@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)
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Amazing How We Are So Often Blind To Something We Have Never seen. Never had to worry about an Italian trn in z95 lol
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I do think i have plans you are unaware of as well and maybe you could learn something. It could be a valuable lesson and you will still win the game. Up for it?
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I can think of one thing … but it’s roughly a 1 in 6 shot.
You can go ahead and reload your 7 Americans and 1 Brit.
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Actually, maybe we’re not thinking of the same thing.
I forgot that we started this as a no-tech game.
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Do u want to change your Italian buy so something other than des?
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Nope, still keeps the one American in place.
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Nope, still keeps the one American in place.
Get ready for a fun discovery. You will crush me still I’m certain.
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Ah, I see now. Rio de Oro has a tiny border with Algeria :lol:
Buys the Allies 3 or 4 extra rounds.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Research Technology - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Sicily: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 4 bombers, 2 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 transports moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
7 fighters moved from 95 Sea Zone to Egypt
12 fighters and 3 tactical_bombers moved from Malta to Egypt
10 bombers moved from Rio de Oro to Egypt
4 carriers moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Rio de Oro to 104 Sea Zone
2 fighters moved from Rio de Oro to 104 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy -
ok wheat, your prize for allowing me to compensate for the ridiculous blind spot i had is for me to enlighten you to a blind spot of your own. bombers from rio can hit egypt - keep that in the vault for the “ace up the sleeve” moment of pure desperation. i set it up perfectly except for not thinking of the destroyer in 95, part of my rush on the move. i thought long and hard about the move, but not about that “minor” logistical issue. :lol: surely it didn’t help that i’ve been far too busy for far too long… i was so excited about the solution i had found to postpone your victory for at least one more round that i just couldn’t wait any longer to post the move - the wise thing would have been not to try to rush a post before the end of the day. :-P
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Nope, still keeps the one American in place.
aha!!! just saw you posted this. nice work :-)
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Ah, I see now. Rio de Oro has a tiny border with Algeria :lol:
Buys the Allies 3 or 4 extra rounds.
this game is so much fun, i just can’t bear to see it end!!! :-)
scramble in z95?
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the incredible thing is that you put a destroyer in z95 even not realizing the bombers could reach egypt, and thinking my chances even with the ground troops were less than 1%. geez wheat, you really are aiming for top of the league this year! :-P :wink:
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the incredible thing is that you put a destroyer in z95 even not realizing the bombers could reach egypt, and thinking my chances even with the ground troops were less than 1%. geez wheat, you really are aiming for top of the league this year! :-P :wink:
I am not above overkill :lol:
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3 German fighters scramble into SZ95
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accidentally clicked through on round 1 egypt, killing my tank. obviously intend to keep a tank through to the bitter end - a fighter will hold it’s place throughout.
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Ok
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hit only once with the destroyer in z95 round 1. geez lol. what will you lose?
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Italian dd
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good grief. couldn’t land on n italy but tripleA forced it to happen. now i can’t delete the infantry and change back to italian owned.





