13L G40.2 AllWeNeedIsLove vs Ziggurat(allies +10)


  • Need a few orders:
    -submerge in SZ19?
    -kamikaze in SZ6?
    -scramble in SZ6?
    -OOL if scramble/kamikaze in SZ6?

    Thanks.

  • TripleA

    two brave zero pilots will sacrifice for the greater good

    2 kamikaze in sz6

    if they hit, i will keep the sub in sz6 and scramble 3figs.
    if they miss i will not scramble
    sz6 ool max defence

    sub will fight in sz19


  • I’m fairly certain scrambles have to be determined before kamikaze rolls, but I’ll check with the FAQ. My basis is that the scramble rules are under the combat move section, while kamikaze rules are under the conduct combat section.


  • Yeah, here’s the response from the FAQ:

    @Gamerman01:

    @Ziggurat:

    Scrambles are determined before kamikaze dice are rolled, correct? I.e. you can’t wait to see if your kamikazes hit before deciding whether or not to scramble.

    Right.  Scramble decisions are the very last thing in the combat movement phase, phase 2
    Kamikaze decisions are at the beginning of the conduct combat phase, phase 3

    The confusion may come from the fact that the OOB P40 manual (1st edition) had scrambling and kamikaze decisions being made at the beginning of the conduct combat phase, but this is definitely not the case in 2nd edition

    Scramble decisions at end of combat movement phase
    Kamikazes at beginning of conduct combat phase

  • TripleA

    thanks for the info. i wonder how many games i have played this incorrectly and it could of had an impact.

    im still going to let the dice roll.

    still 2 kamikaze, scramble 3 figs, and sub fight first round


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 55 Sea Zone
                4 fighters moved from 33 Sea Zone to 55 Sea Zone
                1 fighter moved from 33 Sea Zone to 55 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                5 submarines moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,5
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer, 3 fighters and 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 :  4/4 hits
                        1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Battle in 35 Sea Zone
                    Americans attack with 6 submarines and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 submarines in 35 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 6 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 submarine
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer, 1 submarine and 2 transports
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 19 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
                        2 transports owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 :  0/2 hits
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters in 55 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                2 bombers moved from 6 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 3 cruisers, 6 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
                5 fighters moved from 55 Sea Zone to 35 Sea Zone
                1 carrier moved from 16 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
                1 artillery and 2 fighters placed in Eastern United States
                Americans undo move 2.
                2 fighters placed in 101 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 bombers, 1 harbour, 1 infantry and 2 mech_infantrys
        Philippines : 1 airfield, 1 armour, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer, 3 submarines and 1 transport
        35 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 6 submarines and 1 transport
        26 Sea Zone : 1 carrier, 1 destroyer, 6 submarines and 1 transport
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 2 submarines
        17 Sea Zone : 1 flag
        6 Sea Zone : 4 submarines
        55 Sea Zone : 1 submarine
        Central United States : 2 aaGuns, 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
        91 Sea Zone : 1 destroyer and 2 submarines
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 24 / 31
        Japanese : 61 / 61
        Americans : 52 / 78
        Chinese : 0 / 3
        British : 33 / 36
        UK_Pacific : 6 / 6
        Italians : 19 / 20
        ANZAC : 14 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 24 / 31
        Japanese : 61 / 61
        Americans : 52 / 78
        Chinese : 0 / 3
        British : 33 / 36
        UK_Pacific : 6 / 6
        Italians : 19 / 20
        ANZAC : 14 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 destroyers, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Volgograd to Tambov
                1 armour moved from Novosibirsk to Urals
                      Russians take Urals from Japanese
                1 armour moved from Urals to Vologda
                1 infantry moved from Volgograd to Samara
                      Russians take Samara from Japanese
                1 infantry moved from Volgograd to Kazakhstan
                3 fighters moved from Russia to Kazakhstan
                3 fighters moved from Russia to Tambov

    Combat - British
                British creates battle in territory 98 Sea Zone
                Battle in Tambov
                    British attack with 3 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 3 fighters and 1 infantry in Tambov, round 2 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
                    British win, taking 98 Sea Zone from Germans with 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    British attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 aaGuns, 5 artilleries, 1 fighter and 13 infantry moved from India to Burma
                3 fighters moved from Tambov to Persia
                3 fighters moved from Kazakhstan to Persia
                1 mech_infantry moved from Novosibirsk to Vologda
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia

    Place Units - British
                2 infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 98 Sea Zone
                1 destroyer and 1 transport placed in 106 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by British to Alexandria: 1 aaGun, 4 artilleries and 1 infantry
                EDIT: Removing units owned by British from Tobruk: 1 aaGun, 4 artilleries and 1 infantry
                EDIT: Turning off Edit Mode
                British undo move 1.
                British undo move 3.
                1 destroyer placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,3,4
                British collect 30 PUs (3 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Burma : 2 aaGuns, 5 artilleries, 1 fighter and 13 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Kazakhstan : 1 infantry
        33 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 2 infantry
        Alexandria : 1 aaGun, 4 artilleries and 1 infantry
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        French West Africa : 1 bomber
        Ethiopia : 1 flag, 1 infantry
        Vologda : 1 armour and 1 mech_infantry
        Samara : 1 infantry
        106 Sea Zone : 1 flag, 1 transport
        Eastern Persia : 1 flag
        Brazil : 1 flag, 2 infantry
        Persia : 1 flag, 6 fighters
        98 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 27 / 31
        Japanese : 57 / 61
        Americans : 52 / 78
        Chinese : 1 / 3
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 19 / 20
        ANZAC : 14 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • So, yeah… that SZ6 fight was supposed to be a bait… guess I caught more than I could carry ;).

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Bryansk to Caucasus
                      Italians take Rostov from Russians
                      Italians take Caucasus from Russians
                1 infantry moved from Albania to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                2 infantry moved from Albania to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Syria
                Battle in Cyprus

    Non Combat Move - Italians
                1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Romania to Western Ukraine
                2 infantry moved from Bryansk to Rostov
                2 aaGuns moved from Albania to Greece
                1 armour and 2 artilleries moved from Tunisia to Libya

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,5,6,2,2,2
                Italians collect 24 PUs (1 lost to blockades); end with 24 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Kenya : 1 flag, 1 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 2 infantry
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Libya : 1 armour and 2 artilleries
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 mech_infantry
        Caucasus : 1 flag, 2 armour
        93 Sea Zone : 1 flag
        Greece : 2 aaGuns, 1 artillery and 3 infantry
        99 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 23 / 31
        Japanese : 57 / 61
        Americans : 52 / 78
        Chinese : 1 / 3
        British : 32 / 38
        UK_Pacific : 6 / 6
        Italians : 25 / 24
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                3 fighters moved from Caroline Islands to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 20 Sea Zone
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 submarines moved from 33 Sea Zone to 19 Sea Zone
                1 fighter moved from 45 Sea Zone to Caroline Islands
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from 45 Sea Zone to Philippines

    Place Units - ANZAC
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6,3,3,5,4,1,2
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Philippines : 2 fighters
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        45 Sea Zone : 1 submarine
        35 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter
        20 Sea Zone : 2 submarines
        19 Sea Zone : 2 submarines
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 23 / 31
        Japanese : 57 / 61
        Americans : 52 / 78
        Chinese : 1 / 3
        British : 32 / 38
        UK_Pacific : 6 / 6
        Italians : 25 / 24
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 23 / 31
        Japanese : 57 / 61
        Americans : 52 / 78
        Chinese : 1 / 3
        British : 32 / 38
        UK_Pacific : 6 / 6
        Italians : 25 / 24
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I edited the British battleship over to SZ35. Let me know if that’s not ok. Always forget those little outliers.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to 91 Sea Zone
                1 mech_infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                2 bombers and 1 mech_infantry moved from Bryansk to Samara
                4 armour and 6 mech_infantrys moved from Bryansk to Volgograd
                7 mech_infantrys moved from Western Ukraine to Russia
                2 armour moved from Bryansk to Caucasus
                5 mech_infantrys moved from Bryansk to Caucasus
                3 armour, 24 artilleries, 37 infantry and 12 mech_infantrys moved from Bryansk to Russia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 4 armour and 6 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 4 armour and 6 mech_infantrys in Volgograd, round 2 :  3/10 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Americans Submerged
                        Germans roll dice for 3 bombers in 91 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Russia
                    Germans attack with 3 armour, 24 artilleries, 37 infantry and 19 mech_infantrys
                    Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 9 infantry
                        Germans roll dice for 3 armour, 24 artilleries, 37 infantry and 19 mech_infantrys in Russia, round 2 :  24/83 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 9 infantry in Russia, round 2 :  4/10 hits
                        9 infantry owned by the Russians , 4 infantry owned by the Germans , 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Russia
                    Germans captures 31PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 armour, 24 artilleries, 33 infantry and 19 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 9 infantry
                Battle in Samara
                    Germans attack with 2 bombers and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Samara, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Samara to Caucasus
                1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Bryansk to 99 Sea Zone
                6 fighters and 6 tactical_bombers moved from Bryansk to Syria
                3 bombers moved from 91 Sea Zone to Southern France

    Place Units - Germans
                1 infantry and 2 mech_infantrys placed in Novgorod
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 55 PUs (3 lost to blockades); end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 3 bombers
        Syria : 6 fighters and 6 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 2 infantry
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 3 armour, 24 artilleries, 1 factory_minor, 33 infantry and 19 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Volgograd : 1 flag, 4 armour, 1 factory_minor and 6 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Caucasus : 2 armour, 2 bombers and 5 mech_infantrys
        Smolensk : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        Greece : 1 flag
        99 Sea Zone : 1 battleship, 1 destroyer and 2 fighters
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 111
        Russians : 16 / 0
        Japanese : 57 / 61
        Americans : 52 / 78
        Chinese : 1 / 3
        British : 32 / 38
        UK_Pacific : 6 / 6
        Italians : 25 / 24
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians
                1 armour moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Archangel
                      Russians take Archangel from Germans
                12 artilleries, 67 infantry and 1 mech_infantry moved from Vologda to Archangel
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya

    Combat - Russians
                Battle in Kenya
                    Russians attack with 1 armour
                    Italians defend with 1 infantry
                        Russians roll dice for 1 armour in Kenya, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    Russians win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Vologda to Archangel

    Turn Complete - Russians

    Territory Summary for Russians :

    Evenkiyskiy : 2 fighters and 1 tactical_bomber
        Egypt : 1 mech_infantry
        Kenya : 1 armour
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Archangel : 3 aaGuns, 1 armour, 12 artilleries, 67 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 17 / 0
        Japanese : 57 / 61
        Americans : 52 / 78
        Chinese : 1 / 3
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 24 / 24
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 bombers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                2 mech_infantrys moved from Szechwan to Yunnan
                2 bombers, 3 fighters and 3 tactical_bombers moved from Jehol to Yunnan
                1 fighter and 1 tactical_bomber moved from Jehol to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 :  5/12 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Szechwan to Shan State
                2 mech_infantrys moved from French Indo China to Shan State
                1 mech_infantry moved from French Indo China to Shan State
                2 mech_infantrys moved from Hunan to Anhwe
                1 mech_infantry moved from Shan State to Szechwan
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                2 fighters moved from Japan to 37 Sea Zone
                1 fighter and 3 tactical_bombers moved from Jehol to 37 Sea Zone
                3 fighters moved from Jehol to Shan State
                2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Shan State

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                2 mech_infantrys placed in French Indo China
                1 destroyer placed in 6 Sea Zone
                3 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,1,6,6,6,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,4,5,3,2,3
                Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 3 artilleries and 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 mech_infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 2 mech_infantrys
        Shan State : 1 flag, 1 artillery, 2 bombers, 7 fighters, 2 infantry, 6 mech_infantrys and 4 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 destroyer
        37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
        36 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 17 / 0
        Japanese : 58 / 47
        Americans : 52 / 78
        Chinese : 0 / 3
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 24 / 24
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Caroline Islands to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 armour moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from 35 Sea Zone to 36 Sea Zone


  • Scramble in SZ6?

  • TripleA

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Caroline Islands to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 armour moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                4 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from 35 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers and 6 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 2 :  1/6 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 bombers and 6 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 36 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 43 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Borneo
                Battle in Celebes

    Non Combat Move - Americans
                3 fighters moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 55 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                2 bombers moved from 6 Sea Zone to Midway
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from Central United States to Eastern United States
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Eastern United States
                1 carrier and 4 destroyers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 mech_infantrys
        Borneo : 1 armour and 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 2 bombers
        Celebes : 1 flag, 1 infantry and 1 mech_infantry
        44 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        33 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters and 6 submarines
        20 Sea Zone : 1 flag, 2 submarines
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 5 submarines
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 7 submarines
        Central United States : 1 aaGun and 1 factory_major
        Eastern United States : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        106 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        93 Sea Zone : 2 submarines
        101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 111
        Russians : 17 / 0
        Japanese : 51 / 47
        Americans : 55 / 80
        Chinese : 0 / 3
        British : 33 / 38
        UK_Pacific : 10 / 6
        Italians : 24 / 24
        ANZAC : 14 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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