@hiijohnson https://www.youtube.com/watch?v=ajcazSNjfXQ skip to 2:34 to see what button you need to click.
ACGTO TAW redrum (anti-roman) vs Balladeer (roman)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
1 archer moved from Pharan to Jerusalem
1 chariot moved from Memphis to Jerusalem
1 phalanx moved from Memphis to SZ 58
1 phalanx and 1 quadrireme moved from SZ 58 to SZ 59
1 phalanx moved from SZ 59 to Jerusalem
1 leader moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 phalanx moved from Alexandria to SZ 57
2 archers, 1 bireme, 1 flagship, 1 leader, 1 phalanx and 2 triremes moved from SZ 57 to SZ 59
2 archers, 1 leader and 1 phalanx moved from SZ 59 to JerusalemPurchase Units - Egypt
Egypt buy 1 archer, 2 chariots and 1 quadrireme; Remaining resources: 1 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 3 archers, 1 chariot, 1 leader and 2 phalanxs
Seleucid defend with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Jerusalem from Seleucid with 2 archers, 1 leader and 2 phalanxs remaining. Battle score for attacker is 27
Casualties for Egypt: 1 archer and 1 chariot
Casualties for Seleucid: 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephantNon Combat Move - Egypt
1 warelephant moved from Alexandria to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 warelephant moved from Hermopolis to Memphis
2 archers and 2 phalanxs moved from Hermopolis to Memphis
2 chariots and 1 phalanx moved from Alexandria to Memphis
1 archer moved from Memphis to Pharan
1 phalanx moved from Siwa to Paraetonium
1 phalanx moved from Paliurus to Paraetonium
1 archer moved from Cyrene to PaliurusPlace Units - Egypt
1 archer and 2 chariots placed in Alexandria
1 quadrireme placed in SZ 56Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 34 PUs; end with 35 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 36 PUs -
And now it’s going to be quiet from me for a bit, don’t worry, I just don’t get to do 6 turns after another most of the time, I won’t forget them :)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
2 archers and 2 horsearchers moved from Cyropolis to Ctesiphon
2 archers and 2 horsearchers moved from Ecbatana to Ctesiphon
1 leader and 3 warelephants moved from Persepolis to Ctesiphon
3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to CtesiphonPurchase Units - Parthia
Parthia buy 4 horsearchers; Remaining resources: 0 PUs;Combat - Parthia
Battle in Ctesiphon
Parthia attack with 7 archers, 4 cataphracts, 6 horsearchers, 1 leader and 6 warelephants
AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Ctesiphon from AI_Neutral with 7 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is -24
Casualties for Parthia: 4 horsearchers
Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutralsNon Combat Move - Parthia
2 archers moved from Persepolis to Susa
1 catapult moved from East to SZ 84
1 catapult and 1 trireme moved from SZ 84 to SZ 86
1 catapult moved from SZ 86 to Cyropolis
1 flagship moved from SZ 86 to SZ 84Place Units - Parthia
4 horsearchers placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 33 PUs; end with 33 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 33 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
5 cataphracts moved from Albana to Trapezus
1 leader moved from Armavira to Trapezus
2 horsearchers and 2 skirmishers moved from Satala to Trapezus
2 skirmishers moved from Phasis to Trapezus
2 skirmishers and 2 spearmen moved from Phasis to TrapezusPurchase Units - Armenia
Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 2 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 2 spearmen remaining. Battle score for attacker is -12
Casualties for Armenia: 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Armenia
1 catapult and 5 spearmen moved from Albana to Armavira
2 skirmishers and 4 spearmen moved from Armavira to PhasisPlace Units - Armenia
1 catapult and 3 skirmishers placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 legionaire moved from Apollonia to DodonaPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 legionaires, 2 skirmishers and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Dodona
RomanRepublic attack with 1 legionaire
Macedonia defend with 1 skirmisher
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Capua to Croton
1 bireme and 1 trireme moved from SZ 46 to SZ 44
1 legionaire moved from Capua to SZ 34
1 bireme and 1 legionaire moved from SZ 34 to SZ 33
1 legionaire moved from SZ 33 to Lilybaeum
2 legionaires moved from Capua to SZ 34
2 ballistas and 1 skirmisher moved from Roma to SZ 28
2 ballistas, 1 quinquereme and 1 skirmisher moved from SZ 28 to SZ 34
1 legionaire and 1 quadrireme moved from SZ 34 to SZ 28
1 skirmisher moved from Roma to SZ 28
1 legionaire, 1 quadrireme and 1 skirmisher moved from SZ 28 to SZ 34
2 ballistas, 2 legionaires and 2 skirmishers moved from SZ 34 to Lilybaeum
1 skirmisher moved from Roma to Capua
1 ballista, 2 cataphracts and 6 legionaires moved from Genua to Massilia
5 legionaires moved from Arretium to Massilia
1 legionaire moved from Roma to Genua
1 cataphract and 1 legionaire moved from Tarraco to ValentiaPlace Units - RomanRepublic
1 bireme and 1 suprareme placed in SZ 28
1 legionaire and 1 skirmisher placed in Roma
1 legionaire and 1 skirmisher placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 61 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 58 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 59 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 62 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 21
1 bireme and 1 hoplite moved from SZ 21 to SZ 24
1 hoplite moved from SZ 24 to CaralisPurchase Units - GreekCityStates
GreekCityStates buy 3 archers, 1 hoplite and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Caralis
GreekCityStates attack with 1 hoplite
Carthage defend with 1 hoplite
Carthage win with 1 hoplite remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates
1 hoplite moved from Corinth to Athens
3 cavalrys moved from Sparta to Corinth
1 quadrireme moved from SZ 69 to SZ 68
2 hoplites moved from Rhodos to SZ 68
2 hoplites and 1 quadrireme moved from SZ 68 to SZ 67
2 hoplites moved from SZ 67 to CorinthPlace Units - GreekCityStates
1 archer, 1 hoplite and 1 skirmisher placed in Apollonia
2 archers and 4 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 39 PUs; end with 39 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 34 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 40 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 unit repaired.
1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen moved from Nicaea to ByzantiumPurchase Units - Pergamon
Pergamon buy 2 cavalrys and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
Macedonia defend with 1 skirmisher
Pergamon win, taking Byzantium from Macedonia with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - Pergamon
1 skirmisher moved from Sardis to NicaeaPlace Units - Pergamon
2 cavalrys and 3 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
1 leader moved from Cirta to Igilgili
2 biremes and 2 hoplites moved from SZ 16 to SZ 30
2 hoplites moved from SZ 30 to Igilgili
1 cavalry moved from Cirta to Igilgili
1 cavalry moved from Cirta to Igilgili
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 36 to SZ 33
2 triremes moved from SZ 31 to SZ 33Purchase Units - Carthage
Carthage buy 2 biremes and 1 suprareme; Remaining resources: 2 techTokens; 2 PUs;Combat - Carthage
Battle in SZ 33
Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
RomanRepublic defend with 1 bireme
Carthage win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 bireme
Battle in Igilgili
Carthage attack with 2 cavalrys, 2 hoplites and 1 leader
AI_Neutral defend with 2 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 2 cavalrys, 2 hoplites and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutralsNon Combat Move - Carthage
5 cavalrys moved from Cirta to Carthago
1 warelephant moved from Hippo Regius to Carthago
6 warelephants moved from Cirta to Zama
1 suprareme moved from SZ 36 to SZ 33Place Units - Carthage
2 biremes and 1 suprareme placed in SZ 32Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 46 PUs; end with 48 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 43 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 42 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 45 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 48 PUsProduction/PUs Summary :
RomanRepublic : 61 / 62
GreekCityStates : 39 / 40
Pergamon : 33 / 30
Carthage : 46 / 48
Macedonia : 32 / 38
Bosporus : 24 / 40
Pontus : 13 / 12
Seleucid : 68 / 74
Egypt : 34 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 163 / 165Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.486
Median : 3.000
Variance : 1.972
Standard Deviation : 1.404
Total rolls : 37Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17RomanRepublic Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1AI_Neutral Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
2 cavalrys, 5 phalanxs, 6 skirmishers and 3 warriors moved from Pella to Apollonia
1 cavalry moved from Thessalonica to Apollonia
1 skirmisher moved from Delphi to Athens
2 warriors moved from Larissa to Athens
1 skirmisher moved from Thessalonica to Dodona
2 skirmishers moved from Thessalonica to Dodona
1 catapult, 1 leader and 3 phalanxs moved from Larissa to AthensPurchase Units - Macedonia
Macedonia buy 3 catapults and 4 skirmishers; Remaining resources: 1 techTokens; 1 PUs;Combat - Macedonia
Battle in Athens
Macedonia attack with 1 catapult, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors
GreekCityStates defend with 1 hoplite
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Athens from GreekCityStates with 1 catapult, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 hoplite
Battle in Dodona
Macedonia attack with 3 skirmishers
RomanRepublic defend with 1 legionaire
Macedonia win, taking Dodona from RomanRepublic with 3 skirmishers remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Battle in Apollonia
Macedonia attack with 3 cavalrys, 5 phalanxs, 6 skirmishers and 3 warriors
RomanRepublic defend with 1 skirmisher; GreekCityStates defend with 1 archer, 1 city, 6 hoplites, 3 skirmishers and 1 wall
Macedonia win, taking Apollonia from GreekCityStates with 2 cavalrys, 4 phalanxs and 3 warriors remaining. Battle score for attacker is 47
Casualties for RomanRepublic: 1 skirmisher
Casualties for Macedonia: 1 cavalry, 1 phalanx and 6 skirmishers
Casualties for GreekCityStates: 1 archer, 6 hoplites, 3 skirmishers and 1 wallNon Combat Move - Macedonia
6 cavalrys moved from Larissa to ThessalonicaPlace Units - Macedonia
3 catapults and 4 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover quadriremesActivate Technology - Macedonia
Macedonia activating quadriremesTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 46 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 43 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 43 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 46 PUsProduction/PUs Summary :
RomanRepublic : 57 / 62
GreekCityStates : 30 / 40
Pergamon : 33 / 30
Carthage : 46 / 48
Macedonia : 45 / 46
Bosporus : 24 / 40
Pontus : 13 / 12
Seleucid : 68 / 74
Egypt : 34 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 163 / 165Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.392
Median : 4.000
Variance : 2.298
Standard Deviation : 1.516
Total rolls : 125Null / Other
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18RomanRepublic Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Macedonia Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42GreekCityStates Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19AI_Neutral Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
3 hoplites moved from Theodesia to SZ 80
1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 77
2 cavalrys moved from Theodesia to Azara
1 horsearcher moved from Tanais to MajarPurchase Units - Bosporus
Bosporus buy 1 city; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Majar
Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 9 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 8 horsearchers and 1 leader remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 horsearcher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Bosporus
2 horsearchers moved from Tanais to Majar
3 hoplites moved from SZ 77 to SinopePlace Units - Bosporus
1 city placed in AzaraResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 26 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
city in Azara creates 3 PUs; Bosporus end with 27 PUsProduction/PUs Summary :
RomanRepublic : 57 / 62
GreekCityStates : 30 / 40
Pergamon : 33 / 30
Carthage : 46 / 48
Macedonia : 45 / 46
Bosporus : 26 / 27
Pontus : 13 / 12
Seleucid : 68 / 74
Egypt : 34 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 161 / 165Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 18 times
3 was rolled 24 times
4 was rolled 29 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 3.368
Median : 3.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 144Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.214
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18RomanRepublic Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Bosporus Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.214
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Macedonia Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42GreekCityStates Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
4 chariots moved from Tavium to Sinope
2 chariots, 1 leader and 2 skirmishers moved from Tavium to Pessinus
1 skirmisher moved from Heraclea Pontica to Nicaea
1 phalanx moved from Heraclea Pontica to Nicaea
1 catapult, 6 hoplites, 5 phalanxs and 9 skirmishers moved from Heraclea Pontica to Pessinus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 79Purchase Units - Pontus
Pontus buy 1 catapult and 1 skirmisher; Remaining resources: 1 techTokens; 1 PUs;Combat - Pontus
Battle in Nicaea
Pontus attack with 1 phalanx and 1 skirmisher
Pergamon defend with 1 skirmisher
Pontus win, taking Nicaea from Pergamon with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Pessinus
Pontus attack with 1 catapult, 2 chariots, 6 hoplites, 1 leader, 5 phalanxs and 11 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Pessinus from AI_Neutral with 1 catapult, 2 chariots, 6 hoplites, 1 leader, 5 phalanxs and 11 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Pontus
Place Units - Pontus
1 catapult and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 21 PUs; end with 22 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 18 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 16 PUs
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 18 PUsProduction/PUs Summary :
RomanRepublic : 57 / 62
GreekCityStates : 30 / 40
Pergamon : 28 / 30
Carthage : 46 / 48
Macedonia : 45 / 46
Bosporus : 26 / 27
Pontus : 21 / 18
Seleucid : 68 / 74
Egypt : 34 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 158 / 165Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 29 times
3 was rolled 28 times
4 was rolled 35 times
5 was rolled 28 times
6 was rolled 34 times
Average roll : 3.524
Median : 4.000
Variance : 0.274
Standard Deviation : 0.524
Total rolls : 187Null / Other
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Pontus Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33Pergamon Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3RomanRepublic Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Bosporus Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.214
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Macedonia Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42GreekCityStates Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19AI_Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
2 hoplites and 1 phalanx moved from Hatra to Seleucia
1 hoplite moved from Hatra to Ninive
2 cataphracts, 1 hoplite and 1 phalanx moved from Petra to Jerusalem
6 cataphracts, 4 hoplites, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
2 cataphracts and 2 phalanxs moved from Sidon to Jerusalem
2 cataphracts and 3 warelephants moved from Antioch to Jerusalem
1 cataphract moved from Palmyra to JerusalemPurchase Units - Seleucid
Seleucid buy 4 cataphracts, 3 catapults and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 13 cataphracts, 5 hoplites, 4 phalanxs and 4 warelephants
Egypt defend with 2 archers, 1 leader and 2 phalanxs
Seleucid win, taking Jerusalem from Egypt with 13 cataphracts, 1 hoplite, 4 phalanxs and 4 warelephants remaining. Battle score for attacker is 6
Casualties for Egypt: 2 archers, 1 leader and 2 phalanxs
Casualties for Seleucid: 4 hoplitesNon Combat Move - Seleucid
1 hoplite and 1 phalanx moved from Salamis to SZ 60
1 hoplite and 1 phalanx moved from SZ 60 to SidonPlace Units - Seleucid
3 catapults placed in Seleucia
4 cataphracts and 2 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 74 PUs; end with 75 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 72 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 70 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 69 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 72 PUsProduction/PUs Summary :
RomanRepublic : 57 / 62
GreekCityStates : 30 / 40
Pergamon : 28 / 30
Carthage : 46 / 48
Macedonia : 45 / 46
Bosporus : 26 / 27
Pontus : 21 / 18
Seleucid : 74 / 72
Egypt : 28 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 158 / 165Dice Statistics:
Total
1 was rolled 38 times
2 was rolled 40 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 27 times
6 was rolled 35 times
Average roll : 3.372
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 215Null / Other
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Pontus Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33Pergamon Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3RomanRepublic Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Bosporus Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.214
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Egypt Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Macedonia Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42Seleucid Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28GreekCityStates Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19AI_Neutral Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 3 archers and 2 chariots; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Egypt
1 archer, 2 chariots and 1 warelephant moved from Alexandria to Memphis
2 phalanxs moved from Paraetonium to Alexandria
1 archer moved from Paliurus to Paraetonium
1 quadrireme moved from SZ 56 to SZ 55
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 57
1 archer moved from Pharan to Memphis
1 chariot moved from Memphis to PharanPlace Units - Egypt
3 archers and 2 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 25 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 unit repaired.
1 archer and 1 cataphract moved from Ctesiphon to NinivePurchase Units - Parthia
Parthia buy 3 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Ninive
Parthia attack with 1 archer and 1 cataphract
Seleucid defend with 1 hoplite
Parthia win, taking Ninive from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Parthia
1 trireme moved from SZ 86 to SZ 84
1 catapult moved from Cyropolis to Ctesiphon
2 archers moved from Susa to Ctesiphon
4 horsearchers moved from Persepolis to CtesiphonPlace Units - Parthia
3 cataphracts and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 37 PUs; end with 37 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 34 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 35 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 38 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.Purchase Units - Armenia
Armenia buy 1 catapult and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Non Combat Move - Armenia
2 skirmishers and 6 spearmen moved from Phasis to Armavira
2 skirmishers and 2 spearmen moved from Trapezus to Phasis
8 cataphracts, 5 horsearchers and 1 leader moved from Trapezus to ArmaviraPlace Units - Armenia
1 skirmisher placed in Albana
1 catapult and 3 skirmishers placed in Armavira
Turning on Edit Mode
EDIT: Removing units owned by Armenia from Armavira: 3 skirmishers and 3 spearmen
EDIT: Adding units owned by Armenia to Albana: 3 skirmishers and 3 spearmen
EDIT: Turning off Edit ModeResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover navalAcademyActivate Technology - Armenia
Armenia activating navalAcademyTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 2 cataphracts and 2 legionaires moved from Massilia to Narbo
1 skirmisher moved from Croton to SZ 44
1 bireme and 1 skirmisher moved from SZ 44 to SZ 45
1 skirmisher moved from SZ 45 to DelphiPurchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 quinquereme and 1 trireme; Remaining resources: 2 techTokens; 2 PUs;Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 1 ballista, 2 cataphracts and 2 legionaires
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic win, taking Narbo from AI_Neutral with 2 cataphracts and 2 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 ballista
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Battle in DelphiNon Combat Move - RomanRepublic
1 flagship, 1 quadrireme, 2 quinqueremes and 1 trireme moved from SZ 34 to SZ 28
1 skirmisher moved from Capua to Tarentum
1 legionaire moved from Croton to Tarentum
1 skirmisher moved from Roma to Capua
1 trireme moved from SZ 44 to SZ 35
1 legionaire moved from Genua to Massilia
9 legionaires moved from Massilia to Barcino
1 skirmisher moved from Valentia to Tarraco
1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to CapuaPlace Units - RomanRepublic
2 biremes, 1 quinquereme and 1 trireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 60 PUs; end with 62 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 57 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 60 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 63 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 skirmisher moved from Sparta to SZ 67
1 quadrireme and 1 skirmisher moved from SZ 67 to SZ 69
1 skirmisher moved from SZ 69 to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 4 cavalrys and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in LarissaNon Combat Move - GreekCityStates
1 quadrireme and 1 trireme moved from SZ 69 to SZ 67
2 archers and 3 skirmishers moved from Sparta to Corinth
2 skirmishers moved from Syracuse to Lilybaeum
1 trireme moved from SZ 34 to SZ 28
1 bireme moved from SZ 24 to SZ 28Place Units - GreekCityStates
1 archer, 4 cavalrys and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 39 PUs; end with 39 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 35 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 38 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 cavalry moved from Byzantium to Odessus
Pergamon take Odessus from Macedonia
1 cavalry moved from Odessus to Philippopolis
Pergamon take Philippopolis from Macedonia
1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen moved from Byzantium to Nicaea
4 cavalrys, 2 phalanxs, 6 skirmishers and 2 spearmen moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 phalanx and 4 spearmen; Remaining resources: 1 techTokens; 1 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 5 cavalrys, 1 leader, 6 phalanxs, 15 skirmishers and 8 spearmen
Pontus defend with 1 phalanx and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 1 catapult, 5 cavalrys, 1 leader, 6 phalanxs, 15 skirmishers and 8 spearmen remaining. Battle score for attacker is 13
Casualties for Pontus: 1 phalanx and 1 skirmisherNon Combat Move - Pergamon
Place Units - Pergamon
1 phalanx and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 42 PUs; end with 43 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 41 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 40 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 39 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 37 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 40 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
Purchase Units - Carthage
Carthage buy 1 bireme and 1 suprareme; Remaining resources: 2 techTokens; 9 PUs;Non Combat Move - Carthage
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes moved from SZ 33 to SZ 32
1 warelephant moved from Carthago to SZ 32
1 catapult moved from Carthago to SZ 32
8 hoplites moved from Carthago to SZ 32
4 cavalrys moved from Carthago to SZ 32
3 biremes, 1 catapult, 4 cavalrys, 1 flagship, 8 hoplites, 1 quadrireme, 1 quinquereme, 2 supraremes, 5 triremes and 1 warelephant moved from SZ 32 to SZ 26
1 catapult, 4 cavalrys, 8 hoplites and 1 warelephant moved from SZ 26 to Caralis
6 warelephants moved from Zama to Carthago
2 cavalrys moved from Igilgili to Carthago
1 hoplite and 1 leader moved from Igilgili to SZ 30
2 biremes, 1 hoplite and 1 leader moved from SZ 30 to SZ 32
1 hoplite and 1 leader moved from SZ 32 to Caralis
1 hoplite moved from Igilgili to Hippo RegiusPlace Units - Carthage
1 bireme and 1 suprareme placed in SZ 32Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 43 PUs; end with 52 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 45 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 47 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 50 PUsProduction/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 39 / 38
Pergamon : 42 / 40
Carthage : 43 / 50
Macedonia : 25 / 46
Bosporus : 26 / 27
Pontus : 16 / 18
Seleucid : 70 / 72
Egypt : 28 / 28
Parthia : 37 / 38
Armenia : 24 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 skirmisher moved from Thessalonica to SZ 70
1 skirmisher moved from SZ 70 to Byzantium
1 skirmisher moved from Thessalonica to Byzantium
1 cavalry moved from Thessalonica to Odessus
Macedonia take Odessus from Pergamon
1 cavalry moved from Odessus to Philippopolis
1 skirmisher moved from Thessalonica to Philippopolis
3 skirmishers moved from Dodona to Delphi
2 cavalrys moved from Apollonia to Larissa
1 catapult, 1 leader, 3 phalanxs and 2 warriors moved from Athens to Larissa
3 catapults, 5 cavalrys, 3 phalanxs and 4 skirmishers moved from Thessalonica to Larissa
1 skirmisher moved from Thessalonica to Pella
1 skirmisher moved from Thessalonica to LarissaPurchase Units - Macedonia
Trigger MACquadriremes: buyQuadrireme removed from MacedoniaProduction
Trigger MACquadriremes: buyQuadriremeX added to MacedoniaProduction
Trigger MACquadriremesWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 catapult, 1 phalanx, 6 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 4 catapults, 7 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 2 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Larissa from GreekCityStates with 4 catapults, 7 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 2 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Byzantium
Macedonia attack with 2 skirmishers
Pergamon defend with 1 skirmisher
Macedonia win, taking Byzantium from Pergamon with 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in Philippopolis
Macedonia attack with 1 cavalry and 1 skirmisher
Pergamon defend with 1 cavalry
Macedonia win, taking Philippopolis from Pergamon with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for Pergamon: 1 cavalry
Battle in Delphi
Macedonia attack with 3 skirmishers
RomanRepublic defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 3 skirmishers remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisherNon Combat Move - Macedonia
4 phalanxs and 3 warriors moved from Apollonia to DodonaPlace Units - Macedonia
2 skirmishers and 1 wall placed in Apollonia
1 catapult, 1 phalanx, 4 skirmishers and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 49 PUs; end with 49 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 46 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 49 PUsProduction/PUs Summary :
RomanRepublic : 60 / 63
GreekCityStates : 30 / 38
Pergamon : 27 / 40
Carthage : 43 / 50
Macedonia : 49 / 49
Bosporus : 26 / 27
Pontus : 16 / 18
Seleucid : 70 / 72
Egypt : 28 / 28
Parthia : 37 / 38
Armenia : 24 / 24
AI_Barbarians : 17 / 29
AI_Neutral : 155 / 323Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 14 times
Average roll : 3.000
Median : 3.000
Variance : 2.878
Standard Deviation : 1.697
Total rolls : 75Null / Other
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35Pergamon Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Macedonia Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
Average roll : 3.000
Median : 3.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35GreekCityStates Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2





