Global '40 Medals



  • As a way to improve Global '40 you could implement medals for attacking and defending.

    I have tried this with revised edition with a medal for the top attacker and defender.

    Since there is 9 powers(6 major and three minor) rather than 1 winner of the medal you could do top three (Two major and 1 minor)

    i.e.

    Major
    1st Soviet
    2nd German
    3rd Us
    4th UK
    5th Italy
    6th Japan

    Minor
    1st ANZAC
    2nd China
    3rd French

    So medals
    1st Soviet
    2nd German
    3rd ANZAC

    I suggested 1 minor power so the major powers don’t monopolise the medals

    Medals would be decided on points worked out with the following formula

    Att points

    Casualty(Def Value) divided by Attacker(Att Value)

    examples:

    Inf v Inf

    2 divided by 1 = 2 points

    Tank v Bomber

    3 divided by 4 = 3 quarters

    For capital ships divide points by half

    example

    Battleship v Sub

    4 divided by 2 = 2 divided by 2 = 1 point

    Def points is the same but in reverse

    Casualty (Att value) divided by Defender (Def value)

    Same rules apply for capital ships

    For winning medals you get a certain number of units chosen from a list

    I.E.

    1st:

    1 BS or Bomb
    2 Dest, Tank, Ac, tact bomber, cruiser or fighter
    1 AC and 1 fighter
    3 Mech inf, art, sub
    6 inf

    2nd

    2 Dest, Tank, Ac, tact bomber, cruiser or fighter
    1 AC and 1 fighter
    3 Mech inf, art, sub
    6 inf

    3rd

    3 Mech inf, art, sub
    6 inf

    Other medal ideas raiding (Bombing damage = points)
    Reward

    1st: Points divided  by 3 = IPC gain
    2nd: Points divided  by 4 = IPC gain
    3rd : Points divided  by 5 = IPC gain

    Other ideas or improvments welcome

    I’m working on medals to print and use



  • Hmm, I’m not 100% on what you mean by “medels”, like reward cards or something like that, please explain it sounds like an interesting addition.



  • Yeah like reward cards.

    For a game where everyone plays each power you could give the player with the best att and best def points a prize or they could get extra units at the start of your next game.

    I.E.

    Random guy 1

    SU: 53 ATT points
    FRA: 7 ATT points
    Ger: 123 ATT points

    Total att points: x

    Next game gets extra units



  • @The:

    Yeah like reward cards.

    For a game where everyone plays each power you could give the player with the best att and best def points a prize or they could get extra units at the start of your next game.

    I.E.

    Random guy 1

    SU: 53 ATT points
    FRA: 7 ATT points
    Ger: 123 ATT points

    Total att points: x

    Next game gets extra units

    Next GAME or next ROUND?



  • Next round you always get extra units but because they were the best Attacker/Defender last game they get extra units next turn.


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