@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
Hey J. Been a hectic week or so… sorry for the delay. Hope you don’t mind playing slowly.
US 4
Purchase 72/73 – save 1
Euro: 21
2tt = 14
1inf, 1art = 7
Pac: 51
1ftr, 1tac = 21
2ss =12
1dd =8
1tt = 7
1inf = 3
CM:
CAR: (auto)
2inf GIL via tt
z16 (1dd)
1ss z31
1bbr WAK
2tac z26
GIB:
2inf, 1art, 1mech EUS via tt with 1bb, 1ca bbrd.
GIB rd 1
A
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (4, 3)2@2: (3, 1)1@3: (1)1@4: (5)
d
Rolls: 2@2; Total Hits: 12@2: (6, 2)
GIB twlo 1inf.
z16
A
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (5, 2)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (2)
dd sunk and ss sunk… nice hit!
Im actually going to change my purchase if you don’t mind to:
Purchase 70/73 – save 3
Euro: 21
2tt = 14
1inf, 1art = 7
Pac: 49
1ftr, 1tac = 21
3ss =18
1tt = 7
1inf = 3
NCM:
Rest of Atlantic Fleet to z91
US fleet z48 to z26
1ss z30 to z63
1dd z49 to z26
1dd z25 to z26
1dd z10 to z26
Build as above
Collect 72 +3 saved = 75 on hand
China 4:
Purchase 15/15
5 inf.
CM:
ANH (walk – in)
1inf KWE
CM:
YUN (7inf)
7inf, 2art, 1ftr, SZE
YUN rd 1
A
Rolls: 6@1 2@2 1@3; Total Hits: 26@1: (5, 2, 3, 6, 6, 3)2@2: (1, 3)1@3: (2)
d
Rolls: 7@2; Total Hits: 17@2: (2, 6, 5, 4, 5, 5, 3)
poor dice both sides…
RD2
A
Rolls: 5@1 2@2 1@3; Total Hits: 15@1: (2, 3, 2, 1, 6)2@2: (6, 4)1@3: (4)
d
Rolls: 5@2; Total Hits: 25@2: (3, 1, 5, 4, 1)
ouch…
rd 3
A
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (6, 5, 5)2@2: (3, 2)1@3: (2)
d
Rolls: 4@2; Total Hits: 14@2: (5, 5, 5, 1)
rd4
A
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 6)2@2: (2, 3)1@3: (5)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Rd 5
A
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (6, 3)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)
bloody…
YUN twlo 6inf… I just realized I did not roll all my inf. Left one out for some reason. I can roll again or just leave him behind. What do you think?
I’m assuming to leave him behind for now.
NCM:
1inf KWE to SZE
2inf TSI to SIK
1ftr to SIK
Build:
1inf SIK
4 inf SZE
Collect 19
UK4:
Eur: Purchase 32/36 save 4
MnrIC Egypt = 12
2inf, 1art IRQ =10
2inf, 1art CPR = 10
IND: Purchase 16/18 save 2
1art = 4
4inf = 12
CM
Bbr HON from IND
Bombing HON
aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
Bombing damage
2+
Rolls: 1@6; Total Hits: 11@6: (2)
nice roll…. :-(
4 damage markers on HON
Just realized want to do another attack:
BSO (1inf)
1inf ETH
1inf, 1art EGY via tt
A
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
rd 2
A
Rolls: 2@2; Total Hits: 02@2: (5, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2)
holy crap…rd 3:
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@2; Total Hits: 01@2: (4)
rd 4
a
Rolls: 1@2; Total Hits: 11@2: (2)
d
Rolls: 1@2; Total Hits: 11@2: (2)
wow… that was nuts. 2.5% chance of that happening…
not taken with lose of 2inf, 1art. OUCH.
NCM:
Land bbr in SHN
15inf, 3art, 2aa BUR to SHN
2ftrs, 1tac IND to SHN
3inf MAL to SHN
2inf, 1art, 1tnk via tt to MOR
1dd z39 to z79
fleet z81 to z79
5ftrs UK to GIB
1ftr MAL to EGY
2tnks, 1mech EGY to IRQ
1inf SUD to EGY
1inf KEN to ISO
2inf, 1art CPR to NPR
Build – as above
Collect:
Euro 33 + 4 left over = 37 on hand
IND: 18 – convoy damage on BOR
convoy damage
Rolls: 2@3; Total Hits: 02@3: (6, 5)