You will be next, my big team game move was done last night
Thanks for your patience!
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 2 cataphracts and 2 legionaires moved from Massilia to Narbo
1 skirmisher moved from Croton to SZ 44
1 bireme and 1 skirmisher moved from SZ 44 to SZ 45
1 skirmisher moved from SZ 45 to Delphi
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 quinquereme and 1 trireme; Remaining resources: 2 techTokens; 2 PUs;
Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 1 ballista, 2 cataphracts and 2 legionaires
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic win, taking Narbo from AI_Neutral with 2 cataphracts and 2 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 ballista
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Battle in Delphi
Non Combat Move - RomanRepublic
1 flagship, 1 quadrireme, 2 quinqueremes and 1 trireme moved from SZ 34 to SZ 28
1 skirmisher moved from Capua to Tarentum
1 legionaire moved from Croton to Tarentum
1 skirmisher moved from Roma to Capua
1 trireme moved from SZ 44 to SZ 35
1 legionaire moved from Genua to Massilia
9 legionaires moved from Massilia to Barcino
1 skirmisher moved from Valentia to Tarraco
1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to Capua
Place Units - RomanRepublic
2 biremes, 1 quinquereme and 1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 60 PUs; end with 62 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 57 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 60 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 63 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 skirmisher moved from Sparta to SZ 67
1 quadrireme and 1 skirmisher moved from SZ 67 to SZ 69
1 skirmisher moved from SZ 69 to Larissa
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 4 cavalrys and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Larissa
Non Combat Move - GreekCityStates
1 quadrireme and 1 trireme moved from SZ 69 to SZ 67
2 archers and 3 skirmishers moved from Sparta to Corinth
2 skirmishers moved from Syracuse to Lilybaeum
1 trireme moved from SZ 34 to SZ 28
1 bireme moved from SZ 24 to SZ 28
Place Units - GreekCityStates
1 archer, 4 cavalrys and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 39 PUs; end with 39 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 35 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 38 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 cavalry moved from Byzantium to Odessus
Pergamon take Odessus from Macedonia
1 cavalry moved from Odessus to Philippopolis
Pergamon take Philippopolis from Macedonia
1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen moved from Byzantium to Nicaea
4 cavalrys, 2 phalanxs, 6 skirmishers and 2 spearmen moved from Sardis to Nicaea
Purchase Units - Pergamon
Pergamon buy 1 phalanx and 4 spearmen; Remaining resources: 1 techTokens; 1 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 5 cavalrys, 1 leader, 6 phalanxs, 15 skirmishers and 8 spearmen
Pontus defend with 1 phalanx and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 1 catapult, 5 cavalrys, 1 leader, 6 phalanxs, 15 skirmishers and 8 spearmen remaining. Battle score for attacker is 13
Casualties for Pontus: 1 phalanx and 1 skirmisher
Non Combat Move - Pergamon
Place Units - Pergamon
1 phalanx and 4 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 42 PUs; end with 43 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 41 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 40 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 39 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 37 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 40 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
Purchase Units - Carthage
Carthage buy 1 bireme and 1 suprareme; Remaining resources: 2 techTokens; 9 PUs;
Non Combat Move - Carthage
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes moved from SZ 33 to SZ 32
1 warelephant moved from Carthago to SZ 32
1 catapult moved from Carthago to SZ 32
8 hoplites moved from Carthago to SZ 32
4 cavalrys moved from Carthago to SZ 32
3 biremes, 1 catapult, 4 cavalrys, 1 flagship, 8 hoplites, 1 quadrireme, 1 quinquereme, 2 supraremes, 5 triremes and 1 warelephant moved from SZ 32 to SZ 26
1 catapult, 4 cavalrys, 8 hoplites and 1 warelephant moved from SZ 26 to Caralis
6 warelephants moved from Zama to Carthago
2 cavalrys moved from Igilgili to Carthago
1 hoplite and 1 leader moved from Igilgili to SZ 30
2 biremes, 1 hoplite and 1 leader moved from SZ 30 to SZ 32
1 hoplite and 1 leader moved from SZ 32 to Caralis
1 hoplite moved from Igilgili to Hippo Regius
Place Units - Carthage
1 bireme and 1 suprareme placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 43 PUs; end with 52 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 45 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 47 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 50 PUs
Production/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 39 / 38
Pergamon : 42 / 40
Carthage : 43 / 50
Macedonia : 25 / 46
Bosporus : 26 / 27
Pontus : 16 / 18
Seleucid : 70 / 72
Egypt : 28 / 28
Parthia : 37 / 38
Armenia : 24 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 skirmisher moved from Thessalonica to SZ 70
1 skirmisher moved from SZ 70 to Byzantium
1 skirmisher moved from Thessalonica to Byzantium
1 cavalry moved from Thessalonica to Odessus
Macedonia take Odessus from Pergamon
1 cavalry moved from Odessus to Philippopolis
1 skirmisher moved from Thessalonica to Philippopolis
3 skirmishers moved from Dodona to Delphi
2 cavalrys moved from Apollonia to Larissa
1 catapult, 1 leader, 3 phalanxs and 2 warriors moved from Athens to Larissa
3 catapults, 5 cavalrys, 3 phalanxs and 4 skirmishers moved from Thessalonica to Larissa
1 skirmisher moved from Thessalonica to Pella
1 skirmisher moved from Thessalonica to Larissa
Purchase Units - Macedonia
Trigger MACquadriremes: buyQuadrireme removed from MacedoniaProduction
Trigger MACquadriremes: buyQuadriremeX added to MacedoniaProduction
Trigger MACquadriremesWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 catapult, 1 phalanx, 6 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Larissa
Macedonia attack with 4 catapults, 7 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 2 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Larissa from GreekCityStates with 4 catapults, 7 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 2 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Byzantium
Macedonia attack with 2 skirmishers
Pergamon defend with 1 skirmisher
Macedonia win, taking Byzantium from Pergamon with 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Philippopolis
Macedonia attack with 1 cavalry and 1 skirmisher
Pergamon defend with 1 cavalry
Macedonia win, taking Philippopolis from Pergamon with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for Pergamon: 1 cavalry
Battle in Delphi
Macedonia attack with 3 skirmishers
RomanRepublic defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 3 skirmishers remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Non Combat Move - Macedonia
4 phalanxs and 3 warriors moved from Apollonia to Dodona
Place Units - Macedonia
2 skirmishers and 1 wall placed in Apollonia
1 catapult, 1 phalanx, 4 skirmishers and 1 warrior placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 49 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 46 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 49 PUs
Production/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 30 / 38
Pergamon : 27 / 40
Carthage : 43 / 50
Macedonia : 49 / 49
Bosporus : 26 / 27
Pontus : 16 / 18
Seleucid : 70 / 72
Egypt : 28 / 28
Parthia : 37 / 38
Armenia : 24 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 14 times
Average roll : 3.000
Median : 3.000
Variance : 2.878
Standard Deviation : 1.697
Total rolls : 75
Null / Other
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35
Pergamon Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Macedonia Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35
GreekCityStates Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.
1 bireme, 1 flagship and 1 quadrireme moved from SZ 77 to SZ 78
3 hoplites moved from Sinope to Trapezus
Purchase Units - Bosporus
Bosporus buy 1 archer, 2 cavalrys and 1 hoplite; Remaining resources: 2 techTokens; 0 PUs;
Combat - Bosporus
Battle in Trapezus
Bosporus attack with 3 hoplites
Armenia defend with 1 skirmisher
Bosporus win, taking Trapezus from Armenia with 2 hoplites remaining. Battle score for attacker is -3
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 hoplite
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Armenia
Units damaged: 1 flagship owned by the Bosporus
1 quadrireme owned by the Bosporus retreated to SZ 77
Armenia win with 2 triremes remaining. Battle score for attacker is -12
Casualties for Armenia: 1 flagship
Casualties for Bosporus: 1 bireme and 1 flagship
Non Combat Move - Bosporus
2 cavalrys moved from Azara to Sinda
2 horsearchers moved from Majar to Sinda
6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 7 horsearchers and 1 leader moved from Majar to Azara
Place Units - Bosporus
1 archer, 2 cavalrys and 1 hoplite placed in Azara
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 31 PUs; end with 31 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 29 PUs
city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
city in Azara creates 3 PUs; Bosporus end with 32 PUs
Production/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 30 / 38
Pergamon : 27 / 40
Carthage : 43 / 50
Macedonia : 49 / 49
Bosporus : 31 / 32
Pontus : 16 / 18
Seleucid : 70 / 72
Egypt : 28 / 28
Parthia : 37 / 38
Armenia : 19 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.278
Median : 3.000
Variance : 0.845
Standard Deviation : 0.919
Total rolls : 72
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Pergamon Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Armenia Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Bosporus Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Macedonia Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35
GreekCityStates Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 unit repaired.
1 chariot moved from Sinope to Satala
Pontus take Satala from Armenia
1 chariot moved from Sinope to Artaxata
Pontus take Artaxata from Armenia
1 bireme, 1 flagship and 2 triremes moved from SZ 79 to SZ 77
1 bireme, 1 flagship and 2 triremes moved from SZ 77 to SZ 78
Purchase Units - Pontus
Pontus buy 1 chariot and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 2 triremes
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 trireme remaining. Battle score for attacker is 3
Casualties for Pontus: 1 bireme, 1 flagship and 1 trireme
Casualties for Armenia: 2 triremes
Non Combat Move - Pontus
1 catapult, 2 chariots, 6 hoplites, 1 leader, 5 phalanxs and 10 skirmishers moved from Pessinus to Heraclea Pontica
1 catapult, 2 chariots and 5 skirmishers moved from Sinope to Heraclea Pontica
Place Units - Pontus
1 chariot and 3 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 22 PUs; end with 22 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 20 PUs
Production/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 30 / 38
Pergamon : 27 / 40
Carthage : 43 / 50
Macedonia : 49 / 49
Bosporus : 31 / 32
Pontus : 22 / 20
Seleucid : 70 / 72
Egypt : 28 / 28
Parthia : 37 / 38
Armenia : 13 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.375
Median : 3.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 88
Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Pergamon Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Armenia Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Pontus Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Bosporus Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Macedonia Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35
GreekCityStates Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 hoplite and 1 phalanx moved from Jerusalem to Pharan
1 hoplite moved from Seleucia to Hatra
1 hoplite moved from Sidon to SZ 60
1 bireme, 1 flagship, 1 hoplite, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 65
1 hoplite moved from SZ 65 to Rhodos
Purchase Units - Seleucid
Seleucid buy 1 catapult, 5 hoplites and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Rhodos
Battle in Pharan
Seleucid attack with 1 hoplite and 1 phalanx
Egypt defend with 1 chariot
Seleucid win, taking Rhodos from GreekCityStates, taking Pharan from Egypt with 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Non Combat Move - Seleucid
13 cataphracts moved from Jerusalem to Damascus
4 cataphracts moved from Antioch to Damascus
1 phalanx moved from Sidon to Jerusalem
2 warelephants moved from Antioch to Jerusalem
Place Units - Seleucid
1 catapult, 5 hoplites and 1 warelephant placed in Seleucia
2 warelephants placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 78 PUs; end with 78 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 75 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 74 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 72 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 68 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 71 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 74 PUs
Production/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 25 / 38
Pergamon : 27 / 40
Carthage : 43 / 50
Macedonia : 49 / 49
Bosporus : 31 / 32
Pontus : 22 / 20
Seleucid : 78 / 74
Egypt : 25 / 28
Parthia : 37 / 38
Armenia : 13 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.140
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 86
Null / Other
1 was rolled 3 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Pergamon Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Armenia Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Pontus Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Bosporus Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Egypt Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Macedonia Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35
Seleucid Combat
1 was rolled 3 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
GreekCityStates Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 archer and 1 chariot moved from Memphis to Pharan
1 archer moved from Alexandria to SZ 57
1 chariot moved from Alexandria to SZ 57
1 archer, 1 bireme, 1 chariot, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 62
1 archer and 1 chariot moved from SZ 62 to Salamis
Purchase Units - Egypt
Egypt buy 2 archers and 2 chariots; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in Pharan
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 phalanx
1 archer owned by the Egypt retreated to Memphis
Seleucid win with 1 phalanx remaining. Battle score for attacker is -6
Casualties for Egypt: 1 chariot
Battle in Salamis
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 hoplite
Egypt win, taking Salamis from Seleucid with 1 archer remaining. Battle score for attacker is 1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
2 archers, 1 chariot and 2 phalanxs moved from Alexandria to Memphis
1 archer moved from Paraetonium to Alexandria
Place Units - Egypt
2 archers and 2 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 31 PUs; end with 31 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 30 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 archer and 1 cataphract moved from Ninive to Hatra
Purchase Units - Parthia
Parthia buy 3 cataphracts and 2 catapults; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 1 archer and 1 cataphract
Seleucid defend with 1 hoplite
Parthia win, taking Hatra from Seleucid with 1 archer remaining. Battle score for attacker is -1
Casualties for Parthia: 1 cataphract
Casualties for Seleucid: 1 hoplite
Non Combat Move - Parthia
1 archer moved from Ctesiphon to Ninive
3 cataphracts and 2 horsearchers moved from Persepolis to Ctesiphon
1 archer moved from East to SZ 84
1 archer and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to Cyropolis
Place Units - Parthia
3 cataphracts and 2 catapults placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 42 PUs; end with 42 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 41 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 40 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 38 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 39 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 42 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
2 skirmishers moved from Albana to Majar
1 cataphract moved from Armavira to Majar
1 cataphract moved from Armavira to Trapezus
2 skirmishers and 1 spearman moved from Phasis to Trapezus
2 cataphracts, 2 horsearchers and 1 leader moved from Armavira to Artaxata
4 cataphracts and 3 horsearchers moved from Armavira to Artaxata
Purchase Units - Armenia
Trigger ARMnavalAcademy: 1 flagship gained by PlayerID named:Armenia
Trigger ARMnavalWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 1 cataphract and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Artaxata
Armenia attack with 6 cataphracts, 5 horsearchers and 1 leader
Pontus defend with 1 chariot
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Artaxata from Pontus with 6 cataphracts, 5 horsearchers and 1 leader remaining. Battle score for attacker is 6
Casualties for Pontus: 1 chariot
Battle in Trapezus
Armenia attack with 1 cataphract, 2 skirmishers and 1 spearman
Bosporus defend with 2 hoplites
Armenia win, taking Trapezus from Bosporus with 1 cataphract remaining. Battle score for attacker is 1
Casualties for Armenia: 2 skirmishers and 1 spearman
Casualties for Bosporus: 2 hoplites
Battle in Majar
Armenia attack with 1 cataphract and 2 skirmishers
Bosporus defend with 1 horsearcher
Armenia win, taking Majar from Bosporus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 horsearcher
Non Combat Move - Armenia
1 bireme moved from SZ 83 to SZ 84
2 skirmishers and 3 spearmen moved from Albana to Armavira
3 skirmishers and 3 spearmen moved from Armavira to Phasis
Place Units - Armenia
1 cataphract and 3 skirmishers placed in Armavira
1 skirmisher and 1 wall placed in Albana
1 flagship placed in SZ 83
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 16 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 19 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 22 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 catapult, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 1 PUs;
Non Combat Move - RomanRepublic
3 biremes, 1 flagship, 1 quadrireme, 3 quinqueremes, 1 suprareme and 2 triremes moved from SZ 28 to SZ 34
3 ballistas, 1 leader, 8 legionaires and 2 skirmishers moved from Lilybaeum to SZ 34
3 ballistas, 3 biremes, 1 flagship, 1 leader, 8 legionaires, 1 quadrireme, 3 quinqueremes, 2 skirmishers, 1 suprareme and 2 triremes moved from SZ 34 to SZ 28
3 ballistas, 1 leader, 8 legionaires and 2 skirmishers moved from SZ 28 to Roma
1 legionaire and 2 skirmishers moved from Capua to Roma
1 trireme moved from SZ 35 to SZ 28
1 legionaire moved from Massilia to Arretium
2 legionaires moved from Narbo to Massilia
2 cataphracts moved from Narbo to Tarraco
2 legionaires moved from Tarraco to Valentia
1 legionaire moved from Barcino to Tarraco
1 legionaire moved from Barcino to Tarraco
7 legionaires moved from Barcino to Valentia
1 cataphract moved from Valentia to Tarraco
1 legionaire moved from Tarraco to Valentia
Place Units - RomanRepublic
1 catapult and 1 skirmisher placed in Roma
2 biremes and 1 suprareme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 60 PUs; end with 61 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 60 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 56 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 53 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 flagship and 1 quadrireme moved from SZ 69 to SZ 68
1 hoplite moved from Corinth to SZ 67
1 archer moved from Sparta to SZ 67
1 archer, 1 hoplite and 1 quadrireme moved from SZ 67 to SZ 68
1 archer and 1 hoplite moved from SZ 68 to Rhodos
1 skirmisher moved from Sparta to SZ 67
1 skirmisher and 1 trireme moved from SZ 67 to SZ 68
1 skirmisher moved from SZ 68 to Athens
1 hoplite moved from Corinth to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 2 hoplites and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 1 hoplite and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Athens from Macedonia with 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Rhodos
GreekCityStates attack with 1 archer and 1 hoplite
Seleucid defend with 1 hoplite
GreekCityStates win, taking Rhodos from Seleucid with 1 archer remaining. Battle score for attacker is 0
Casualties for Seleucid: 1 hoplite
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - GreekCityStates
1 bireme and 1 trireme moved from SZ 28 to SZ 34
2 hoplites moved from Lilybaeum to SZ 34
1 bireme, 2 hoplites and 1 trireme moved from SZ 34 to SZ 28
2 hoplites moved from SZ 28 to Roma
2 hoplites and 2 skirmishers moved from Lilybaeum to Syracuse
4 cavalrys and 1 skirmisher moved from Sparta to Corinth
Place Units - GreekCityStates
2 archers, 2 hoplites and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 36 PUs; end with 36 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 32 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 35 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 cavalry and 2 skirmishers moved from Nicaea to Byzantium
1 cavalry and 1 skirmisher moved from Nicaea to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 catapult, 3 phalanxs and 1 spearman; Remaining resources: 1 techTokens; 1 PUs;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 cavalry and 2 skirmishers
Macedonia defend with 2 skirmishers
Pergamon win, taking Byzantium from Macedonia with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 8
Casualties for Macedonia: 2 skirmishers
Battle in Pessinus
Pergamon attack with 1 cavalry and 1 skirmisher
Pontus defend with 1 skirmisher
Pergamon win, taking Pessinus from Pontus with 1 cavalry remaining. Battle score for attacker is 0
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 skirmisher
Non Combat Move - Pergamon
1 phalanx and 4 spearmen moved from Sardis to Nicaea
1 flagship and 2 triremes moved from SZ 69 to SZ 68
Place Units - Pergamon
1 catapult, 3 phalanxs and 1 spearman placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 36 PUs; end with 37 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 36 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 31 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 34 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 bireme moved from SZ 32 to SZ 36
1 hoplite moved from Melita to SZ 36
1 hoplite moved from SZ 36 to Lilybaeum
1 bireme moved from SZ 32 to SZ 31
1 leader moved from Caralis to SZ 26
1 warelephant moved from Caralis to SZ 26
4 cavalrys moved from Caralis to SZ 26
1 catapult moved from Caralis to SZ 26
9 hoplites moved from Caralis to SZ 26
1 hoplite moved from Caralis to SZ 32
1 warelephant moved from Carthago to SZ 32
2 cavalrys and 1 suprareme moved from SZ 26 to SZ 34
1 bireme and 1 hoplite moved from SZ 32 to SZ 34
2 cavalrys and 1 hoplite moved from SZ 34 to Capua
3 biremes, 1 catapult, 2 cavalrys, 1 flagship, 9 hoplites, 1 leader, 1 quadrireme, 1 quinquereme, 1 suprareme, 5 triremes and 1 warelephant moved from SZ 26 to SZ 34
1 suprareme and 1 warelephant moved from SZ 32 to SZ 34
1 catapult, 2 cavalrys, 9 hoplites, 1 leader and 2 warelephants moved from SZ 34 to Messana
Purchase Units - Carthage
Carthage buy 1 bireme, 1 catapult and 1 suprareme; Remaining resources: 2 techTokens; 4 PUs;
Combat - Carthage
Battle in Capua
Carthage attack with 2 cavalrys and 1 hoplite
RomanRepublic defend with 1 wall
Units damaged: 1 wall owned by the RomanRepublic
Carthage win, taking Capua from RomanRepublic with 1 cavalry remaining. Battle score for attacker is 7
Casualties for Carthage: 1 cavalry and 1 hoplite
Casualties for RomanRepublic: 1 wall
Battle in Lilybaeum
Battle in Messana
Carthage attack with 1 catapult, 2 cavalrys, 9 hoplites, 1 leader and 2 warelephants
RomanRepublic defend with 1 wall
Carthage win, taking Lilybaeum from RomanRepublic, taking Messana from RomanRepublic with 1 catapult, 2 cavalrys, 8 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 13
Casualties for Carthage: 1 hoplite
Casualties for RomanRepublic: 1 wall
Non Combat Move - Carthage
1 hoplite moved from Hippo Regius to SZ 31
1 bireme and 1 hoplite moved from SZ 31 to SZ 32
1 hoplite moved from SZ 32 to Caralis
Place Units - Carthage
1 catapult placed in Gades
1 bireme and 1 suprareme placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 58 PUs; end with 62 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 60 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 56 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 59 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 62 PUs
Production/PUs Summary :
RomanRepublic : 45 / 59
GreekCityStates : 36 / 35
Pergamon : 36 / 34
Carthage : 58 / 62
Macedonia : 37 / 49
Bosporus : 24 / 32
Pontus : 15 / 20
Seleucid : 62 / 74
Egypt : 31 / 30
Parthia : 42 / 42
Armenia : 24 / 22
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 478
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 2 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.766
Median : 4.000
Variance : 1.543
Standard Deviation : 1.242
Total rolls : 47
Null / Other
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.905
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
Carthage Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.905
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
RomanRepublic Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 phalanx and 3 skirmishers moved from Thessalonica to Byzantium
2 skirmishers moved from Delphi to Athens
4 catapults, 7 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 2 warriors moved from Larissa to Athens
1 catapult, 1 skirmisher and 1 warrior moved from Thessalonica to SZ 70
1 bireme, 1 catapult, 1 flagship, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 warrior moved from SZ 70 to SZ 69
1 catapult, 1 skirmisher and 1 warrior moved from SZ 69 to Athens
4 phalanxs and 3 warriors moved from Dodona to Thessalonica
1 skirmisher moved from Apollonia to Dodona
1 skirmisher moved from Pella to Thessalonica
1 skirmisher moved from Philippopolis to Thessalonica
1 cavalry moved from Philippopolis to Larissa
Purchase Units - Macedonia
Macedonia buy 3 catapults and 7 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 phalanx and 3 skirmishers
Pergamon defend with 1 cavalry and 2 skirmishers
Macedonia win, taking Byzantium from Pergamon with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 10
Casualties for Pergamon: 1 cavalry and 2 skirmishers
Casualties for Macedonia: 1 skirmisher
Battle in Athens
Macedonia attack with 5 catapults, 7 cavalrys, 1 leader, 6 phalanxs, 8 skirmishers and 3 warriors
GreekCityStates defend with 1 hoplite and 1 skirmisher
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Athens from GreekCityStates with 5 catapults, 7 cavalrys, 1 leader, 6 phalanxs, 8 skirmishers and 3 warriors remaining. Battle score for attacker is 11
Casualties for GreekCityStates: 1 hoplite and 1 skirmisher
Non Combat Move - Macedonia
Place Units - Macedonia
3 skirmishers placed in Apollonia
3 catapults and 4 skirmishers placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 49 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 47 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 44 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 41 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 47 PUs
Production/PUs Summary :
RomanRepublic : 45 / 59
GreekCityStates : 30 / 35
Pergamon : 30 / 34
Carthage : 58 / 62
Macedonia : 49 / 47
Bosporus : 24 / 32
Pontus : 15 / 20
Seleucid : 62 / 74
Egypt : 31 / 30
Parthia : 42 / 42
Armenia : 24 / 22
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 478
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 20 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.458
Median : 3.000
Variance : 0.218
Standard Deviation : 0.467
Total rolls : 120
Null / Other
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.419
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 43
Carthage Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.905
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
Pergamon Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6
RomanRepublic Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Macedonia Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.419
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 43
GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
2 cavalrys and 2 horsearchers moved from Sinda to Majar
7 archers, 5 cataphracts, 5 cavalrys, 4 hoplites, 7 horsearchers and 1 leader moved from Azara to Majar
1 quadrireme moved from SZ 77 to SZ 72
Purchase Units - Bosporus
Bosporus buy 4 archers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Bosporus
Battle in Majar
Bosporus attack with 7 archers, 5 cataphracts, 7 cavalrys, 4 hoplites, 9 horsearchers and 1 leader
Armenia defend with 1 cataphract and 1 skirmisher
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from Armenia with 7 archers, 5 cataphracts, 6 cavalrys, 4 hoplites, 9 horsearchers and 1 leader remaining. Battle score for attacker is 6
Casualties for Armenia: 1 cataphract and 1 skirmisher
Casualties for Bosporus: 1 cavalry
Non Combat Move - Bosporus
Place Units - Bosporus
4 archers placed in Azara
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 26 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
city in Azara creates 3 PUs; Bosporus end with 27 PUs
Production/PUs Summary :
RomanRepublic : 45 / 59
GreekCityStates : 30 / 35
Pergamon : 30 / 34
Carthage : 58 / 62
Macedonia : 49 / 47
Bosporus : 26 / 27
Pontus : 15 / 20
Seleucid : 62 / 74
Egypt : 31 / 30
Parthia : 42 / 42
Armenia : 22 / 22
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 478
Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 26 times
3 was rolled 18 times
4 was rolled 30 times
5 was rolled 20 times
6 was rolled 29 times
Average roll : 3.530
Median : 4.000
Variance : 0.818
Standard Deviation : 0.904
Total rolls : 149
Null / Other
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.657
Median : 4.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 35
Carthage Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.905
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
Pergamon Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6
Armenia Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
RomanRepublic Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Bosporus Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.657
Median : 4.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 35
Macedonia Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.419
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 43
GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 chariot and 2 skirmishers moved from Sinope to Trapezus
3 skirmishers moved from Heraclea Pontica to Pessinus
Purchase Units - Pontus
Pontus buy 5 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Trapezus
Pontus attack with 1 chariot and 2 skirmishers
Armenia defend with 1 cataphract
Pontus win, taking Trapezus from Armenia with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisher
Casualties for Armenia: 1 cataphract
Battle in Pessinus
Pontus attack with 3 skirmishers
Pergamon defend with 1 cavalry
Pontus win, taking Pessinus from Pergamon with 3 skirmishers remaining. Battle score for attacker is 6
Casualties for Pergamon: 1 cavalry
Non Combat Move - Pontus
1 skirmisher moved from Sinope to Heraclea Pontica
1 trireme moved from SZ 78 to SZ 76
Place Units - Pontus
5 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 23 PUs; end with 23 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 22 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 19 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 20 PUs
Production/PUs Summary :
RomanRepublic : 45 / 59
GreekCityStates : 30 / 35
Pergamon : 27 / 34
Carthage : 58 / 62
Macedonia : 49 / 47
Bosporus : 26 / 27
Pontus : 23 / 20
Seleucid : 62 / 74
Egypt : 31 / 30
Parthia : 42 / 42
Armenia : 17 / 22
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 478
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 23 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 18 times
6 was rolled 27 times
Average roll : 3.496
Median : 4.000
Variance : 0.455
Standard Deviation : 0.675
Total rolls : 135
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Carthage Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.905
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
Pergamon Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Armenia Combat
1 was rolled 3 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Pontus Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
RomanRepublic Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Bosporus Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.657
Median : 4.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 35
Macedonia Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.419
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 43
GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
2 cataphracts moved from Damascus to Hatra
1 hoplite moved from Seleucia to Hatra
1 catapult and 2 hoplites moved from Seleucia to Ninive
Purchase Units - Seleucid
Seleucid buy 2 catapults, 1 city and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Ninive
Seleucid attack with 1 catapult and 2 hoplites
Parthia defend with 1 archer
Seleucid win, taking Ninive from Parthia with 1 hoplite remaining. Battle score for attacker is -6
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 catapult and 1 hoplite
Battle in Hatra
Seleucid attack with 2 cataphracts and 1 hoplite
Parthia defend with 1 archer
Seleucid win, taking Hatra from Parthia with 2 cataphracts remaining. Battle score for attacker is 1
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 hoplite
Non Combat Move - Seleucid
2 warelephants moved from Antioch to Jerusalem
1 phalanx moved from Pharan to Jerusalem
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 63
2 cataphracts moved from Damascus to Seleucia
13 cataphracts moved from Damascus to Palmyra
Place Units - Seleucid
2 catapults and 2 warelephants placed in Seleucia
1 city placed in Jerusalem
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 71 PUs; end with 71 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 68 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 62 PUs
city in Jerusalem creates 1 techTokens; Seleucid end with 1 techTokens
city in Jerusalem creates 3 PUs; Seleucid end with 65 PUs
city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
city in Antioch creates 3 PUs; Seleucid end with 68 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 71 PUs
Production/PUs Summary :
RomanRepublic : 45 / 59
GreekCityStates : 30 / 35
Pergamon : 27 / 34
Carthage : 58 / 62
Macedonia : 49 / 47
Bosporus : 26 / 27
Pontus : 23 / 20
Seleucid : 71 / 71
Egypt : 31 / 30
Parthia : 33 / 42
Armenia : 17 / 22
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 478
Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 25 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 30 times
6 was rolled 33 times
Average roll : 3.654
Median : 4.000
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 159
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.571
Median : 5.000
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14
Carthage Combat
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.905
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
Pergamon Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Armenia Combat
1 was rolled 3 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Pontus Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
RomanRepublic Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Bosporus Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.657
Median : 4.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 35
Parthia Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Macedonia Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.419
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 43
Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.571
Median : 5.000
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14
GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
6 archers, 3 chariots, 5 phalanxs and 4 warelephants moved from Memphis to Pharan
Egypt take Pharan from Seleucid
1 archer moved from Salamis to SZ 62
1 archer, 1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59
1 archer moved from SZ 59 to Sidon
1 quadrireme moved from SZ 55 to SZ 56
Purchase Units - Egypt
Egypt buy 2 archers and 2 chariots; Remaining resources: 1 techTokens; 2 PUs;
Combat - Egypt
Battle in Sidon
Non Combat Move - Egypt
2 chariots moved from Alexandria to Pharan
3 archers moved from Alexandria to Memphis
Place Units - Egypt
2 archers and 2 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 40 PUs; end with 42 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 41 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 40 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 39 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 38 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 41 PUs