TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
Amur:
Attacker:
Rolls: 1@1 5@3; Total Hits: 41@1: (2)5@3: (1, 3, 2, 6, 1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3)
Build: Destroyer, 2 Fighters in Korea
Build: 3 Destroyers in SZ 56
Build: 3 Infantry, ARmor, 2 Transports in E. USA
Collect: 76 IPC
China:
Buy(15)
Combat Moves:
8 Infantry, 4 Artillery, Fighter to Kiwangsu
Attacker:
Rolls: 4@1 8@2 1@3; Total Hits: 54@1: (1, 4, 2, 4)8@2: (5, 2, 2, 2, 5, 4, 3, 6)1@3: (1)
Defender:
Rolls: 4@2 8@3; Total Hits: 64@2: (5, 2, 3, 4)8@3: (3, 4, 1, 1, 6, 3, 2, 6)
Attacker:
Rolls: 6@2 1@3; Total Hits: 26@2: (5, 6, 2, 4, 1, 6)1@3: (6)
Defender:
Rolls: 7@3; Total Hits: 37@3: (2, 3, 4, 6, 5, 3, 6)
Attacker:
Rolls: 3@2 1@3; Total Hits: 33@2: (2, 2, 6)1@3: (2)
Defender:
Rolls: 5@3; Total Hits: 35@3: (4, 1, 1, 4, 2)
Retreat Fighter
Build: Infantry in Kansu
BUild: Infantry in Tsi
Build: Infantry in Skiang
Build: Infantry in SZE
Build: Infantry in Yunnan
Collect: 17 IPC
England:
Buy(21)
Combat Moves:
Infantry from Kansu to Suiyuan
Infantnry, Artillery to Anhwe
Infantry to Guam
19 Infantry, 4 Artillery, Mech, 7 Armor, Fighter, Bomber to C. Persia
Armor to Algeria to Morocco
2 Infantry, Armor to Congo
Infantry, Armor to Tang
Inf to FEA
Inf to NIG
Inf, Arm to Gol
Inf to FWA
Destroyer, 4 Fighters to SZ 119
Combat:
Gold:
Attacker:
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)
Gold:
Attacker:
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Defender:
Rolls: 1@3; Total Hits: 11@3: (2)
Congo:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
Tang:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
C. Persia:
Attacker:
Rolls: 16@1 8@2 7@3; Total Hits: 1316@1: (2, 5, 4, 6, 2, 3, 2, 5, 4, 1, 1, 2, 3, 5, 5, 2)8@2: (1, 3, 2, 5, 1, 5, 1, 1)7@3: (1, 2, 2, 4, 1, 2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 119:
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (3, 3, 4, 6)
Defender:
Rolls: 1@1; Total Hits: 01@1: (5)
Ae:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
REtreat KIA to Hunan
land 2 planes in SZ 91
land 2 planes in morocco
land 2 planes in scotland
(3 fighters scramble if germany attacks the destroyer in SZ 119)
NCM to RHO
Fighter, Tactical from E. Persia to India
8 Infantry, Artil.ery to W> INdia
BB to Philippines SZ
Build: Bomber in ENgland
Build: 3 Infantry in S. Africa
build: Mech, 4 Armor in India
Collect: 29/28
For the sake of brevity:
Australia:
Buy(32)
Combat Moves:
Destroyer to SZ 35
2 Infantry, Artillery to Philippines
2 Infantry, 3 Fighters to KSU
Combat:
Philippines:
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Ksu:
Attacker:
Rolls: 2@1 3@3; Total Hits: 22@1: (6, 6)3@3: (2, 4, 2)
Defender:
Rolls: 2@3; Total Hits: 12@3: (2, 5)
Sratch dmg to Italy, bombers couldnt have made it and landed legally.
DD to SZ 20
DD to SZ 21
3 DD to SZ 35/ BB to SZ 35
Build: 2 AC in Queensland
AA to India
Trn to SZ 80
Collect: 30 IPC - 1 CRD (Okinawa) = 29 IPC
Well played,… looks bleak. Let me peruse the map… might be time for an alpha +3 game.
A few things…
Still looking… might be time for a new game.
okay… forget all the questions. this is a lost cause for the most part. japan could limp along for a while, but italy’s getting boxed in despite it’s income, and i doubt germany can get to russia without sacrificing the western holdings… which means the game. i think i can take russia, but the price is too high. japan is dead, barring a miracle.
if you are interested, start another thread, alpha+3. i need to see what the differences are… can you point me somewhere to see the differences in rules? if you’re game, start a thread and post germany 1 (it’s your turn to be the bad guys). if you’re just too busy right now, no problem…
A) Yea, it shoulda been repaired, wasn’t really looking at the map I guess.
B) Correct, but they woulda landed in SZ 83 (French West Africa.)
C) Any “liberated” industrial complexes on Chinese territory are destroyed and removed from the game board.
If you want to start a thread for the next game and consider whether or not you want axis please do. I dont have time right now to start a thread.
Alpha 3 Rules: http://www.axisandallies.org/forums/index.php?topic=25073.new#new