13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                9 armour, 22 artilleries, 8 fighters, 19 infantry, 40 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                6 armour moved from Belarus to Russia
                3 armour and 7 mech_infantrys moved from Ukraine to Russia
                2 bombers moved from Western Germany to Russia
                1 artillery and 1 infantry moved from Scotland to United Kingdom

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 carrier and 1 fighter
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier in 112 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier in 112 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 submarines
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport; Americans defend with 4 transports
                        1 transport owned by the British and 4 transports owned by the Americans lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 109 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 35
                    Casualties for British: 1 transport
                    Casualties for Americans: 4 transports
                Battle in Russia
                    Germans attack with 18 armour, 22 artilleries, 2 bombers, 8 fighters, 19 infantry, 47 mech_infantrys and 3 tactical_bombers
                    Russians defend with 5 aaGuns, 1 airfield, 12 armour, 18 artilleries, 1 factory_major, 5 fighters, 52 infantry, 10 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia :  5/13 hits
                        5 fighters owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 22 artilleries, 2 bombers, 3 fighters, 19 infantry, 47 mech_infantrys and 3 tactical_bombers in Russia, round 2 :  32/114 hits
                        Russians roll dice for 5 aaGuns, 12 armour, 18 artilleries, 5 fighters, 52 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  35/98 hits
                        27 infantry owned by the Russians , 19 infantry owned by the Germans , 16 mech_infantrys owned by the Germans and 5 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 18 armour, 22 artilleries, 2 bombers, 3 fighters, 31 mech_infantrys and 3 tactical_bombers in Russia, round 3 :  31/79 hits
                        Russians roll dice for 12 armour, 18 artilleries, 5 fighters, 25 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  27/71 hits
                        25 infantry owned by the Russians , 6 mech_infantrys owned by the Russians and 27 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 22 artilleries, 2 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Russia, round 4 :  22/52 hits
                        Russians roll dice for 12 armour, 18 artilleries, 5 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 4 :  17/40 hits
                        18 artilleries owned by the Russians , 4 mech_infantrys owned by the Russians , 13 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 9 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Russia, round 5 :  14/35 hits
                        Russians roll dice for 12 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 :  5/18 hits
                        1 tactical_bomber owned by the Russians , 12 armour owned by the Russians , 1 fighter owned by the Russians and 5 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 4 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Russia, round 6 :  17/30 hits
                        Russians roll dice for 4 fighters in Russia, round 6 :  2/4 hits
                        4 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Russia
                    Germans captures 20PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 18 armour, 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for Germans: 20 artilleries, 5 fighters, 19 infantry and 47 mech_infantrys
                    Casualties for Russians: 5 aaGuns, 12 armour, 18 artilleries, 5 fighters, 52 infantry, 10 mech_infantrys and 1 tactical_bomber
                Battle in United Kingdom
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
                        Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 :  2/2 hits
                        British roll dice for 1 artillery in United Kingdom, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in United Kingdom
                    Germans captures 14PUs while taking British capital
                    Germans win, taking United Kingdom from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 armour moved from Caucasus to Samara
                3 artilleries moved from Belarus to Smolensk
                1 aaGun moved from Belarus to Novgorod
                1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                2 bombers moved from Russia to Bryansk
                2 infantry moved from Western Germany to Northern Italy
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 armour and 1 infantry moved from Sweden to 114 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
                3 mech_infantrys moved from Germany to Western Germany
                3 infantry moved from Western Germany to France
                2 infantry moved from France to Western Germany
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 fighter and 3 tactical_bombers moved from Russia to Ukraine

    Place Units - Germans
                3 infantry placed in Egypt
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Novgorod
                3 artilleries placed in France
                3 armour placed in Western Germany
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
                Germans collect 70 PUs; end with 104 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 109 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 134 PUs

    Production/PUs Summary :

    Germans : 70 / 134
        Russians : 3 / 0
        Japanese : 56 / 70
        Americans : 53 / 67
        Chinese : 27 / 28
        British : 8 / 0
        UK_Pacific : 0 / 0
        Italians : 41 / 59
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • '17

    I think the Allies have no means to attack 8 of the Axis held VCs in Europe.

  • '17

    Moscow had me scared in the first couple rounds after opening with 5 aa hits.


  • Well I can take back one VC, the problem is you have 9 of them. GG

  • '17

    Thanks for playing … If you ever want a friendly game, let me know. Meantime, I wish you luck for the rest of this season  :-)


  • How about ANOTHER rematch.  :wink:

    We can do best of 5, so we have at LEAST one more game that will officially count.

    I bid 15 for the allies.

  • '17

    Okay … I’ll have to try and come up with some new tricks I suppose  :lol:

    I’ll counter bid +12 for Allies (can we play with the 1 bid unit per territory or SZ limit again?)


  • @wheatbeer:

    Okay … I’ll have to try and come up with some new tricks I suppose  :lol:

    I’ll counter bid +12 for Allies (can we play with the 1 bid unit per territory or SZ limit again?)

    I accept 1/terr. Before I counter bid or accept, are we playing with tech or NT?

  • '17

    Either works for me.


  • Odds is tech and even is NT.

    DiceRolls: 1@6; Total Hits: 11@6: (6)


  • I’ll give you allies at +12 and NT.

  • '17

    I’d like 2 UK subs, one for SZ91 and one for SZ98


  • I’ll start up a game later today.

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