16L G40b2 majikforce vs pete (allies)

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 artilleries and 5 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Smolensk
                1 infantry moved from Belarus to Smolensk
                2 bombers moved from Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Smolensk
                1 bomber moved from Ukraine to Russia
                1 armour moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                2 tactical_bombers moved from Ukraine to 99 Sea Zone
                3 fighters moved from Southern Italy to 99 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in 99 Sea Zone
                    Germans attack with 3 fighters and 2 tactical_bombers
                    British defend with 2 cruisers and 1 transport
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 fighter
                    Casualties for British: 2 cruisers and 1 transport
                Battle in Rostov
                    Germans attack with 1 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 aaGun and 2 infantry
                    Germans win, taking Rostov from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 5 artilleries and 6 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Ukraine
                10 mech_infantrys moved from Bessarabia to Ukraine
                1 fighter moved from Russia to Ukraine
                1 tactical_bomber moved from Smolensk to Ukraine
                2 bombers moved from Russia to Ukraine
                2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Ukraine
                4 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer and 3 transports moved from 115 Sea Zone to 112 Sea Zone
                1 bomber moved from Western Germany to Ukraine

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                3 armour placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,1,2,3
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_38172_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 11x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Volgograd to Rostov
                1 artillery moved from Tambov to Rostov
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Bryansk to Smolensk
                1 artillery and 1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Russia to Rostov
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 4 artilleries, 1 fighter and 7 infantry
                    Germans defend with 1 armour, 2 artilleries and 2 infantry
                    Russians win, taking Rostov from Germans with 4 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov
                1 fighter moved from Rostov to Bryansk
                1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs

    triplea_38172_Rus9.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 5 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from Yunnan to India
                2 bombers and 2 tactical_bombers moved from Yunnan to India
                2 fighters moved from Malaya to India
                1 fighter moved from Malaya to India
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                4 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 infantry moved from Chahar to Hopei
                1 artillery moved from Kweichow to Hopei
                1 fighter moved from Anhwe to Hopei

    Combat - Japanese
                Battle in Alaska
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 1 submarine
                    Americans defend with 1 submarine
                    Japanese win, taking Alaska from Americans, taking 42 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in India
                    Japanese attack with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese destroys 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 battleship, 1 cruiser, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from Hopei to Chahar
                1 mech_infantry moved from French Indo China to Hunan
                1 infantry moved from Hunan to Kweichow
                2 mech_infantrys moved from French Indo China to Yunnan
                3 armour moved from Malaya to Yunnan
                2 bombers moved from India to Yunnan
                2 fighters moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                1 submarine moved from 75 Sea Zone to 39 Sea Zone
                4 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                4 infantry and 1 marine moved from Japan to 6 Sea Zone
                1 battleship, 2 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 5 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                2 infantry and 1 marine placed in Malaya
                3 mech_infantrys placed in French Indo China
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_38172_Jap9.tsvg

  • '22 '16

    Well these India battles are almost comical now.  :?  I should’ve secured it by now but for dice.  Really hampering Japans game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                3 bombers moved from Hawaiian Islands to 17 Sea Zone
                3 fighters moved from Caroline Islands to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                3 fighters moved from Philippines to 42 Sea Zone
                2 fighters moved from Philippines to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 35 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 17 Sea Zone
                    Americans attack with 3 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from Hawaiian Islands to Western United States
                2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to 26 Sea Zone
                3 bombers moved from 17 Sea Zone to Caroline Islands
                2 infantry moved from Caroline Islands to 33 Sea Zone
                7 carriers, 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from 34 Sea Zone to 35 Sea Zone
                4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                4 fighters moved from 22 Sea Zone to 35 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                2 mech_infantrys moved from Tobruk to Egypt
                1 infantry moved from Algeria to Morocco

    Place Units - Americans
                1 artillery and 2 infantry placed in Western United States
                2 artilleries, 3 fighters and 4 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_38172_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                1 fighter moved from Kansu to Chahar

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 fighter
                    retreated to Chahar
                    Japanese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan
                2 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    triplea_38172_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 armour and 2 infantry moved from West India to India
                1 battleship moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from Cyprus to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                1 battleship, 2 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry and 1 marine moved from 96 Sea Zone to Malta
                2 fighters moved from 98 Sea Zone to Malta
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta

    Combat - British
                Battle in Malta
                    British attack with 1 artillery, 2 fighters, 3 infantry and 1 marine
                    Italians defend with 2 artilleries and 1 infantry
                    British win, taking Malta from Italians with 1 artillery, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 artilleries and 1 infantry
                Battle in India
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 armour moved from Trans-Jordan to Persia
                1 mech_infantry moved from Egypt to Iraq
                1 carrier and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                2 fighters moved from Malta to 96 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 destroyer and 1 submarine moved from 71 Sea Zone to 76 Sea Zone
                1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry and 1 marine moved from United Kingdom to 109 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
                3 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs

    triplea_38172_UK_9.tsvg


  • yeah i feels yeah on the japan rolls :oops:

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
                1 mech_infantry moved from Yugoslavia to Bessarabia

    Place Units - Italians
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6,1,3
                Italians collect 3 PUs (9 lost to blockades); end with 4 PUs total

    triplea_38172_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 33 Sea Zone
                1 aaGun and 2 infantry moved from Queensland to New South Wales
                1 aaGun moved from Northern Territory to South Australia

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_38172_ANZ9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    triplea_38172_Fre9.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 artilleries and 5 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Eastern Poland to Belarus
                1 infantry and 1 mech_infantry moved from Belarus to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 infantry moved from Novgorod to Belarus
                4 infantry moved from Ukraine to Rostov
                4 artilleries moved from Ukraine to Rostov
                3 fighters and 3 tactical_bombers moved from Ukraine to Rostov
                3 bombers moved from Ukraine to Rostov
                1 infantry moved from Western Germany to 112 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                1 submarine moved from 112 Sea Zone to 111 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 transports moved from 112 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in Scotland
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Scotland from British, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 4 artilleries, 3 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 4 artilleries and 5 infantry
                    Germans win, taking Rostov from Russians with 3 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns, 4 artilleries and 5 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Rostov to Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                3 bombers moved from Rostov to Ukraine
                2 fighters moved from Rostov to Ukraine
                1 bomber moved from Smolensk to Ukraine
                3 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 armour placed in Ukraine
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Novgorod
                2 artilleries and 2 infantry placed in Western Germany
                Germans undo move 3.
                1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,2,1,5
                Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_38172_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 armour moved from Bryansk to Vologda
                8 infantry moved from Russia to Vologda
                8 mech_infantrys moved from Bryansk to Vologda
                2 artilleries and 4 infantry moved from Bryansk to Rostov
                2 fighters and 1 tactical_bomber moved from Bryansk to Rostov

    Combat - Russians
                Battle in Vologda
                    Russians attack with 8 armour, 8 infantry and 8 mech_infantrys
                    Germans defend with 5 artilleries, 5 infantry and 1 mech_infantry
                    Russians win, taking Vologda from Germans with 8 armour, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 33
                    Casualties for Germans: 5 artilleries, 5 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries
                    Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 aaGun, 1 artillery and 65 infantry moved from Bryansk to Russia
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                3 infantry moved from Bryansk to Russia

    Place Units - Russians
                1 infantry placed in Volgograd
                2 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_38172_Rus10.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Alaska to 2 Sea Zone
                1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Soviet Far East
                1 marine moved from 5 Sea Zone to Siberia
                2 infantry moved from 5 Sea Zone to Amur
                3 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Chahar to Anhwe
                1 artillery moved from Hopei to Chahar
                1 infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Hunan to Kweichow
                2 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Hunan
                3 armour and 2 mech_infantrys moved from Yunnan to India
                2 bombers moved from Yunnan to West India
                1 tactical_bomber moved from Yunnan to West India
                1 fighter moved from Yunnan to West India
                1 fighter moved from Yunnan to West India
                1 fighter moved from 37 Sea Zone to India
                2 infantry and 1 marine moved from Malaya to 37 Sea Zone
                1 battleship, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                2 infantry and 1 marine moved from 79 Sea Zone to West India
                1 fighter moved from 37 Sea Zone to India

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Siberia
                Battle in Amur
                Battle in West India
                    Japanese attack with 2 bombers, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Amur from Russians, taking West India from UK_Pacific with 2 bombers, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Battle in India
                    Japanese attack with 3 armour, 2 fighters and 2 mech_infantrys
                    British defend with 1 armour and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese destroys 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour and 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 5 Sea Zone to 16 Sea Zone
                2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan
                2 carriers moved from 37 Sea Zone to 79 Sea Zone
                2 fighters and 1 tactical_bomber moved from West India to 79 Sea Zone
                2 fighters moved from India to Burma
                2 fighters moved from 37 Sea Zone to Yunnan
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                2 bombers moved from West India to Yunnan
                1 fighter moved from Anhwe to Yunnan
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Manchuria
                4 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
                EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_38172_Jap10.tsvg

  • '22 '16

    Finally cracked India!  Phew!  For now…. :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                      Americans take 43 Sea Zone from Japanese
                4 fighters moved from 35 Sea Zone to 37 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                2 bombers moved from Hawaiian Islands to 21 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                3 bombers moved from Caroline Islands to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                4 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from Western United States to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 21 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 3 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 transport
                    Japanese defend with 1 submarine
                    Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Alaska
                Battle in Malaya

    Non Combat Move - Americans
                4 fighters moved from 37 Sea Zone to 35 Sea Zone
                2 bombers moved from 21 Sea Zone to Philippines
                4 fighters moved from 36 Sea Zone to 35 Sea Zone
                3 bombers moved from 19 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
                2 carriers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 104 Sea Zone to Gibraltar
                3 fighters moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 1 bomber and 3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    triplea_38172_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Suiyuyan to Hopei
                5 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 5 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    triplea_38172_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 infantry and 1 marine moved from 109 Sea Zone to Scotland
                3 fighters moved from Gibraltar to Scotland
                1 infantry and 1 marine moved from Malta to 96 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry and 1 marine moved from 95 Sea Zone to Sardinia
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
                1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
                1 transport moved from 79 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in Scotland
                    British attack with 3 fighters, 1 infantry and 1 marine
                    Germans defend with 1 airfield and 1 infantry
                    British win, taking Scotland from Germans with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sardinia
                Battle in Sicily

    Non Combat Move - British
                1 carrier moved from 92 Sea Zone to 109 Sea Zone
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                2 fighters moved from Scotland to 109 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                2 infantry and 1 mech_infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                2 armour and 1 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                1 transport placed in 109 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

    triplea_38172_UK_10.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                1 armour moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Rostov
                2 mech_infantrys moved from Ukraine to Rostov
                1 bomber and 2 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys
                    Russians defend with 1 aaGun, 2 artilleries and 4 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -15
                    Casualties for Russians: 1 aaGun, 2 artilleries and 4 infantry
                    Casualties for Italians: 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5,3,3,6,3
                Italians collect 3 PUs (10 lost to blockades); end with 4 PUs total

    triplea_38172_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State

    Combat - ANZAC
                Battle in Shan State

    Non Combat Move - ANZAC
                3 fighters moved from Philippines to Caroline Islands
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from New South Wales to Queensland
                1 transport moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_38172_ANZ10.tsvg

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