<sigh> in my dreams, California dreaming
I’m exhausted, so looked over the move but not playing tonight.
2 1/2 hour insurance appointment today - we tackled health and house both, and I didn’t like what I heard/saw
China
Spawn 3 inf
1 inf Hup
1 inf Fuk attack Kiangsu
As soon as any units logs at least one hit, disregard the subsequent rolls. On 1 hit from defender, attacker withdraws.
A:
Rolls: 2@1; Total Hits: 02@1: (4, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Round 2
A:
Rolls: 2@1; Total Hits: 12@1: (5, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Round 3
A:
Rolls: 2@1; Total Hits: 02@1: (3, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Kiangsu taken with 2 inf
3 inf placed Yunnan
US 1
Purchases
2 AC
1 art
1 dd
Save $0
Combat Moves
NonCom
ftr z44 > Aus
ftr Hawaii > Aus
ftr E US > England
ftr W US > z10
bomber W US > Aus
inf Alaska > W Ca
inf C US > W Ca
1 inf C Us > W Ca
1 art E Us > E Ca
bomber E US > England
AC, dd z44 > z20
mobiliaztion
1 art E US
2 AC, 1 dd z10
Collect $48
Has $48
According to the rules, you are to conduct the China and USA concurrently. Now on the first turn, obviously it doesn’t really matter but you should follow the rules in the future.
The only parts that don’t happen simultaneously are the combat move and combat phases. The Allied player may choose to conduct China combat move and then resolve China’s combat, and then do USA combat move and resolve all combat, or may choose to do the USA first, and then when complete, may start China.
Technically it’s illegal for you to conclude Chinese combat, and then subsequently make a USA purchase.
I know the way you have conducted USA/China1 is typical of many players, but it’s illegal. I want to make that clear before we get to rounds where it could actually matter.
I will make the move soon, after the kids are in bed.
You failed to place the artillery you bought in EUS. It will be included on my G2 map.
I may not always be nice, but I am honest.
another Adjust. AC, dd from z56 > z55, not z20
G2 with 47, buy 4 INF, ART, 4 ARM, FTR (save 1)
Combat moves -
Z6 - SS (Z2) CA, CV, FTR (Z5) FTR (Nwy) 2 FTR (Fra) BMB (Lib)
Kar - INF (Fin)
Z6 I’m sure the Red October will not be submerging
Rolls: 1@1; Total Hits: 01@1: (5)
Whoa, dude, what’s with the change to the non-com? I have the whole German turn figured out, and you move a bomber? What’s with that?
ANOTHER one! I can’t even post this, you’re making so many freaking changes?!
Do I have to ask you to say “Final Answer” with your turns? So I know when it’s safe to move? Do you need a 1 hour buffer zone or something? Jeez!
Z6 round 1
Rolls: 1@1 1@2 1@3 4@3 1@4; Total Hits: 11@1: (3)1@2: (5)1@3: (6)4@3: (4, 1, 6, 4)1@4: (6) Will need casualty choice. My planes and bomber cannot see your sub so if all my boats miss, a reminder that you can’t remove the sub.
OK, you can’t lose the sub, so obviously you take a hit to the battleship. Miserable roll for me, let’s see what yours is.
Rolls: 2@2 1@3 3@4; Total Hits: 42@2: (6, 6)1@3: (2)3@4: (3, 1, 2)
Fantastic lucky break for you. I had a 50% chance of wiping you, and after one round I did NO damage. And you hit a plane. Makes up somewhat for the very lucky G1. Noncom coming now.
Egy - INF, ARM (Ukr)
Bul - INF (Pol) ART, 2 ARM (Ukr) ART (EPl)
Ukr - INF (EPl)
EPl - INF (BSt)
Pol - 2 INF (Nwy) 4 INF, ARM (Ger) 2 INF, ART, 3 ARM (BSt)
Fra - 2 FTR, BMB (Z6)
Ger - FTR (Z6)
Place 4 INF, ART, 4 ARM, FTR
Collect 54, 55 on hand
Ouch I had a similar experience when I attacked his fleet - dd has superfleets!! :lol:
Ouch I had a similar experience when I attacked his fleet - dd has superfleets!! :lol:
You mean like how he went 2 for 2 shooting down Jap planes with lone destroyers on J1?
Ouch I had a similar experience when I attacked his fleet - dd has superfleets!! :lol:
You mean like how he went 2 for 2 shooting down Jap planes with lone destroyers on J1?
his destroyers hit minimum 80 percent of the time. i was shocked to see his destroyer missed in z6 but then again it wasn’t a lone destroyer.
Soviet 2
Has $31
Purchases
5 arm
2 inf
Save $0
Combat moves
Ukraine
1 inf E Ukr
1 inf Caucasus
1 arm Moscow
Manch
1 inf Bury
Kar
3 inf, 1 art Belo
Combat
Kar
A:
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 2)2@2: (5, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Ukrain
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Soviet inf lose
Round 2
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Ukraine takwn with 1 arm
Manch taken by walk-in
NonCom
sub z6 > z12
3 inf Caucasus > Persia
1 arm Caucasus > India
3 inf, aa gun Caucasus > Ukraine
9 inf, 1 art Belo > E Ukr
3 inf Moscow > E Ukraine
1 inf Moscow > Caucasus
aa gun Moscow > Caucasus
aa gun Belo > E Ukr
arm Moscow > Caucasus
arm Belo > Caucasus
5 inf Bury > Stano
1 inf Bury > Manch
inf Ural > Moscow
Mobilization
2 inf, 2 arm Caucasus
3 arm Moscow
Collect $33
Has $33