Suprise Attack vs Variance. Axis vs Allies G. 40 No bid No tech
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Malaya to Shan State
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kweichow to Sikang
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Shensi
2 infantry moved from Anhwe to Kweichow
2 bombers moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Java to Kwangsi
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Malaya to Shan State
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kweichow to Sikang
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Shensi
2 infantry moved from Anhwe to Kweichow
2 bombers moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Java to Kwangsi
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 1 : 4/9 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
2 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Dutch New Guinea
Battle in Celebes
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 cruiser in Shan State, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 1 : 3/8 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 1 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese
2 bombers moved from Shan State to Kwangsi
1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 52 / 63
Russians : 36 / 45
Japanese : 65 / 70
Americans : 50 / 72
Chinese : 1 / 3
British : 26 / 0
UK_Pacific : 6 / 8
Italians : 18 / 24
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for the edit, I forgot those 2 TT’s during my non coms
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 carrier, 1 cruiser and 2 fighters moved from 64 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 carriers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 64 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
4 fighters moved from Hawaiian Islands to 45 Sea Zone
2 carriers moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 battleship, 2 cruisers and 4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 cruiser, 6 fighters and 4 transports
Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Germans
Americans win with 2 carriers, 1 cruiser, 4 fighters and 4 transports remaining. Battle score for attacker is 35
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 carrier and 2 fighters
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking Morocco from Germans, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 carrier, 1 destroyer and 2 fightersNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 fighter moved from 89 Sea Zone to Mexico
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Central United States
2 infantry moved from Central United States to Western United States
4 mech_infantrys moved from Western United States to AlaskaPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
2 artilleries and 6 infantry moved from Burma to Yunnan
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
2 artilleries moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea ZoneCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 artillery
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Battle in Yunnan
British attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 4 infantry
4 infantry owned by the British and 2 artilleries owned by the British retreated to Burma
Japanese win with 1 artillery remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to India
3 aaGuns moved from Burma to India
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 bomber moved from Egypt to Gibraltar
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Syria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to Eastern Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 artillery and 1 infantry moved from Newfoundland Labrador to 116 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 116 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Units Change Ownership
Some Units in Burma change ownership: 3 aaGuns
Some Units in India change ownership: 2 infantry -
bump
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Algeria
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Bulgaria to Greater Southern Germany
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Algeria
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Bulgaria to Greater Southern Germany
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 51 / 63
Russians : 36 / 45
Japanese : 63 / 70
Americans : 51 / 71
Chinese : 2 / 2
British : 28 / 0
UK_Pacific : 7 / 8
Italians : 16 / 16
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to 37 Sea Zone
1 infantry moved from Burma to YunnanCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 cruiser and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Yunnan
ANZAC attack with 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
1 aaGun and 1 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
2 fighters moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 fighter moved from Gold Coast to EgyptTurn Complete - French
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ANZAC takes command of the dice! :-o
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Scotland to Eire
1 armour moved from Scotland to Eire
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Tunisia to Morocco
1 bomber moved from Romania to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 armour moved from Scotland to United Kingdom
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Poland to Baltic States
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 bomber moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Western Germany to 104 Sea ZoneAirborne Attack Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Scotland to Eire
1 armour moved from Scotland to Eire
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from Tunisia to Morocco
1 bomber moved from Romania to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 armour moved from Scotland to United Kingdom
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Poland to Baltic States
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 bomber moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Morocco
Germans attack with 1 armour
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour in Morocco, round 1 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Germans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
Americans roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Germans lost in Morocco
Americans win with no units remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Eire
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eire, round 1 : 1/3 hits
British roll dice for 1 mech_infantry in Eire, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Eire
Germans win, taking Eire from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 1 : 2/2 hits
British roll dice for 2 fighters in 92 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 carrier, 1 cruiser and 1 transport in 92 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British , 1 bomber owned by the Germans , 1 destroyer owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
1 submarine owned by the Germans Submerged
British win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber and 1 destroyer
Casualties for British: 1 carrier and 1 cruiser
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Baltic States, round 1 : 2/7 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
2 fighters owned by the British forced to land in GibraltarNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 52 / 57
Russians : 35 / 45
Japanese : 62 / 70
Americans : 51 / 71
Chinese : 3 / 2
British : 28 / 0
UK_Pacific : 7 / 8
Italians : 16 / 16
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I wish they could solve the subs and airplanes dilema, one time I went 16 rounds and hadnt sunk the TT and then the game froze up, so I went ahead and submerged
Some crazy dice huh -
I probably would have lost a plane instead of the carrier, but that’s OK. It makes up for ANZAC rolling super good last turn.
Besides I am in a happy mood right now because i just came back from swimming. Tonight some arrogant 20 somethings made a puny attempt to race me. They all tried and they all FAILED. A couple of them could actually keep up with me but after about 1 lap they would get tired and stop. I do not stop. I just keep going and I laugh at their humiliation. SO pathetic to see them try so hard and FAIL. It makes me laugh ha hhah hah haa ah ha
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Belarus to Baltic States
1 fighter moved from Ukraine to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Novosibirsk to KansuCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 5 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Finland to Vyborg
9 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Kazakhstan
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Baltic States to Vyborg
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Vyborg
1 infantry moved from Karelia to Finland
2 artilleries and 1 infantry moved from Karelia to VyborgPlace Units - Russians
10 infantry placed in Russia
2 armour and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Sikang to Shensi
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Sikang to Shensi
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 3 submarines in 45 Sea Zone, round 1 : 2/3 hits
1 carrier owned by the Americans lost in 45 Sea Zone
3 submarines owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 44 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship and 2 cruisers
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 5/7 hits
Americans roll dice for 1 battleship and 2 cruisers in 42 Sea Zone, round 1 : 2/3 hits
1 battleship owned by the Americans , 2 cruisers owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship and 2 cruisers
2 fighters owned by the Americans forced to land in Dutch New GuineaNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Java
2 bombers moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 50 / 57
Russians : 36 / 40
Japanese : 64 / 69
Americans : 51 / 71
Chinese : 2 / 2
British : 28 / 0
UK_Pacific : 7 / 8
Italians : 16 / 16
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0