13L-G40, UnknownSoldier (Axis) vs. PGMatt (Allies+12), no tech, Game 2

  • '16

    Test summary from TripleA, engine version: 1.7.0.3, time: 20:53:15

  • '13

    I think the site was down yesterday

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Samara
                2 armour moved from Russia to Samara
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from Germany to Norway
                1 fighter moved from Western Germany to 126 Sea Zone
                2 armour and 1 mech_infantry moved from Ukraine to Tambov
                1 tactical_bomber moved from Western Germany to Norway

    Combat - Germans
                Battle in 126 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 126 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Norway
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 armour
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Norway, round 2 :  4/5 hits
                        Americans roll dice for 1 armour in Norway, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Samara
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery in Samara, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Tambov
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 tactical_bombers moved from Norway to Western Germany
                1 fighter moved from Norway to Western Germany
                3 mech_infantrys moved from Denmark to Northern Italy
                1 fighter and 1 tactical_bomber moved from France to Northern Italy
                4 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 fighter moved from 126 Sea Zone to Novgorod
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from France to Western Germany
                8 infantry moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in France
                3 armour placed in Western Germany
                1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber placed in Germany
                Germans undo move 3.
                1 armour, 1 fighter, 7 infantry and 1 tactical_bomber placed in Germany
                2 mech_infantrys placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Germans from Western Germany: 3 infantry
                EDIT: Adding units owned by Germans to Germany: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,5,3
                Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Germans :

    Kansu : 1 flag
        Sikang : 1 flag
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 23 infantry
        Western Germany : 1 aaGun, 1 airfield, 4 armour, 1 factory_minor, 1 fighter, 1 harbour, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
        Germany : 1 aaGun, 1 armour, 1 factory_major, 2 fighters, 10 infantry and 2 tactical_bombers
        Norway : 2 infantry
        Holland Belgium : 1 infantry
        Northern Italy : 3 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag, 2 armour and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 2 armour and 1 mech_infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 transport
        Greece : 1 flag
        Northwest Persia : 1 flag
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 64 / 82
        Russians : 0 / 0
        Japanese : 71 / 78
        Americans : 63 / 93
        Chinese : 1 / 1
        British : 22 / 23
        UK_Pacific : 5 / 4
        Italians : 28 / 0
        ANZAC : 10 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians
                1 armour moved from Tsinghai to Hopei
                      Chinese take Shensi from Japanese
                      Chinese take Hopei from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Hopei : 1 armour
        Persia : 1 fighter

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 12 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                    Japanese captures 4PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                3 submarines moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 mech_infantry moved from Jehol to Hopei
                1 tactical_bomber moved from Japan to 7 Sea Zone
                1 bomber moved from Japan to Hopei
                11 armour, 6 artilleries, 5 infantry and 2 mech_infantrys moved from Burma to India
                      Japanese take India from UK_Pacific
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 42 Sea Zone to 57 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 57 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 armour moved from Turkmenistan to Tsinghai
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                3 artilleries moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 3 transports moved from 33 Sea Zone to 56 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery moved from 56 Sea Zone to Western Australia
                1 armour and 1 artillery moved from Java to 42 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 56 Sea Zone
                1 armour and 1 artillery moved from 56 Sea Zone to Western Australia

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 54 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Western Australia
                Battle in Dutch New Guinea
                Battle in Tsinghai
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  1/1 hits
                        1 armour owned by the Japanese lost in Tsinghai
                    Chinese win, taking Western Australia from ANZAC, taking Dutch New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 :  2/2 hits
                        Chinese roll dice for 1 armour in Hopei, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in 7 Sea Zone
                    Japanese attack with 4 submarines and 1 tactical_bomber
                    Americans defend with 5 destroyers
                        Japanese roll dice for 4 submarines in 7 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 tactical_bomber in 7 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 5 destroyers in 7 Sea Zone, round 2 :  1/5 hits
                        3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
                        Japanese roll dice for 3 submarines in 7 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 tactical_bomber in 7 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 3 submarines in 7 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 1 tactical_bomber in 7 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 :  2/2 hits
                        1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 7 Sea Zone
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 5 :  1/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 3 submarines
                    Casualties for Americans: 5 destroyers
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 submarine; Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 :  4/5 hits
                        ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the ANZAC lost in 23 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 submarine; Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the ANZAC lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 57 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 57 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
                4 carriers, 7 destroyers and 6 submarines moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from Manchuria to Korea
                1 bomber moved from Hopei to Yunnan
                3 armour moved from French Indo China to Kweichow
                3 armour moved from Malaya to Burma
                1 battleship, 1 carrier and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 57 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 7 Sea Zone to Japan

    Place Units - Japanese
                2 fighters and 8 infantry placed in Japan
                1 artillery and 2 infantry placed in Manchuria
                Japanese undo move 2.
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 fighters and 8 infantry placed in Japan
                1 artillery and 2 infantry placed in Manchuria
                3 submarines placed in 36 Sea Zone
                2 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,2,5,1,3,1,5,6,2,2,5,4,6,2,6,3,4,1,1,1,3,6,3,1,5,4,4,3,3,2,6,5,3,2
                Japanese collect 62 PUs (11 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 armour
        Hunan : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 3 armour
        India : 1 flag, 1 airfield, 11 armour, 6 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Western Australia : 1 flag, 2 armour, 3 artilleries and 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 transport
        36 Sea Zone : 1 flag, 3 submarines
        35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 5 fighters, 7 submarines and 5 tactical_bombers
        23 Sea Zone : 1 destroyer and 1 submarine
        22 Sea Zone : 1 destroyer and 1 submarine
        19 Sea Zone : 1 destroyer
        7 Sea Zone : 1 submarine
        56 Sea Zone : 5 transports
        57 Sea Zone : 1 destroyer
        54 Sea Zone : 1 flag, 1 submarine
        Turkmenistan : 1 flag
        80 Sea Zone : 3 submarines
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 64 / 82
        Russians : 0 / 0
        Japanese : 73 / 76
        Americans : 63 / 93
        Chinese : 3 / 1
        British : 22 / 23
        UK_Pacific : 2 / 0
        Italians : 28 / 0
        ANZAC : 9 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 airfield, 3 armour, 6 destroyers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 95 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 artillery, 9 bombers, 3 fighters and 1 infantry moved from Southern Italy to Northern Italy
                9 fighters moved from Normandy Bordeaux to Northern Italy
                2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 artillery
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        Italians roll dice for 1 infantry in Southern France, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win with no units remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Northern Italy
                    Americans attack with 3 artilleries, 9 bombers, 12 fighters and 3 infantry
                    Germans defend with 3 mech_infantrys; Italians defend with 1 aaGun, 1 armour, 1 factory_minor, 11 infantry and 2 mech_infantrys
                        AA fire in Northern Italy :  0/3 hits
                        Americans roll dice for 3 artilleries, 9 bombers, 12 fighters and 3 infantry in Northern Italy, round 2 :  13/27 hits
                        Italians roll dice for 1 aaGun, 1 armour, 11 infantry and 5 mech_infantrys in Northern Italy, round 2 :  5/17 hits
                        1 aaGun owned by the Italians , 2 artilleries owned by the Americans , 1 mech_infantry owned by the Italians , 3 infantry owned by the Americans and 11 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 1 artillery, 9 bombers and 12 fighters in Northern Italy, round 3 :  17/22 hits
                        Italians roll dice for 1 armour and 4 mech_infantrys in Northern Italy, round 3 :  2/5 hits
                        2 fighters owned by the Americans , 1 mech_infantry owned by the Italians , 3 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Northern Italy
                    Americans win, taking Northern Italy from Italians with 1 artillery, 9 bombers and 10 fighters remaining. Battle score for attacker is 27
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Italians: 1 aaGun, 1 armour, 11 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 artilleries, 2 fighters and 3 infantry

    Non Combat Move - Americans
                9 bombers moved from Northern Italy to Southern Italy
                10 fighters moved from Northern Italy to Normandy Bordeaux
                1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 10 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                5 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from French West Africa to French Central Africa

    Place Units - Americans
                3 armour placed in Southern Italy
                1 airfield placed in Normandy Bordeaux
                3 infantry placed in Normandy Bordeaux
                6 destroyers placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 9 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 13 submarines, 1 tactical_bomber and 3 transports
        10 Sea Zone : 6 destroyers
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Nigeria : 2 mech_infantrys
        Morocco : 1 flag
        French Equatorial Africa : 1 flag
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 10 fighters, 1 harbour and 3 infantry
        French Central Africa : 2 infantry
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Northern Italy : 1 flag, 1 artillery and 1 factory_minor
        Libya : 1 flag
        Southern Italy : 1 flag, 1 airfield, 3 armour, 9 bombers, 1 factory_minor and 1 harbour
        95 Sea Zone : 2 transports
        93 Sea Zone : 1 flag
        99 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        110 Sea Zone : 2 carriers and 3 transports

    Production/PUs Summary :

    Germans : 64 / 82
        Russians : 0 / 0
        Japanese : 73 / 76
        Americans : 67 / 87
        Chinese : 3 / 1
        British : 22 / 23
        UK_Pacific : 2 / 0
        Italians : 24 / 0
        ANZAC : 9 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 63 / 82
        Russians : 0 / 0
        Japanese : 73 / 76
        Americans : 67 / 87
        Chinese : 4 / 5
        British : 22 / 23
        UK_Pacific : 2 / 0
        Italians : 24 / 0
        ANZAC : 9 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 mech_infantry moved from Central United States to 101 Sea Zone
                EDIT: 1 infantry moved from Eastern United States to 101 Sea Zone
                EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                EDIT: 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 bombers and 2 fighters moved from Normandy Bordeaux to Holland Belgium
                3 infantry moved from Iraq to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
                13 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Japanese
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans

    Combat - British
                Battle in Trans-Jordan
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 artillery
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  3/6 hits
                        Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 artillery
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Holland Belgium, round 2 :  2/8 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                2 bombers and 2 fighters moved from Holland Belgium to Normandy Bordeaux
                3 artilleries moved from United Kingdom to 110 Sea Zone
                5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
                2 aaGuns moved from West India to Eastern Persia
                5 mech_infantrys moved from West India to Persia

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,3,6,5,6
                British collect 22 PUs (4 lost to blockades); end with 22 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
        Normandy Bordeaux : 2 aaGuns, 2 armour, 6 artilleries, 2 bombers, 2 fighters and 9 infantry
        French Central Africa : 1 flag
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Eire : 1 flag
        99 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 2 aaGuns and 13 infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
        110 Sea Zone : 4 destroyers, 5 infantry and 3 transports

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 0 / 0
        Japanese : 73 / 76
        Americans : 67 / 87
        Chinese : 4 / 5
        British : 26 / 22
        UK_Pacific : 2 / 0
        Italians : 23 / 0
        ANZAC : 9 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    This game is winding down.  I was really struggling with the US move on both boards.  Liberate Egypt or attack the italian stack before Germany can reenforce…attack China to take a VC or retreat?  Tough calls.

    Anyways, the board is yours again.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Italians
                1 fighter moved from France to 95 Sea Zone
                1 infantry moved from Kazakhstan to Sikang
                1 armour moved from Volgograd to Sikang
                4 fighters and 2 tactical_bombers moved from France to Northern Italy

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Sikang
                    Italians attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Italians win, taking Sikang from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Northern Italy
                    Italians attack with 4 fighters and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 factory_minor
                        Italians roll dice for 4 fighters and 2 tactical_bombers in Northern Italy, round 2 :  4/6 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Northern Italy
                    Italians win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from 95 Sea Zone to France
                4 fighters and 2 tactical_bombers moved from Northern Italy to France

    Turn Complete - Italians

    Territory Summary for Italians :

    Sikang : 1 flag, 1 armour and 1 infantry
        Kazakhstan : 1 flag
        Belgian Congo : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        South West Africa : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 armour
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 2 aaGuns, 5 fighters and 2 tactical_bombers
        Ethiopia : 1 armour
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Bulgaria : 1 flag
        71 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 0 / 0
        Japanese : 73 / 76
        Americans : 67 / 87
        Chinese : 3 / 5
        British : 26 / 22
        UK_Pacific : 2 / 0
        Italians : 24 / 0
        ANZAC : 9 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Italians
                1 fighter moved from France to 95 Sea Zone
                1 infantry moved from Kazakhstan to Sikang
                1 armour moved from Volgograd to Sikang
                4 fighters and 2 tactical_bombers moved from France to Northern Italy

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Sikang
                    Italians attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Italians win, taking Sikang from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Northern Italy
                    Italians attack with 4 fighters and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 factory_minor
                        Italians roll dice for 4 fighters and 2 tactical_bombers in Northern Italy, round 2 :  4/6 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Northern Italy
                    Italians win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from 95 Sea Zone to France
                4 fighters and 2 tactical_bombers moved from Northern Italy to France

    Turn Complete - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 armour
                EDIT: Removing units owned by Italians from Ethiopia: 1 armour
                EDIT: Adding units owned by Italians to Egypt: 2 armour
                EDIT: Removing units owned by Italians from 71 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 83 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Sikang : 1 flag, 1 armour and 1 infantry
        Kazakhstan : 1 flag
        Belgian Congo : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        South West Africa : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 2 aaGuns, 5 fighters and 2 tactical_bombers
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Bulgaria : 1 flag
        71 Sea Zone : 1 transport
        83 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 0 / 0
        Japanese : 73 / 76
        Americans : 67 / 87
        Chinese : 3 / 5
        British : 26 / 22
        UK_Pacific : 2 / 0
        Italians : 24 / 0
        ANZAC : 9 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Use the second map please…I forgot a few noncoms

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 armour and 1 mech_infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
                ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        44 Sea Zone : 1 flag
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 0 / 0
        Japanese : 73 / 76
        Americans : 67 / 87
        Chinese : 3 / 5
        British : 26 / 22
        UK_Pacific : 2 / 0
        Italians : 24 / 0
        ANZAC : 9 / 8
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 0 / 0
        Japanese : 73 / 76
        Americans : 67 / 87
        Chinese : 3 / 5
        British : 26 / 22
        UK_Pacific : 2 / 0
        Italians : 24 / 0
        ANZAC : 9 / 8
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 1 factory_upgrade, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Northern Italy
                      Germans take Northern Italy from Americans
                1 mech_infantry moved from Samara to Tsinghai
                      Germans take Tsinghai from Chinese
                2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 :  6/9 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
                1 fighter and 2 tactical_bombers moved from Holland Belgium to Germany
                1 armour moved from Germany to Western Germany
                5 infantry moved from Germany to Western Germany
                5 infantry moved from Western Germany to France
                1 fighter moved from Novgorod to Germany
                2 infantry moved from Norway to Finland
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 mech_infantrys moved from Ukraine to Volgograd
                2 armour and 1 mech_infantry moved from Tambov to Volgograd
                2 armour moved from Samara to Volgograd
                5 infantry moved from Germany to Western Germany

    Place Units - Germans
                10 infantry placed in Germany
                3 artilleries placed in Western Germany
                Units in Western Germany being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                Germans undo move 4.
                1 armour and 1 mech_infantry placed in Novgorod
                Germans undo move 4.
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,1
                Germans collect 60 PUs (8 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Germans :

    Kansu : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 27 infantry
        Western Germany : 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_upgrade, 2 fighters, 1 harbour, 15 infantry, 2 mech_infantrys and 2 tactical_bombers
        Germany : 1 aaGun, 1 factory_major, 2 fighters, 10 infantry and 2 tactical_bombers
        Holland Belgium : 2 infantry
        Northern Italy : 1 flag, 1 factory_minor and 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 4 armour and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        Greece : 1 flag
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 68 / 80
        Russians : 0 / 0
        Japanese : 73 / 76
        Americans : 63 / 87
        Chinese : 2 / 5
        British : 23 / 22
        UK_Pacific : 2 / 0
        Italians : 24 / 0
        ANZAC : 9 / 8
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Persia : 1 fighter

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 armour moved from Northern Territory to Queensland
                      Japanese take Queensland from ANZAC
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 armour moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                3 submarines moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to Amur
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 bomber moved from Yunnan to Western Australia
                1 destroyer moved from 57 Sea Zone to 37 Sea Zone
                5 transports moved from 56 Sea Zone to 37 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                3 armour moved from Burma to Malaya
                2 armour moved from India to Shan State
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                3 artilleries moved from Western Australia to Northern Territory
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 fighter and 4 submarines placed in 6 Sea Zone
                3 infantry placed in Malaya
                3 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 armour
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 armour
        Burma : 1 flag
        India : 1 flag, 1 airfield, 9 armour, 6 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
        Malaya : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 armour and 1 harbour
        Northern Territory : 1 flag, 3 artilleries
        South Australia : 1 flag, 1 infantry
        Western Australia : 1 flag, 1 armour and 1 bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
        36 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 11 destroyers, 5 fighters, 16 submarines and 5 tactical_bombers
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 submarine
        West India : 1 flag, 1 infantry
        Turkmenistan : 1 flag
        80 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 68 / 80
        Russians : 0 / 0
        Japanese : 81 / 91
        Americans : 63 / 87
        Chinese : 0 / 5
        British : 23 / 22
        UK_Pacific : 0 / 0
        Italians : 24 / 0
        ANZAC : 5 / 8
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    Crazy long game, but I have known the end was coming for awhile.  I’m pretty happy to call it now, I don’t think I have a lot left to learn in Europe from this game, and Pacific, where I expect you’ll get the win is only a matter of time.

    Good game!

  • '13

    @PGMatt:

    Crazy long game, but I have known the end was coming for awhile.  I’m pretty happy to call it now, I don’t think I have a lot left to learn in Europe from this game, and Pacific, where I expect you’ll get the win is only a matter of time.

    Good game!

    It was a fun game sir. I really enjoyed playing and will again if you want. It taught me a lot.

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