I see why I normally protect sz92.
Omega1759 (Allies +12) vs. StuckTojo (Axis) No VCs; no Tech.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 artillery and 2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 artillery moved from Novgorod to Belarus
10 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Volgograd to RostovPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 fighter placed in Russia
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns, 3 artilleries and 18 infantry
Belarus : 1 artillery and 13 infantry
Rostov : 2 armour and 3 mech_infantrys
Russia : 1 airfield, 1 factory_major, 1 fighter and 2 infantry
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 22
Italians : 17 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 bombers and 1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to HopeiCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Turning off Edit Mode
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Kwangsi to Kiangsu
1 armour and 3 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to KwangsiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Shantung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 89 Sea Zone to Southeast Mexico
1 submarine moved from 46 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 48 Sea Zone
1 fighter moved from Western United States to Eastern United States
3 fighters moved from Hawaiian Islands to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 bomber and 2 infantry placed in Central United States
Americans undo move 2.
Americans undo move 1.
1 bomber and 2 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
48 Sea Zone : 1 destroyer
30 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Central United States : 2 aaGuns, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
Southeast Mexico : 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
89 Sea Zone : 2 carriers, 4 fighters and 2 transports
101 Sea Zone : 1 cruiser, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 53
Chinese : 5 / 15
British : 26 / 33
UK_Pacific : 21 / 22
Italians : 17 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
5 infantry moved from Szechwan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Sikang : 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 6 / 12
British : 26 / 33
UK_Pacific : 21 / 22
Italians : 17 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.208
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 24Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.706
Median : 3.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Shan State to Siam
1 fighter moved from Burma to SiamCombat - British
Battle in Siam
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Siam, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Siam
British roll dice for 1 fighter and 2 infantry in Siam, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the British lost in Siam
British roll dice for 1 fighter and 1 infantry in Siam, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Siam, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the British lost in Kiangsi
British roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
British roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 aaGun and 1 infantry moved from 38 Sea Zone to Shan State
1 cruiser moved from 41 Sea Zone to 38 Sea Zone
1 battleship moved from 41 Sea Zone to 38 Sea Zone
2 aaGuns, 1 artillery and 7 infantry moved from Burma to Shan State
4 mech_infantrys moved from India to Shan State
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
2 fighters moved from 92 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 carrier and 1 cruiser moved from 92 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 bomber moved from Quebec to United KingdomPlace Units - British
1 transport placed in 106 Sea Zone
1 bomber placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 fighter and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter and 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Shan State : 3 aaGuns, 1 artillery, 1 fighter, 9 infantry and 4 mech_infantrys
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag
37 Sea Zone : 1 destroyer
38 Sea Zone : 1 battleship, 1 cruiser and 1 transport
58 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
106 Sea Zone : 1 flag, 1 destroyer and 2 transports
86 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 1 aaGun and 3 infantry
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 53
Chinese : 6 / 12
British : 30 / 32
UK_Pacific : 22 / 27
Italians : 17 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 15 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.370
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 46Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
6 was rolled 3 times
Average roll : 2.800
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.706
Median : 3.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 17 -
So far I’m having a hard time with the dicey battles. Glad I got Siam and Yunnan I guess.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in SyriaNon Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from Greece to Romania
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Tobruk
1 infantry moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Kenya to Ethiopia
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
3 fighters moved from Java to Queensland
1 aaGun, 1 artillery and 3 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Celebes : 1 flag, 1 aaGun and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 36 / 37
Japanese : 31 / 43
Americans : 52 / 53
Chinese : 6 / 12
British : 31 / 32
UK_Pacific : 22 / 27
Italians : 20 / 26
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 58 Sea Zone to 38 Sea Zone
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
38 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
French Central Africa : 1 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 36 / 37
Japanese : 31 / 43
Americans : 52 / 53
Chinese : 6 / 12
British : 31 / 32
UK_Pacific : 22 / 27
Italians : 20 / 26
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Poland to Baltic StatesCombat - Germans
Non Combat Move - Germans
2 artilleries and 11 infantry moved from Romania to Eastern Poland
2 aaGuns, 3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 armour and 5 infantry moved from Poland to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
3 tactical_bombers moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 artillery moved from Northern Italy to France
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 fighter moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Karelia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
13 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
2 fighters moved from Karelia to Bryansk
2 infantry moved from Novgorod to Belarus
2 aaGuns and 3 artilleries moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Russia to Bryansk
2 armour and 3 mech_infantrys moved from Rostov to Bryansk
10 infantry moved from Western Ukraine to Bryansk
1 armour, 2 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
4 infantry moved from Ukraine to BryanskPlace Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns, 3 artilleries and 18 infantry
Belarus : 2 infantry
Karelia : 2 infantry
Baltic States : 2 infantry
Bryansk : 2 aaGuns, 4 armour, 4 artilleries, 3 fighters, 29 infantry, 5 mech_infantrys and 1 tactical_bomber
Archangel : 2 aaGuns and 3 artilleries
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
109 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 49
Russians : 36 / 36
Japanese : 31 / 43
Americans : 52 / 53
Chinese : 6 / 12
British : 31 / 32
UK_Pacific : 22 / 27
Italians : 20 / 26
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.400
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 4 infantry moved from Kwangsi to Yunnan
1 armour, 1 artillery and 4 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries and 2 infantry moved from Hopei to Kweichow
4 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 carriers moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 harbour placed in Hainan
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Southeast Mexico to Central United States
2 carriers and 2 transports moved from 89 Sea Zone to 101 Sea Zone
4 fighters moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Eastern United StatesPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 bomber placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
30 Sea Zone : 1 carrier and 1 fighter
26 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 2 submarines
10 Sea Zone : 1 destroyer and 1 submarine
Central United States : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys
Eastern United States : 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 4 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 8 transportsProduction/PUs Summary :
Germans : 42 / 49
Russians : 36 / 36
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 3 / 12
British : 31 / 32
UK_Pacific : 22 / 27
Italians : 20 / 26
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 bombers moved from United Kingdom to Western Germany
1 artillery and 8 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
4 mech_infantrys moved from Shan State to Burma
4 mech_infantrys moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
Air Battle in Western Germany
British attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in Iraq
British attack with 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 9 infantry and 7 mech_infantrys
Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 9 infantry and 7 mech_infantrys in Yunnan, round 2 : 3/19 hits
Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 2/13 hits
2 infantry owned by the British and 3 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 7 infantry and 7 mech_infantrys in Yunnan, round 3 : 4/17 hits
Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 4/10 hits
4 infantry owned by the British and 4 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 3 infantry and 7 mech_infantrys in Yunnan, round 4 : 2/13 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 4/6 hits
3 infantry owned by the British, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 2 fighters and 6 mech_infantrys in Yunnan, round 5 : 3/9 hits
Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 5 : 2/4 hits
2 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 2 fighters and 4 mech_infantrys in Yunnan, round 6 : 2/7 hits
Japanese roll dice for 1 armour in Yunnan, round 6 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Casualties for British: 9 infantry and 3 mech_infantrys
Cleaning up after air battlesNon Combat Move - British
2 fighters moved from Yunnan to Shensi
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Burma
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 aaGun moved from Shan State to 38 Sea Zone
1 aaGun and 1 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 58 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 carrier and 1 cruiser moved from 86 Sea Zone to 89 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 aaGun and 1 infantry moved from Brazil to British Guiana
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 89 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 89 Sea Zone to Central AmericaPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 2.
British undo move 1.
2 armour and 1 fighter placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shensi : 2 fighters
Yunnan : 1 aaGun, 1 artillery and 4 mech_infantrys
Burma : 2 aaGuns and 1 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag
38 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Central America : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British Guiana : 1 aaGun and 1 infantry
Scotland : 1 airfield
Kenya : 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
French West Africa : 2 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Eire : 1 flag
Iraq : 1 flag, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag
83 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 42 / 49
Russians : 36 / 36
Japanese : 32 / 44
Americans : 52 / 77
Chinese : 5 / 4
British : 34 / 34
UK_Pacific : 22 / 27
Italians : 19 / 26
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 27 times
4 was rolled 24 times
5 was rolled 20 times
6 was rolled 21 times
Average roll : 3.500
Median : 3.000
Variance : 0.336
Standard Deviation : 0.580
Total rolls : 132Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.371
Median : 3.000
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 35Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.494
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 79Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.900
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
It was 2 on 1 in Western Germany so I assumed no intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Syria to Iraq
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 bomber moved from Southern France to Baltic States
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - Italians
Battle in Iraq
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry and 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Trans-Jordan
Battle in Anglo Egyptian Sudan
Italians attack with 1 infantry
ANZAC defend with 1 infantry
British win, taking Trans-Jordan from British with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Baltic States
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Tobruk to Southern Italy
1 fighter moved from Tobruk to Southern Italy
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 bomber moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
1 transport placed in 95 Sea Zone
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 battleship, 2 cruisers and 2 destroyers
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship, 2 cruisers and 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 97 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
Again, sorry for the edits, but I’ve now cracked the 2nd bottle of wine…. the better half is out with her cousin tonight :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Celebes to 44 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Shan State
1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to New GuineaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 infantry
Shan State : 1 fighter and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 aaGun, 1 fighter and 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
46 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
20 Sea Zone : 1 transport
62 Sea Zone : 1 submarine
Egypt : 1 infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 36 / 36
Japanese : 31 / 44
Americans : 52 / 77
Chinese : 5 / 4
British : 32 / 34
UK_Pacific : 22 / 27
Italians : 22 / 32
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 38 Sea Zone to 37 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 2 infantry
French Central Africa : 1 infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 36 / 36
Japanese : 31 / 44
Americans : 52 / 77
Chinese : 5 / 4
British : 32 / 34
UK_Pacific : 22 / 27
Italians : 22 / 32
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





