still I’m certain.
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Ah, I see now. Rio de Oro has a tiny border with Algeria :lol:
Buys the Allies 3 or 4 extra rounds.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Research Technology - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Sicily: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 4 bombers, 2 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 transports moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
7 fighters moved from 95 Sea Zone to Egypt
12 fighters and 3 tactical_bombers moved from Malta to Egypt
10 bombers moved from Rio de Oro to Egypt
4 carriers moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Rio de Oro to 104 Sea Zone
2 fighters moved from Rio de Oro to 104 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy -
ok wheat, your prize for allowing me to compensate for the ridiculous blind spot i had is for me to enlighten you to a blind spot of your own. bombers from rio can hit egypt - keep that in the vault for the “ace up the sleeve” moment of pure desperation. i set it up perfectly except for not thinking of the destroyer in 95, part of my rush on the move. i thought long and hard about the move, but not about that “minor” logistical issue. :lol: surely it didn’t help that i’ve been far too busy for far too long… i was so excited about the solution i had found to postpone your victory for at least one more round that i just couldn’t wait any longer to post the move - the wise thing would have been not to try to rush a post before the end of the day. :-P
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Nope, still keeps the one American in place.
aha!!! just saw you posted this. nice work :-)
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Ah, I see now. Rio de Oro has a tiny border with Algeria :lol:
Buys the Allies 3 or 4 extra rounds.
this game is so much fun, i just can’t bear to see it end!!! :-)
scramble in z95?
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the incredible thing is that you put a destroyer in z95 even not realizing the bombers could reach egypt, and thinking my chances even with the ground troops were less than 1%. geez wheat, you really are aiming for top of the league this year! :-P :wink:
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the incredible thing is that you put a destroyer in z95 even not realizing the bombers could reach egypt, and thinking my chances even with the ground troops were less than 1%. geez wheat, you really are aiming for top of the league this year! :-P :wink:
I am not above overkill :lol:
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3 German fighters scramble into SZ95
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accidentally clicked through on round 1 egypt, killing my tank. obviously intend to keep a tank through to the bitter end - a fighter will hold it’s place throughout.
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Ok
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hit only once with the destroyer in z95 round 1. geez lol. what will you lose?
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Italian dd
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good grief. couldn’t land on n italy but tripleA forced it to happen. now i can’t delete the infantry and change back to italian owned.
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i will leave him there, add one to the trns and you can kill him on italy’s turn and do the edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Kwangsi to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
5 infantry moved from Anhwe to Jehol
3 artilleries and 45 infantry moved from Anhwe to JeholPlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total





