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    Wildcat6305

    @Wildcat6305

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    Best posts made by Wildcat6305

    • RE: UK Entering the War

      @Chris_Henry
      You are correct.

      Because the UK is at full income, it can declare war on an axis power that has attacked any other nation, major & minor.

      If the Commonwealth gains control of non western hemisphere minors, when the are attacked by the axis.

      Note:
      Albania is an annexation, and the war in Abyssinia was on going prior to the beginning of the game.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: House Rules For Combat Medics

      This isn’t air tight, but it is what I am play testing.

      Troop Saves
      • Infantry Units may be Saved by friendly Medics, Hospitals & Hospital Ships that are in range.
      • Saving- After combat, roll 1d12 per infantry casualty. On 2s, you may return an infantry (same type as casualty) to stage 2 on the production chart. This unit can be place at a hospital or hospital ship the next turn.

      Medics
      • Cost 1 IPP, The Medic token may be placed under an existing standard infantry unit in supply
      • Medics save friendly infantry units in their zone.

      Hospital Ships
      • Cost 1 IPP, The Hospital Ship token may be placed under a naval transport in supply
      • May save friendly infantry units in amphibious assaults, and adjacent land zones
      • Healed troops may return to the game at Hospital Ships.

      Hospitals
      • Cost 3 IPP to build
      • All Cities (red dots and circular land zones) have hospitals inherently
      • Healed troops may be returned to the game at Hospitals.
      • Hospitals save troops in their zone and surrounding zones.

      Obviously, if a Hospital location is captured, or Hospital Ship/Medic is taken as a casualty during combat, saves cannot be attempted.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Lend-Lease question

      I believe they are trying to accomplish too much in too few of words.

      The basic rule for Lend-Lease Supply Path: “Lender’s Major Factory to Receiver’s Home Country.”
      Since as you mentioned, FEC is not Home Country it cannot receive Lend-Lease.
      Also, FEC’s Capital is technically London, so its Capital cannot be captured.

      To compensate for this, the game designers added the exception “The FEC capital is Calcutta for purposes of tracing lend-lease and capture of enemy capitals.”

      Meaning that for the FEC Calcutta is duel purpose acting as Home Country in terms of Lend-Lease only, and as their Capital in terms of capturing FEC’s Capital.

      IMO, the Rule should be written as “Calcutta is FEC Home Country for purposes of tracing lend-lease, and the FEC Capital for purposes of capture of enemy capitals.”

      But to answer your question, the lend-lease to FEC ENDS in Calcutta.
      As in normal Lend-Lease rules, if the shortest path of Lend-Lease goes through another Indian Port, then along undamaged railroads to Calcutta, then yes it can go through that Indian port.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Spanish Civil War Question

      In my opinion:
      The spirit of that event is to decrease Britain’s and France’s Peacetime income, delaying their entry into the war.
      If they are already at war I don’t think the SCW would “decrease democracies’ appetite for war.”

      If it were me I would leave the UK and French income alone, and decrease the US income by 1.

      Hope this helps.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Rule regarding AA guns

      @GeneralHandGrenade I disagree.
      Unlike A&A, I find no mention in the AA section that “each attacking[/defending(in GW)] air unit may only be fired upon once.”
      That leads me to believe the key phrase is “An AA gun”. While each AA gun can fire at up to three different air units, it can only fire at the each air unit once. That makes me think that two AA guns can fire at the same aircraft.

      e.g. two fighters are attacking, two AA guns defending. Both guns have two shots at each aircraft, for a total of four dice.
      Or if you have between 4-6 planes and 2 AA, you roll six dice.

      The Coastal Artillery rule is written in the same way.

      If you have three tanks attacking one infantry, you wouldn’t roll one die for the tanks. You would roll three dice because they all can hit the infantry.

      Rule:
      Anti-Aircraft: An anti-aircraft gun (AA) fires specifically at aircraft. It does not Defend facilities from strategic bombing (although facilities have inherent AA guns which function identically to a normal AA gun but do not move). An AA gun rolls one die for each opposing aircraft up to a maximum of three rolls on a hit of 3 or less. The player suffering the hit chooses which aircraft to remove as casualties and those aircraft make their Attack/Defense rolls as normal. AA guns fire on the first round of combat only. The gun may be taken as a casualty in any round. Artillery or AA can move two zones when paired 1:1 with motorized infantry.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Italy Economy

      I think you are getting the rules for each power confused with the universal rule.

      5.5 The Ability to Declare War: Each nation has different conditions under which it can declare war which are listed on their National Reference Sheet. In some cases, the nation only needs to reach its full Wartime Income level. In other cases there are more conditions to be met. Once you are able to declare war you may do so at any time, even during another player’s turn.

      Specific to your question, Italy does not have any conditions to meet prior to it declaring war. Italy is able to declare war against the following at the beginning of the game (per their reference sheet):

      • Britain, France, Soviet Union, USA, Nationalist China, Communist China
      • Austria & Czechoslovakia
        -But they would fight back - and become British minor allies.
      • Any Minor Country

      Do not confuse this with the restrictions placed on the Allies
      e.g. the British Commonwealth
      Britain May Declare War on:

      • Any Minor Nation
        -Yes (10 IPP penalty*) once at full production
      • The Axis
        -Yes, Once Britain reaches full production. It cannot declare war on an Axis power that has not yet declared war on another nation during the game.
      • The Comintern
        -Yes, but only if the USA is at war with the Comintern.

      In conclusion, Italy may declare war at anytime. Until it is at war, it collects peacetime income.
      Remember that this is an asymmetrical game, not all rules are shared by all players/ some players have exceptions.

      posted in Global War 1936
      W
      Wildcat6305

    Latest posts made by Wildcat6305

    • RE: House Rules For Combat Medics

      This isn’t air tight, but it is what I am play testing.

      Troop Saves
      • Infantry Units may be Saved by friendly Medics, Hospitals & Hospital Ships that are in range.
      • Saving- After combat, roll 1d12 per infantry casualty. On 2s, you may return an infantry (same type as casualty) to stage 2 on the production chart. This unit can be place at a hospital or hospital ship the next turn.

      Medics
      • Cost 1 IPP, The Medic token may be placed under an existing standard infantry unit in supply
      • Medics save friendly infantry units in their zone.

      Hospital Ships
      • Cost 1 IPP, The Hospital Ship token may be placed under a naval transport in supply
      • May save friendly infantry units in amphibious assaults, and adjacent land zones
      • Healed troops may return to the game at Hospital Ships.

      Hospitals
      • Cost 3 IPP to build
      • All Cities (red dots and circular land zones) have hospitals inherently
      • Healed troops may be returned to the game at Hospitals.
      • Hospitals save troops in their zone and surrounding zones.

      Obviously, if a Hospital location is captured, or Hospital Ship/Medic is taken as a casualty during combat, saves cannot be attempted.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Looking to buy 1st 36 map.

      I could sell mine after version 3 is released, but I don’t know if that is soon enough for you.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Italy Economy

      I think you are getting the rules for each power confused with the universal rule.

      5.5 The Ability to Declare War: Each nation has different conditions under which it can declare war which are listed on their National Reference Sheet. In some cases, the nation only needs to reach its full Wartime Income level. In other cases there are more conditions to be met. Once you are able to declare war you may do so at any time, even during another player’s turn.

      Specific to your question, Italy does not have any conditions to meet prior to it declaring war. Italy is able to declare war against the following at the beginning of the game (per their reference sheet):

      • Britain, France, Soviet Union, USA, Nationalist China, Communist China
      • Austria & Czechoslovakia
        -But they would fight back - and become British minor allies.
      • Any Minor Country

      Do not confuse this with the restrictions placed on the Allies
      e.g. the British Commonwealth
      Britain May Declare War on:

      • Any Minor Nation
        -Yes (10 IPP penalty*) once at full production
      • The Axis
        -Yes, Once Britain reaches full production. It cannot declare war on an Axis power that has not yet declared war on another nation during the game.
      • The Comintern
        -Yes, but only if the USA is at war with the Comintern.

      In conclusion, Italy may declare war at anytime. Until it is at war, it collects peacetime income.
      Remember that this is an asymmetrical game, not all rules are shared by all players/ some players have exceptions.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Rule regarding AA guns

      @GeneralHandGrenade I disagree.
      Unlike A&A, I find no mention in the AA section that “each attacking[/defending(in GW)] air unit may only be fired upon once.”
      That leads me to believe the key phrase is “An AA gun”. While each AA gun can fire at up to three different air units, it can only fire at the each air unit once. That makes me think that two AA guns can fire at the same aircraft.

      e.g. two fighters are attacking, two AA guns defending. Both guns have two shots at each aircraft, for a total of four dice.
      Or if you have between 4-6 planes and 2 AA, you roll six dice.

      The Coastal Artillery rule is written in the same way.

      If you have three tanks attacking one infantry, you wouldn’t roll one die for the tanks. You would roll three dice because they all can hit the infantry.

      Rule:
      Anti-Aircraft: An anti-aircraft gun (AA) fires specifically at aircraft. It does not Defend facilities from strategic bombing (although facilities have inherent AA guns which function identically to a normal AA gun but do not move). An AA gun rolls one die for each opposing aircraft up to a maximum of three rolls on a hit of 3 or less. The player suffering the hit chooses which aircraft to remove as casualties and those aircraft make their Attack/Defense rolls as normal. AA guns fire on the first round of combat only. The gun may be taken as a casualty in any round. Artillery or AA can move two zones when paired 1:1 with motorized infantry.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Militia question

      It doesn’t say directly, but my interpretation (application of other rules) would be no, you cannot build militia in a territory you just conquered.

      I.e. you can’t place a factory and build units with said factory in the same turn. So that would lead me to think you can capture a territory and build militia the same turn. Because militia are recruited from the population you didn’t control at the start of the turn.
      Also if you can’t land a plane in a freshly captured territory, how can you recruit militia?

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Spanish Civil War Question

      In my opinion:
      The spirit of that event is to decrease Britain’s and France’s Peacetime income, delaying their entry into the war.
      If they are already at war I don’t think the SCW would “decrease democracies’ appetite for war.”

      If it were me I would leave the UK and French income alone, and decrease the US income by 1.

      Hope this helps.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Peacetime bonus Income

      While GHG and Munck are correct about income level and declaring war, I don’t think they answered your question.

      What you said is correct. Your income on the chart goes up immediately (so you can declare war), but you don’t actually collect the income until the “Place Units and Collect Income” phase of your turn.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Russian Militia

      I don’t think so. In the notes section for Soviet Militia it says “move 1 within Soviet Home Country.”

      I think the only way for it to attack would be if it was recapturing a Soviet Home Country territory.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: Lend-Lease question

      I believe they are trying to accomplish too much in too few of words.

      The basic rule for Lend-Lease Supply Path: “Lender’s Major Factory to Receiver’s Home Country.”
      Since as you mentioned, FEC is not Home Country it cannot receive Lend-Lease.
      Also, FEC’s Capital is technically London, so its Capital cannot be captured.

      To compensate for this, the game designers added the exception “The FEC capital is Calcutta for purposes of tracing lend-lease and capture of enemy capitals.”

      Meaning that for the FEC Calcutta is duel purpose acting as Home Country in terms of Lend-Lease only, and as their Capital in terms of capturing FEC’s Capital.

      IMO, the Rule should be written as “Calcutta is FEC Home Country for purposes of tracing lend-lease, and the FEC Capital for purposes of capture of enemy capitals.”

      But to answer your question, the lend-lease to FEC ENDS in Calcutta.
      As in normal Lend-Lease rules, if the shortest path of Lend-Lease goes through another Indian Port, then along undamaged railroads to Calcutta, then yes it can go through that Indian port.

      posted in Global War 1936
      W
      Wildcat6305
    • RE: UK Entering the War

      @Chris_Henry
      You are correct.

      Because the UK is at full income, it can declare war on an axis power that has attacked any other nation, major & minor.

      If the Commonwealth gains control of non western hemisphere minors, when the are attacked by the axis.

      Note:
      Albania is an annexation, and the war in Abyssinia was on going prior to the beginning of the game.

      posted in Global War 1936
      W
      Wildcat6305