13L G40 wheatbeer (Axis) vs Ziggarut (Allies +13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 9 / 9
        Japanese : 83 / 91
        Americans : 55 / 77
        Chinese : 0 / 6
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 20 / 13
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - British
                British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Iraq to Turkey
                2 armour moved from Iraq to Turkey
                1 tactical_bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus
                6 infantry moved from Northwest Persia to Caucasus
                5 armour, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Northwest Persia to Turkey
                1 fighter moved from Trans-Jordan to Turkey

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Turkey
                    British attack with 7 armour, 5 artilleries, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        British roll dice for 7 armour, 5 artilleries, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 1 :  8/27 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 1 :  3/8 hits
                        3 infantry owned by the British and 8 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Normandy Bordeaux from Italians, taking Turkey from Neutral_True with 7 armour, 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Caucasus
                    British attack with 1 fighter, 6 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 artillery
                        British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Caucasus, round 1 :  1/8 hits
                        Italians roll dice for 1 armour and 1 artillery in Caucasus, round 1 :  2/2 hits
                        2 infantry owned by the British and 1 artillery owned by the Italians lost in Caucasus
                        British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/6 hits
                        Italians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour and 1 artillery

    Non Combat Move - British
                1 tactical_bomber moved from Turkey to Northwest Persia
                1 fighter moved from Turkey to Trans-Jordan
                1 fighter moved from Turkey to Trans-Jordan
                1 fighter moved from Turkey to Northwest Persia
                1 tactical_bomber moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 aaGun moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                8 infantry moved from Northwest Persia to Turkey
                2 aaGuns moved from Northwest Persia to Turkey
                2 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Anglo Egyptian Sudan to Rhodesia
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                2 artilleries moved from 91 Sea Zone to Portugal
                3 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                2 cruisers moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Territory Summary for British :

    33 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 airfield and 2 fighters
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Rhodesia : 1 armour, 1 artillery and 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 aaGun and 5 infantry
        Portugal : 2 artilleries and 2 infantry
        125 Sea Zone : 1 flag, 1 destroyer
        Turkey : 1 flag, 2 aaGuns, 7 armour, 5 artilleries, 15 infantry and 1 mech_infantry
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 flag, 2 armour and 1 mech_infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 2 fighters and 2 tactical_bombers
        91 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 11 / 9
        Japanese : 83 / 91
        Americans : 55 / 77
        Chinese : 0 / 6
        British : 37 / 37
        UK_Pacific : 0 / 0
        Italians : 16 / 13
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • Sorry I took so long. This is uncharted territory for me and needed to think it through, but I’m in a desperate position and need to make something happen. Hopefully it’s a distraction! Look over there! Wonderful 4/4 in SZ6 btw…. hooray for dice!

  • '17

    I admit … distracting  :lol:

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Romania to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 :  2/5 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Southern Italy
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,1,6
                Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 11 / 9
        Japanese : 83 / 91
        Americans : 55 / 77
        Chinese : 0 / 6
        British : 35 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 10 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                ANZAC creates battle in territory 20 Sea Zone
                Battle in Celebes

    Non Combat Move - ANZAC
                1 submarine moved from 34 Sea Zone to 54 Sea Zone
                5 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                3 fighters moved from Caroline Islands to Queensland
                1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Eastern Persia to Persia

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        44 Sea Zone : 1 transport
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 submarine
        6 Sea Zone : 1 submarine
        54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        62 Sea Zone : 1 transport
        Northwest Persia : 1 infantry
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 11 / 9
        Japanese : 80 / 91
        Americans : 55 / 77
        Chinese : 0 / 6
        British : 35 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 13 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
                EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Trans-Jordan : 1 fighter
        United Kingdom : 2 infantry
        Caucasus : 1 infantry
        72 Sea Zone : 1 flag, 1 destroyer
        98 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 11 / 9
        Japanese : 80 / 91
        Americans : 55 / 77
        Chinese : 0 / 6
        British : 35 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 13 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

  • '17

    posting Germany in a sec … will need scramble orders

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 66 PUs;
                Germans buy 2 armour, 1 artillery, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 carriers moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 2 infantry moved from Volgograd to Caucasus
                4 mech_infantrys moved from Bryansk to Caucasus
                2 tactical_bombers moved from Novgorod to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                5 armour and 13 mech_infantrys moved from Holland Belgium to Spain
                2 fighters moved from Western Germany to Spain
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                1 artillery and 1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                7 armour, 28 artilleries, 7 infantry and 10 mech_infantrys moved from Bryansk to Russia

  • '17

    need scramble orders SZ110


  • No scramble… I hope this offering is sufficient to placate my soon-to-be German overlords.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 66 PUs;
                Germans buy 2 armour, 1 artillery, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 carriers moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 2 infantry moved from Volgograd to Caucasus
                4 mech_infantrys moved from Bryansk to Caucasus
                2 tactical_bombers moved from Novgorod to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                5 armour and 13 mech_infantrys moved from Holland Belgium to Spain
                2 fighters moved from Western Germany to Spain
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                1 artillery and 1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                7 armour, 28 artilleries, 7 infantry and 10 mech_infantrys moved from Bryansk to Russia

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Spain
                    Germans attack with 5 armour, 2 fighters and 13 mech_infantrys
                    Americans defend with 4 artilleries, 3 infantry and 1 mech_infantry
                        Germans roll dice for 5 armour, 2 fighters and 13 mech_infantrys in Spain, round 1 :  8/20 hits
                        Americans roll dice for 4 artilleries, 3 infantry and 1 mech_infantry in Spain, round 1 :  0/8 hits
                        1 mech_infantry owned by the Americans , 4 artilleries owned by the Americans and 3 infantry owned by the Americans lost in Spain
                    Germans win, taking Spain from Americans with 5 armour, 2 fighters and 13 mech_infantrys remaining. Battle score for attacker is 29
                    Casualties for Americans: 4 artilleries, 3 infantry and 1 mech_infantry
                Battle in Russia
                    Germans attack with 8 armour, 28 artilleries, 7 infantry and 10 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_major and 4 infantry
                        Germans roll dice for 8 armour, 28 artilleries, 7 infantry and 10 mech_infantrys in Russia, round 1 :  19/53 hits
                        Russians roll dice for 4 infantry in Russia, round 1 :  1/4 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans captures 9PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 8 armour, 28 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 aaGun and 5 infantry
                        AA guns fire in Caucasus :  0/2 hits
                        Germans roll dice for 2 armour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 1 :  4/11 hits
                        Russians roll dice for 1 aaGun and 7 infantry in Caucasus, round 1 :  1/7 hits
                        3 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Caucasus
                        Germans roll dice for 2 armour, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  5/10 hits
                        Russians roll dice for 4 infantry in Caucasus, round 2 :  3/4 hits
                        2 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the ANZAC , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 2 infantry and 2 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 1 aaGun and 5 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 carriers, 6 destroyers, 4 fighters and 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 1 :  5/10 hits
                        British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 carriers, 6 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport

    Non Combat Move - Germans
                2 tactical_bombers moved from Caucasus to Volgograd
                1 infantry moved from Northern Italy to Yugoslavia
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 aaGun moved from Holland Belgium to Western Germany
                2 artilleries moved from Holland Belgium to France
                2 fighters moved from 110 Sea Zone to Western Germany
                2 fighters moved from Spain to 110 Sea Zone
                1 artillery moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                8 infantry moved from Finland to Karelia
                1 artillery and 1 infantry moved from Belarus to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 infantry placed in Western Germany
                2 armour and 6 mech_infantrys placed in Germany
                2 mech_infantrys placed in France
                Germans undo move 4.
                2 mech_infantrys placed in Western Germany
                2 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,6,6
                Germans collect 58 PUs (6 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 64 / 92
        Russians : 4 / 0
        Japanese : 80 / 91
        Americans : 53 / 77
        Chinese : 0 / 6
        British : 35 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 13 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0


  • Well, I’ll say one good thing about my dice rolls…. they’re consistent! :P

  • '17

    Everyone in Spain must have been relaxing on the beach or enjoying tapas.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians

    Non Combat Move - Russians
                4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber moved from Vologda to Archangel

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Archangel : 4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 92
        Russians : 4 / 0
        Japanese : 80 / 91
        Americans : 53 / 77
        Chinese : 0 / 6
        British : 35 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 13 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                3 destroyers moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from French Indo China to 20 Sea Zone
                1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 tactical_bomber moved from Kiangsi to 21 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 8 fighters and 25 submarines moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from Japan to 21 Sea Zone
                1 tactical_bomber moved from Japan to 20 Sea Zone
                1 mech_infantry moved from Kazakhstan to Vologda
                      Japanese take Vologda from Russians

  • '17

    need scramble orders SZ54

    If I win, you can EDIT to add 4 US inf to Queensland since I don’t see any reason to have left them on the transports.


  • Scramble please. No sense in them just watching their buddies get slaughtered alone! And when you win I’ll probably play out the next US and UK turns before conceding. /sigh

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                3 destroyers moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from French Indo China to 20 Sea Zone
                1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 tactical_bomber moved from Kiangsi to 21 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 8 fighters and 25 submarines moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from Japan to 21 Sea Zone
                1 tactical_bomber moved from Japan to 20 Sea Zone
                1 mech_infantry moved from Kazakhstan to Vologda
                      Japanese take Vologda from Russians

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 11 destroyers, 8 fighters and 25 submarines
                    ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines; British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 25 submarines in 54 Sea Zone, round 1 :  5/25 hits
                    Units damaged: 1 battleship owned by the Americans , 3 carriers owned by the Americans and 1 battleship owned by the British
                        Americans roll dice for 16 submarines in 54 Sea Zone, round 1 :  1/16 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 1 :  7/22 hits
                        Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 10 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 :  12/26 hits
                    Units damaged: 1 battleship owned by the Japanese
                        7 submarines owned by the Americans , 2 carriers owned by the Japanese and 7 submarines owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 18 submarines in 54 Sea Zone, round 2 :  6/18 hits
                        Americans roll dice for 9 submarines in 54 Sea Zone, round 2 :  2/9 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 2 :  11/22 hits
                        Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 10 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 :  13/26 hits
                        7 submarines owned by the Americans , 8 destroyers owned by the Americans , 15 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 3 :  11/22 hits
                        Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 :  10/18 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 5 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC , 2 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers and 6 fighters in 54 Sea Zone, round 4 :  6/15 hits
                        Americans roll dice for 2 battleships, 5 fighters and 2 transports in 54 Sea Zone, round 4 :  4/7 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 54 Sea Zone, round 5 :  5/11 hits
                        Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 5 :  1/1 hits
                        2 transports owned by the Americans , 1 destroyer owned by the Japanese , 1 battleship owned by the British and 4 infantry owned by the Americans lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters remaining. Battle score for attacker is 121
                    Casualties for Japanese: 2 carriers, 8 destroyers, 4 fighters and 25 submarines
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    Casualties for British: 1 battleship
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
                Battle in 44 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 1 :  2/4 hits
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 21 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Celebes
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 1 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from 44 Sea Zone to Java
                1 infantry moved from Kazakhstan to Volgograd
                3 mech_infantrys moved from Shensi to Kazakhstan
                1 mech_infantry moved from Kweichow to Sikang
                3 armour and 4 mech_infantrys moved from Suiyuyan to Novosibirsk
                1 aaGun and 2 artilleries moved from Suiyuyan to Kansu
                1 mech_infantry moved from Chahar to Kansu
                1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Philippines
                1 fighter and 2 tactical_bombers moved from 21 Sea Zone to Philippines
                1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
                4 mech_infantrys moved from Kiangsi to Yunnan
                1 fighter moved from Anhwe to India
                1 artillery and 1 infantry moved from French Indo China to Shan State
                5 artilleries and 13 infantry moved from West India to India
                1 tactical_bomber moved from Shensi to India
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                2 tactical_bombers moved from Manchuria to Japan
                1 tactical_bomber moved from Anhwe to Philippines
                2 tactical_bombers moved from Shensi to India
                1 fighter moved from French Indo China to India
                1 transport moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                3 transports placed in 39 Sea Zone
                1 infantry placed in Malaya
                4 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,6,2,4,4,6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,5,4,1,2,4,5,6,6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Japanese collect 75 PUs (9 lost to blockades); end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Production/PUs Summary :

    Germans : 64 / 92
        Russians : 3 / 0
        Japanese : 84 / 85
        Americans : 53 / 77
        Chinese : 0 / 6
        British : 35 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0


  • Upon looking at the map, I’m not even going to bother. Good game man, whooped my ass handily again :P.

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