c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
ACGTO TAW redrum (anti-roman) vs Balladeer (roman)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
2 cavalrys, 5 phalanxs, 6 skirmishers and 3 warriors moved from Pella to Apollonia
1 cavalry moved from Thessalonica to Apollonia
1 skirmisher moved from Delphi to Athens
2 warriors moved from Larissa to Athens
1 skirmisher moved from Thessalonica to Dodona
2 skirmishers moved from Thessalonica to Dodona
1 catapult, 1 leader and 3 phalanxs moved from Larissa to AthensPurchase Units - Macedonia
Macedonia buy 3 catapults and 4 skirmishers; Remaining resources: 1 techTokens; 1 PUs;Combat - Macedonia
Battle in Athens
Macedonia attack with 1 catapult, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors
GreekCityStates defend with 1 hoplite
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Athens from GreekCityStates with 1 catapult, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 hoplite
Battle in Dodona
Macedonia attack with 3 skirmishers
RomanRepublic defend with 1 legionaire
Macedonia win, taking Dodona from RomanRepublic with 3 skirmishers remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Battle in Apollonia
Macedonia attack with 3 cavalrys, 5 phalanxs, 6 skirmishers and 3 warriors
RomanRepublic defend with 1 skirmisher; GreekCityStates defend with 1 archer, 1 city, 6 hoplites, 3 skirmishers and 1 wall
Macedonia win, taking Apollonia from GreekCityStates with 2 cavalrys, 4 phalanxs and 3 warriors remaining. Battle score for attacker is 47
Casualties for RomanRepublic: 1 skirmisher
Casualties for Macedonia: 1 cavalry, 1 phalanx and 6 skirmishers
Casualties for GreekCityStates: 1 archer, 6 hoplites, 3 skirmishers and 1 wallNon Combat Move - Macedonia
6 cavalrys moved from Larissa to ThessalonicaPlace Units - Macedonia
3 catapults and 4 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover quadriremesActivate Technology - Macedonia
Macedonia activating quadriremesTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 46 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 43 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 43 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 46 PUsProduction/PUs Summary :
RomanRepublic : 57 / 62
GreekCityStates : 30 / 40
Pergamon : 33 / 30
Carthage : 46 / 48
Macedonia : 45 / 46
Bosporus : 24 / 40
Pontus : 13 / 12
Seleucid : 68 / 74
Egypt : 34 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 163 / 165Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.392
Median : 4.000
Variance : 2.298
Standard Deviation : 1.516
Total rolls : 125Null / Other
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18RomanRepublic Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Macedonia Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42GreekCityStates Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19AI_Neutral Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
3 hoplites moved from Theodesia to SZ 80
1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 77
2 cavalrys moved from Theodesia to Azara
1 horsearcher moved from Tanais to MajarPurchase Units - Bosporus
Bosporus buy 1 city; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Majar
Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 9 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 8 horsearchers and 1 leader remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 horsearcher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Bosporus
2 horsearchers moved from Tanais to Majar
3 hoplites moved from SZ 77 to SinopePlace Units - Bosporus
1 city placed in AzaraResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 26 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
city in Azara creates 3 PUs; Bosporus end with 27 PUsProduction/PUs Summary :
RomanRepublic : 57 / 62
GreekCityStates : 30 / 40
Pergamon : 33 / 30
Carthage : 46 / 48
Macedonia : 45 / 46
Bosporus : 26 / 27
Pontus : 13 / 12
Seleucid : 68 / 74
Egypt : 34 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 161 / 165Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 18 times
3 was rolled 24 times
4 was rolled 29 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 3.368
Median : 3.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 144Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.214
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18RomanRepublic Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Bosporus Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.214
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Macedonia Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42GreekCityStates Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
4 chariots moved from Tavium to Sinope
2 chariots, 1 leader and 2 skirmishers moved from Tavium to Pessinus
1 skirmisher moved from Heraclea Pontica to Nicaea
1 phalanx moved from Heraclea Pontica to Nicaea
1 catapult, 6 hoplites, 5 phalanxs and 9 skirmishers moved from Heraclea Pontica to Pessinus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 79Purchase Units - Pontus
Pontus buy 1 catapult and 1 skirmisher; Remaining resources: 1 techTokens; 1 PUs;Combat - Pontus
Battle in Nicaea
Pontus attack with 1 phalanx and 1 skirmisher
Pergamon defend with 1 skirmisher
Pontus win, taking Nicaea from Pergamon with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Pessinus
Pontus attack with 1 catapult, 2 chariots, 6 hoplites, 1 leader, 5 phalanxs and 11 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Pessinus from AI_Neutral with 1 catapult, 2 chariots, 6 hoplites, 1 leader, 5 phalanxs and 11 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Pontus
Place Units - Pontus
1 catapult and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 21 PUs; end with 22 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 18 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 16 PUs
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 18 PUsProduction/PUs Summary :
RomanRepublic : 57 / 62
GreekCityStates : 30 / 40
Pergamon : 28 / 30
Carthage : 46 / 48
Macedonia : 45 / 46
Bosporus : 26 / 27
Pontus : 21 / 18
Seleucid : 68 / 74
Egypt : 34 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 158 / 165Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 29 times
3 was rolled 28 times
4 was rolled 35 times
5 was rolled 28 times
6 was rolled 34 times
Average roll : 3.524
Median : 4.000
Variance : 0.274
Standard Deviation : 0.524
Total rolls : 187Null / Other
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Pontus Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33Pergamon Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3RomanRepublic Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Bosporus Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.214
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Macedonia Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42GreekCityStates Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19AI_Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
2 hoplites and 1 phalanx moved from Hatra to Seleucia
1 hoplite moved from Hatra to Ninive
2 cataphracts, 1 hoplite and 1 phalanx moved from Petra to Jerusalem
6 cataphracts, 4 hoplites, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
2 cataphracts and 2 phalanxs moved from Sidon to Jerusalem
2 cataphracts and 3 warelephants moved from Antioch to Jerusalem
1 cataphract moved from Palmyra to JerusalemPurchase Units - Seleucid
Seleucid buy 4 cataphracts, 3 catapults and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 13 cataphracts, 5 hoplites, 4 phalanxs and 4 warelephants
Egypt defend with 2 archers, 1 leader and 2 phalanxs
Seleucid win, taking Jerusalem from Egypt with 13 cataphracts, 1 hoplite, 4 phalanxs and 4 warelephants remaining. Battle score for attacker is 6
Casualties for Egypt: 2 archers, 1 leader and 2 phalanxs
Casualties for Seleucid: 4 hoplitesNon Combat Move - Seleucid
1 hoplite and 1 phalanx moved from Salamis to SZ 60
1 hoplite and 1 phalanx moved from SZ 60 to SidonPlace Units - Seleucid
3 catapults placed in Seleucia
4 cataphracts and 2 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 74 PUs; end with 75 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 72 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 70 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 69 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 72 PUsProduction/PUs Summary :
RomanRepublic : 57 / 62
GreekCityStates : 30 / 40
Pergamon : 28 / 30
Carthage : 46 / 48
Macedonia : 45 / 46
Bosporus : 26 / 27
Pontus : 21 / 18
Seleucid : 74 / 72
Egypt : 28 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 158 / 165Dice Statistics:
Total
1 was rolled 38 times
2 was rolled 40 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 27 times
6 was rolled 35 times
Average roll : 3.372
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 215Null / Other
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Pontus Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33Pergamon Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3RomanRepublic Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Bosporus Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.214
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Egypt Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Macedonia Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42Seleucid Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28GreekCityStates Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19AI_Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 3 archers and 2 chariots; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Egypt
1 archer, 2 chariots and 1 warelephant moved from Alexandria to Memphis
2 phalanxs moved from Paraetonium to Alexandria
1 archer moved from Paliurus to Paraetonium
1 quadrireme moved from SZ 56 to SZ 55
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 57
1 archer moved from Pharan to Memphis
1 chariot moved from Memphis to PharanPlace Units - Egypt
3 archers and 2 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 25 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 unit repaired.
1 archer and 1 cataphract moved from Ctesiphon to NinivePurchase Units - Parthia
Parthia buy 3 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Ninive
Parthia attack with 1 archer and 1 cataphract
Seleucid defend with 1 hoplite
Parthia win, taking Ninive from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Parthia
1 trireme moved from SZ 86 to SZ 84
1 catapult moved from Cyropolis to Ctesiphon
2 archers moved from Susa to Ctesiphon
4 horsearchers moved from Persepolis to CtesiphonPlace Units - Parthia
3 cataphracts and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 37 PUs; end with 37 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 34 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 35 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 38 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.Purchase Units - Armenia
Armenia buy 1 catapult and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Non Combat Move - Armenia
2 skirmishers and 6 spearmen moved from Phasis to Armavira
2 skirmishers and 2 spearmen moved from Trapezus to Phasis
8 cataphracts, 5 horsearchers and 1 leader moved from Trapezus to ArmaviraPlace Units - Armenia
1 skirmisher placed in Albana
1 catapult and 3 skirmishers placed in Armavira
Turning on Edit Mode
EDIT: Removing units owned by Armenia from Armavira: 3 skirmishers and 3 spearmen
EDIT: Adding units owned by Armenia to Albana: 3 skirmishers and 3 spearmen
EDIT: Turning off Edit ModeResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover navalAcademyActivate Technology - Armenia
Armenia activating navalAcademyTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 2 cataphracts and 2 legionaires moved from Massilia to Narbo
1 skirmisher moved from Croton to SZ 44
1 bireme and 1 skirmisher moved from SZ 44 to SZ 45
1 skirmisher moved from SZ 45 to DelphiPurchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 quinquereme and 1 trireme; Remaining resources: 2 techTokens; 2 PUs;Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 1 ballista, 2 cataphracts and 2 legionaires
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic win, taking Narbo from AI_Neutral with 2 cataphracts and 2 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 ballista
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Battle in DelphiNon Combat Move - RomanRepublic
1 flagship, 1 quadrireme, 2 quinqueremes and 1 trireme moved from SZ 34 to SZ 28
1 skirmisher moved from Capua to Tarentum
1 legionaire moved from Croton to Tarentum
1 skirmisher moved from Roma to Capua
1 trireme moved from SZ 44 to SZ 35
1 legionaire moved from Genua to Massilia
9 legionaires moved from Massilia to Barcino
1 skirmisher moved from Valentia to Tarraco
1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to CapuaPlace Units - RomanRepublic
2 biremes, 1 quinquereme and 1 trireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 60 PUs; end with 62 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 57 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 60 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 63 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 skirmisher moved from Sparta to SZ 67
1 quadrireme and 1 skirmisher moved from SZ 67 to SZ 69
1 skirmisher moved from SZ 69 to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 4 cavalrys and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in LarissaNon Combat Move - GreekCityStates
1 quadrireme and 1 trireme moved from SZ 69 to SZ 67
2 archers and 3 skirmishers moved from Sparta to Corinth
2 skirmishers moved from Syracuse to Lilybaeum
1 trireme moved from SZ 34 to SZ 28
1 bireme moved from SZ 24 to SZ 28Place Units - GreekCityStates
1 archer, 4 cavalrys and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 39 PUs; end with 39 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 35 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 38 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 cavalry moved from Byzantium to Odessus
Pergamon take Odessus from Macedonia
1 cavalry moved from Odessus to Philippopolis
Pergamon take Philippopolis from Macedonia
1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen moved from Byzantium to Nicaea
4 cavalrys, 2 phalanxs, 6 skirmishers and 2 spearmen moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 phalanx and 4 spearmen; Remaining resources: 1 techTokens; 1 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 5 cavalrys, 1 leader, 6 phalanxs, 15 skirmishers and 8 spearmen
Pontus defend with 1 phalanx and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 1 catapult, 5 cavalrys, 1 leader, 6 phalanxs, 15 skirmishers and 8 spearmen remaining. Battle score for attacker is 13
Casualties for Pontus: 1 phalanx and 1 skirmisherNon Combat Move - Pergamon
Place Units - Pergamon
1 phalanx and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 42 PUs; end with 43 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 41 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 40 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 39 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 37 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 40 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
Purchase Units - Carthage
Carthage buy 1 bireme and 1 suprareme; Remaining resources: 2 techTokens; 9 PUs;Non Combat Move - Carthage
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes moved from SZ 33 to SZ 32
1 warelephant moved from Carthago to SZ 32
1 catapult moved from Carthago to SZ 32
8 hoplites moved from Carthago to SZ 32
4 cavalrys moved from Carthago to SZ 32
3 biremes, 1 catapult, 4 cavalrys, 1 flagship, 8 hoplites, 1 quadrireme, 1 quinquereme, 2 supraremes, 5 triremes and 1 warelephant moved from SZ 32 to SZ 26
1 catapult, 4 cavalrys, 8 hoplites and 1 warelephant moved from SZ 26 to Caralis
6 warelephants moved from Zama to Carthago
2 cavalrys moved from Igilgili to Carthago
1 hoplite and 1 leader moved from Igilgili to SZ 30
2 biremes, 1 hoplite and 1 leader moved from SZ 30 to SZ 32
1 hoplite and 1 leader moved from SZ 32 to Caralis
1 hoplite moved from Igilgili to Hippo RegiusPlace Units - Carthage
1 bireme and 1 suprareme placed in SZ 32Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 43 PUs; end with 52 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 45 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 47 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 50 PUsProduction/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 39 / 38
Pergamon : 42 / 40
Carthage : 43 / 50
Macedonia : 25 / 46
Bosporus : 26 / 27
Pontus : 16 / 18
Seleucid : 70 / 72
Egypt : 28 / 28
Parthia : 37 / 38
Armenia : 24 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 skirmisher moved from Thessalonica to SZ 70
1 skirmisher moved from SZ 70 to Byzantium
1 skirmisher moved from Thessalonica to Byzantium
1 cavalry moved from Thessalonica to Odessus
Macedonia take Odessus from Pergamon
1 cavalry moved from Odessus to Philippopolis
1 skirmisher moved from Thessalonica to Philippopolis
3 skirmishers moved from Dodona to Delphi
2 cavalrys moved from Apollonia to Larissa
1 catapult, 1 leader, 3 phalanxs and 2 warriors moved from Athens to Larissa
3 catapults, 5 cavalrys, 3 phalanxs and 4 skirmishers moved from Thessalonica to Larissa
1 skirmisher moved from Thessalonica to Pella
1 skirmisher moved from Thessalonica to LarissaPurchase Units - Macedonia
Trigger MACquadriremes: buyQuadrireme removed from MacedoniaProduction
Trigger MACquadriremes: buyQuadriremeX added to MacedoniaProduction
Trigger MACquadriremesWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 catapult, 1 phalanx, 6 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 4 catapults, 7 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 2 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Larissa from GreekCityStates with 4 catapults, 7 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 2 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Byzantium
Macedonia attack with 2 skirmishers
Pergamon defend with 1 skirmisher
Macedonia win, taking Byzantium from Pergamon with 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Philippopolis
Macedonia attack with 1 cavalry and 1 skirmisher
Pergamon defend with 1 cavalry
Macedonia win, taking Philippopolis from Pergamon with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for Pergamon: 1 cavalry
Battle in Delphi
Macedonia attack with 3 skirmishers
RomanRepublic defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 3 skirmishers remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisherNon Combat Move - Macedonia
4 phalanxs and 3 warriors moved from Apollonia to DodonaPlace Units - Macedonia
2 skirmishers and 1 wall placed in Apollonia
1 catapult, 1 phalanx, 4 skirmishers and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 49 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 46 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 49 PUsProduction/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 30 / 38
Pergamon : 27 / 40
Carthage : 43 / 50
Macedonia : 49 / 49
Bosporus : 26 / 27
Pontus : 16 / 18
Seleucid : 70 / 72
Egypt : 28 / 28
Parthia : 37 / 38
Armenia : 24 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 14 times
Average roll : 3.000
Median : 3.000
Variance : 2.878
Standard Deviation : 1.697
Total rolls : 75Null / Other
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35Pergamon Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Macedonia Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35GreekCityStates Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.
1 bireme, 1 flagship and 1 quadrireme moved from SZ 77 to SZ 78
3 hoplites moved from Sinope to TrapezusPurchase Units - Bosporus
Bosporus buy 1 archer, 2 cavalrys and 1 hoplite; Remaining resources: 2 techTokens; 0 PUs;Combat - Bosporus
Battle in Trapezus
Bosporus attack with 3 hoplites
Armenia defend with 1 skirmisher
Bosporus win, taking Trapezus from Armenia with 2 hoplites remaining. Battle score for attacker is -3
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 hoplite
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Armenia
Units damaged: 1 flagship owned by the Bosporus
1 quadrireme owned by the Bosporus retreated to SZ 77
Armenia win with 2 triremes remaining. Battle score for attacker is -12
Casualties for Armenia: 1 flagship
Casualties for Bosporus: 1 bireme and 1 flagshipNon Combat Move - Bosporus
2 cavalrys moved from Azara to Sinda
2 horsearchers moved from Majar to Sinda
6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 7 horsearchers and 1 leader moved from Majar to AzaraPlace Units - Bosporus
1 archer, 2 cavalrys and 1 hoplite placed in AzaraResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 31 PUs; end with 31 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 29 PUs
city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
city in Azara creates 3 PUs; Bosporus end with 32 PUsProduction/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 30 / 38
Pergamon : 27 / 40
Carthage : 43 / 50
Macedonia : 49 / 49
Bosporus : 31 / 32
Pontus : 16 / 18
Seleucid : 70 / 72
Egypt : 28 / 28
Parthia : 37 / 38
Armenia : 19 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.278
Median : 3.000
Variance : 0.845
Standard Deviation : 0.919
Total rolls : 72Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Pergamon Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Armenia Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Bosporus Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Macedonia Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35GreekCityStates Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 unit repaired.
1 chariot moved from Sinope to Satala
Pontus take Satala from Armenia
1 chariot moved from Sinope to Artaxata
Pontus take Artaxata from Armenia
1 bireme, 1 flagship and 2 triremes moved from SZ 79 to SZ 77
1 bireme, 1 flagship and 2 triremes moved from SZ 77 to SZ 78Purchase Units - Pontus
Pontus buy 1 chariot and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 2 triremes
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 trireme remaining. Battle score for attacker is 3
Casualties for Pontus: 1 bireme, 1 flagship and 1 trireme
Casualties for Armenia: 2 triremesNon Combat Move - Pontus
1 catapult, 2 chariots, 6 hoplites, 1 leader, 5 phalanxs and 10 skirmishers moved from Pessinus to Heraclea Pontica
1 catapult, 2 chariots and 5 skirmishers moved from Sinope to Heraclea PonticaPlace Units - Pontus
1 chariot and 3 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 22 PUs; end with 22 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 20 PUsProduction/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 30 / 38
Pergamon : 27 / 40
Carthage : 43 / 50
Macedonia : 49 / 49
Bosporus : 31 / 32
Pontus : 22 / 20
Seleucid : 70 / 72
Egypt : 28 / 28
Parthia : 37 / 38
Armenia : 13 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.375
Median : 3.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 88Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Pergamon Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Armenia Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Pontus Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Bosporus Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Macedonia Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35GreekCityStates Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 hoplite and 1 phalanx moved from Jerusalem to Pharan
1 hoplite moved from Seleucia to Hatra
1 hoplite moved from Sidon to SZ 60
1 bireme, 1 flagship, 1 hoplite, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 65
1 hoplite moved from SZ 65 to RhodosPurchase Units - Seleucid
Seleucid buy 1 catapult, 5 hoplites and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Rhodos
Battle in Pharan
Seleucid attack with 1 hoplite and 1 phalanx
Egypt defend with 1 chariot
Seleucid win, taking Rhodos from GreekCityStates, taking Pharan from Egypt with 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
13 cataphracts moved from Jerusalem to Damascus
4 cataphracts moved from Antioch to Damascus
1 phalanx moved from Sidon to Jerusalem
2 warelephants moved from Antioch to JerusalemPlace Units - Seleucid
1 catapult, 5 hoplites and 1 warelephant placed in Seleucia
2 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 78 PUs; end with 78 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 75 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 74 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 72 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 68 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 71 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 74 PUsProduction/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 25 / 38
Pergamon : 27 / 40
Carthage : 43 / 50
Macedonia : 49 / 49
Bosporus : 31 / 32
Pontus : 22 / 20
Seleucid : 78 / 74
Egypt : 25 / 28
Parthia : 37 / 38
Armenia : 13 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.140
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 86Null / Other
1 was rolled 3 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Pergamon Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Armenia Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Pontus Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Bosporus Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Egypt Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Macedonia Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35Seleucid Combat
1 was rolled 3 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4GreekCityStates Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 archer and 1 chariot moved from Memphis to Pharan
1 archer moved from Alexandria to SZ 57
1 chariot moved from Alexandria to SZ 57
1 archer, 1 bireme, 1 chariot, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 62
1 archer and 1 chariot moved from SZ 62 to SalamisPurchase Units - Egypt
Egypt buy 2 archers and 2 chariots; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Pharan
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 phalanx
1 archer owned by the Egypt retreated to Memphis
Seleucid win with 1 phalanx remaining. Battle score for attacker is -6
Casualties for Egypt: 1 chariot
Battle in Salamis
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 hoplite
Egypt win, taking Salamis from Seleucid with 1 archer remaining. Battle score for attacker is 1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
2 archers, 1 chariot and 2 phalanxs moved from Alexandria to Memphis
1 archer moved from Paraetonium to AlexandriaPlace Units - Egypt
2 archers and 2 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 31 PUs; end with 31 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 archer and 1 cataphract moved from Ninive to HatraPurchase Units - Parthia
Parthia buy 3 cataphracts and 2 catapults; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Hatra
Parthia attack with 1 archer and 1 cataphract
Seleucid defend with 1 hoplite
Parthia win, taking Hatra from Seleucid with 1 archer remaining. Battle score for attacker is -1
Casualties for Parthia: 1 cataphract
Casualties for Seleucid: 1 hopliteNon Combat Move - Parthia
1 archer moved from Ctesiphon to Ninive
3 cataphracts and 2 horsearchers moved from Persepolis to Ctesiphon
1 archer moved from East to SZ 84
1 archer and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to CyropolisPlace Units - Parthia
3 cataphracts and 2 catapults placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 42 PUs; end with 42 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 41 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 40 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 38 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 39 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 42 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
2 skirmishers moved from Albana to Majar
1 cataphract moved from Armavira to Majar
1 cataphract moved from Armavira to Trapezus
2 skirmishers and 1 spearman moved from Phasis to Trapezus
2 cataphracts, 2 horsearchers and 1 leader moved from Armavira to Artaxata
4 cataphracts and 3 horsearchers moved from Armavira to ArtaxataPurchase Units - Armenia
Trigger ARMnavalAcademy: 1 flagship gained by PlayerID named:Armenia
Trigger ARMnavalWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 1 cataphract and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Artaxata
Armenia attack with 6 cataphracts, 5 horsearchers and 1 leader
Pontus defend with 1 chariot
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Artaxata from Pontus with 6 cataphracts, 5 horsearchers and 1 leader remaining. Battle score for attacker is 6
Casualties for Pontus: 1 chariot
Battle in Trapezus
Armenia attack with 1 cataphract, 2 skirmishers and 1 spearman
Bosporus defend with 2 hoplites
Armenia win, taking Trapezus from Bosporus with 1 cataphract remaining. Battle score for attacker is 1
Casualties for Armenia: 2 skirmishers and 1 spearman
Casualties for Bosporus: 2 hoplites
Battle in Majar
Armenia attack with 1 cataphract and 2 skirmishers
Bosporus defend with 1 horsearcher
Armenia win, taking Majar from Bosporus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 horsearcherNon Combat Move - Armenia
1 bireme moved from SZ 83 to SZ 84
2 skirmishers and 3 spearmen moved from Albana to Armavira
3 skirmishers and 3 spearmen moved from Armavira to PhasisPlace Units - Armenia
1 cataphract and 3 skirmishers placed in Armavira
1 skirmisher and 1 wall placed in Albana
1 flagship placed in SZ 83Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 16 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 19 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 22 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 catapult, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 1 PUs;Non Combat Move - RomanRepublic
3 biremes, 1 flagship, 1 quadrireme, 3 quinqueremes, 1 suprareme and 2 triremes moved from SZ 28 to SZ 34
3 ballistas, 1 leader, 8 legionaires and 2 skirmishers moved from Lilybaeum to SZ 34
3 ballistas, 3 biremes, 1 flagship, 1 leader, 8 legionaires, 1 quadrireme, 3 quinqueremes, 2 skirmishers, 1 suprareme and 2 triremes moved from SZ 34 to SZ 28
3 ballistas, 1 leader, 8 legionaires and 2 skirmishers moved from SZ 28 to Roma
1 legionaire and 2 skirmishers moved from Capua to Roma
1 trireme moved from SZ 35 to SZ 28
1 legionaire moved from Massilia to Arretium
2 legionaires moved from Narbo to Massilia
2 cataphracts moved from Narbo to Tarraco
2 legionaires moved from Tarraco to Valentia
1 legionaire moved from Barcino to Tarraco
1 legionaire moved from Barcino to Tarraco
7 legionaires moved from Barcino to Valentia
1 cataphract moved from Valentia to Tarraco
1 legionaire moved from Tarraco to ValentiaPlace Units - RomanRepublic
1 catapult and 1 skirmisher placed in Roma
2 biremes and 1 suprareme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 60 PUs; end with 61 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 60 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 56 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 53 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 flagship and 1 quadrireme moved from SZ 69 to SZ 68
1 hoplite moved from Corinth to SZ 67
1 archer moved from Sparta to SZ 67
1 archer, 1 hoplite and 1 quadrireme moved from SZ 67 to SZ 68
1 archer and 1 hoplite moved from SZ 68 to Rhodos
1 skirmisher moved from Sparta to SZ 67
1 skirmisher and 1 trireme moved from SZ 67 to SZ 68
1 skirmisher moved from SZ 68 to Athens
1 hoplite moved from Corinth to AthensPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 2 hoplites and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 1 hoplite and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Athens from Macedonia with 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Rhodos
GreekCityStates attack with 1 archer and 1 hoplite
Seleucid defend with 1 hoplite
GreekCityStates win, taking Rhodos from Seleucid with 1 archer remaining. Battle score for attacker is 0
Casualties for Seleucid: 1 hoplite
Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates
1 bireme and 1 trireme moved from SZ 28 to SZ 34
2 hoplites moved from Lilybaeum to SZ 34
1 bireme, 2 hoplites and 1 trireme moved from SZ 34 to SZ 28
2 hoplites moved from SZ 28 to Roma
2 hoplites and 2 skirmishers moved from Lilybaeum to Syracuse
4 cavalrys and 1 skirmisher moved from Sparta to CorinthPlace Units - GreekCityStates
2 archers, 2 hoplites and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 36 PUs; end with 36 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 32 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 35 PUs





