Thats it right there…a lot of realism is sacrificed for ease of play.
Personally, i think global is complex enough and long enough without this add on. I must admit, it is an interesting and simple mod.
[Global 1940] Wildcat6305's House Rules and R&D System
I just posted to YouTube a new series discussing my House Rules.
Part 1 goes over the mechanics/modifications that I have implemented into our games that we have enjoyed.
Part 2 is an Intro to my R&D System, some reasons why I felt I wanted my own.
Part 3 is the mechanics of my R&D System
Part 4 is the Techs that I have applied to the game.
I have been inspired by my others in the development of my rules and R&D system. I in no way claim to have all original ideas. And I want to thank those that have inspired me to develop this rule set.
Thanks for the inspiration to:
Thanks again, and I hope you like it.
Good criticism is welcomed.
Hey Wildcat, welcome to the forums… your YouTube channel looks great, I’m looking forward to the time when I can look through all your content.
Here is a link to Wildcat’s channel;
Keep up the good work! 8-)
Thanks guys! Hopefully I didn’t break anything too bad, lol. Looking forward to getting y’all’s feed back.
Wow, and interesting on your work, and detail with the videos on your youtube channel. More power to you. 8-)
I headed to youtube to check out your rules videos. Thanks for sharing!
Someone suggested to me the idea of using Global War 1936 lend-lease paths instead of moving units for Tech. It would definitely cleaner on the board. I am just trying to think about the advantages and disadvantages to each method. What do y’all think?