Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - ANZAC
ANZAC roll 1 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 56 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 carrier moved from 56 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 61 Sea Zone to South Australia
1 fighter moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 aaGun moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 1 submarine
61 Sea Zone : 1 carrier
Egypt : 2 infantry
Production/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 56 / 66
Americans : 55 / 75
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 48 / 60
Russians : 34 / 40
Japanese : 56 / 66
Americans : 55 / 75
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 58 PUs; 2 techTokens;
Germans buy 1 bomber, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
2 artilleries and 7 infantry moved from Novgorod to Archangel
1 bomber moved from Southern Italy to Morocco
4 bombers moved from Southern Italy to Morocco
1 bomber moved from Western Germany to Morocco
Would you like to intercept in Morroco? I sent 2 bombers against the air field and 4 to attack the space.
I think the intercept question is battle order sensitive, depending on whether you resolve the air raid first or the battle in the territory. If you do the air raid first, then yes the fighters will intercept. If the territory battle is first and the two fighters survive the four bomber attack, then two survivors would intercept but one survivor would pass.
I think the intercept question is battle order sensitive, depending on whether you resolve the air raid first or the battle in the territory. If you do the air raid first, then yes the fighters will intercept. If the territory battle is first and the two fighters survive the four bomber attack, then two survivors would intercept but one survivor would pass.
I don’t think I have a choice in this actually, all air raids must be completed, then any amphibious assaults, followed by any ground (territory) combat.
So I am reading your instructions as, “yes, you’ll intercept”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1,1 and gets 0 hits
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 58 PUs; 2 techTokens;
Germans buy 1 bomber, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
2 artilleries and 7 infantry moved from Novgorod to Archangel
1 bomber moved from Southern Italy to Morocco
4 bombers moved from Southern Italy to Morocco
1 bomber moved from Western Germany to Morocco
Combat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 7 infantry in Archangel, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Morocco
Germans attacks with 2 units heading to Morocco
Americans launches 2 interceptors out of Morocco
Attackers Fire, : 1/2 hits
Defenders Fire, : 0/2 hits
1 fighter owned by the British lost in Morocco
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Morocco
AA fire in Morocco : 1/2 hits
1 bomber killed by AA
Bombing raid in Morocco rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Morocco causes 6 damage total.
Battle in Morocco
Germans attack with 4 bombers
British defend with 1 fighter; Americans defend with 1 airfield
Cleaning up after air battles
Non Combat Move - Germans
5 bombers moved from Morocco to Southern Italy
1 artillery and 7 infantry moved from Germany to Poland
2 artilleries and 5 infantry moved from Western Germany to Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Vyborg to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
1 submarine placed in 113 Sea Zone
1 bomber, 1 fighter and 5 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 49 PUs; end with 49 PUs total
Germans collect 6 PUs from War Bonds; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Poland : 1 artillery and 7 infantry
Germany : 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 artillery, 5 bombers and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 artilleries and 7 infantry
Eastern Poland : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 65
Russians : 33 / 40
Japanese : 56 / 66
Americans : 55 / 75
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@PGMatt:
I think the intercept question is battle order sensitive, depending on whether you resolve the air raid first or the battle in the territory.� If you do the air raid first, then yes the fighters will intercept.� If the territory battle is first and the two fighters survive the four bomber attack, then two survivors would intercept but one survivor would pass.
I don’t think I have a choice in this actually, all air raids must be completed, then any amphibious assaults, followed by any ground (territory) combat.Â
So I am reading your instructions as, “yes, you’ll intercept”
As an aside, most of the time I find that order of combat makes absolutely no difference. In fact, this might be the first time this season that I have actually seen it matter :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ethiopia to Egypt
7 infantry moved from Kansu to Shensi
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Suiyuyan to Novosibirsk
1 infantry moved from Nenetsia to Archangel
3 infantry moved from Smolensk to Archangel
5 artilleries moved from Smolensk to Archangel
1 mech_infantry moved from Urals to Archangel
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Samara to Archangel
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Rocket attack in Novgorod does 4 damage to factory_minor owned by Germans
Rockets in Russia roll: 4
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ethiopia to Egypt
7 infantry moved from Kansu to Shensi
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Suiyuyan to Novosibirsk
1 infantry moved from Nenetsia to Archangel
3 infantry moved from Smolensk to Archangel
5 artilleries moved from Smolensk to Archangel
1 mech_infantry moved from Urals to Archangel
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Samara to Archangel
Airborne Attack Move - Russians
2 infantry moved from Russia to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Russians
Russians roll 4 and gets 0 hits
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Rocket attack in Novgorod does 4 damage to factory_minor owned by Germans
Rockets in Russia roll: 4
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ethiopia to Egypt
7 infantry moved from Kansu to Shensi
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Suiyuyan to Novosibirsk
1 infantry moved from Nenetsia to Archangel
3 infantry moved from Smolensk to Archangel
5 artilleries moved from Smolensk to Archangel
1 mech_infantry moved from Urals to Archangel
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Samara to Archangel
Airborne Attack Move - Russians
2 infantry moved from Russia to Archangel
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 : 1/4 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shensi
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Shensi, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 5 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 7 infantry
Russians roll dice for 5 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Archangel, round 2 : 4/13 hits
Germans roll dice for 2 artilleries and 7 infantry in Archangel, round 2 : 4/9 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
Russians roll dice for 5 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Archangel, round 3 : 2/9 hits
Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 5 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 4 : 1/8 hits
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 4 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 5 artilleries and 1 bomber in Archangel, round 5 : 3/6 hits
Germans roll dice for 2 artilleries in Archangel, round 5 : 0/2 hits
2 artilleries owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 artilleries and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 6 infantry and 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Archangel to Russia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 infantry moved from Samara to Russia
2 mech_infantrys moved from Volgograd to Bryansk
4 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
Place Units - Russians
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Territory Summary for Russians :
Jehol : 1 armour
Shensi : 6 infantry
Anhwe : 1 armour
Egypt : 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 6 artilleries, 1 infantry and 6 mech_infantrys
Archangel : 5 artilleries
Bessarabia : 1 artillery and 4 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 8 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 armour
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 65
Russians : 35 / 41
Japanese : 51 / 66
Americans : 55 / 75
Chinese : 9 / 5
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.702
Median : 4.000
Variance : 0.482
Standard Deviation : 0.694
Total rolls : 84
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.316
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
Russians Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.825
Median : 4.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 57
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
You’ll see 2 sets of tech rolls for Japan, both were misses. I exited out of the game and forgot to save it after the dice.
No problem
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;
Combat Move - Japanese
4 units repaired.
1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Yunnan
3 armour moved from Malaya to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from Philippines to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
3 carriers, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Shensi
6 armour moved from Kweichow to Shensi
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Sikang to Shensi
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 tactical_bomber moved from Philippines to Yunnan
scramble Hawaii?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;
Combat Move - Japanese
4 units repaired.
1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Yunnan
3 armour moved from Malaya to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from Philippines to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
3 carriers, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 25 Sea Zone
3 infantry moved from 25 Sea Zone to Midway
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Shensi
6 armour moved from Kweichow to Shensi
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Sikang to Shensi
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 tactical_bomber moved from Philippines to Yunnan
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 destroyers, 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 destroyers and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shensi
Japanese attack with 7 armour, 1 artillery and 1 infantry
Russians defend with 6 infantry
Japanese roll dice for 7 armour, 1 artillery and 1 infantry in Shensi, round 2 : 6/9 hits
Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits
6 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 7 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 6 infantry
Battle in Jehol
Japanese attack with 5 infantry
Russians defend with 1 armour
Japanese roll dice for 5 infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Midway
Battle in Anhwe
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 1/4 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
1 armour owned by the Russians lost in Anhwe
Japanese win, taking Midway from Americans, taking Anhwe from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Yunnan
Japanese attack with 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/12 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 3 infantry
EDIT: Removing units owned by Japanese from Malaya: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 37 Sea Zone
1 armour placed in Malaya
2 submarines placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 7 armour
Yunnan : 1 flag, 4 armour and 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 artilleries and 2 infantry
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 3 infantry
Amur : 1 flag, 3 infantry
French Indo China : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 2 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
36 Sea Zone : 2 submarines
25 Sea Zone : 4 carriers, 5 destroyers, 4 fighters, 3 tactical_bombers and 2 transports
19 Sea Zone : 2 transports
6 Sea Zone : 2 destroyers
80 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 47 / 65
Russians : 34 / 41
Japanese : 59 / 59
Americans : 55 / 75
Chinese : 3 / 5
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 11 / 19
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Americans
Purchase Units - Americans
Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 3 techTokens;
Americans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Americans
1 fighter moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to Morocco
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Algeria to Southern Italy
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 transport moved from 52 Sea Zone to 66 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
6 submarines moved from 26 Sea Zone to 10 Sea Zone
Three US bombers, three Italian fighters. Do you want to intercept?
Three US bombers, three Italian fighters. Do you want to intercept?
Yeah, I’ll intercept with all 3.