Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 4 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
4 fighters moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from United Kingdom to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
5 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 bombers moved from Hawaiian Islands to Japan
4 fighters moved from 6 Sea Zone to Japan
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer, 3 fighters, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Americans: 4 fighters
Battle in Denmark
Americans attack with 2 bombers and 1 mech_infantry
Germans defend with 2 mech_infantrys
Americans win, taking Denmark from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Japanese launches 2 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Japan to Korea
2 bombers moved from Japan to Korea
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Denmark to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to United Kingdom
4 transports moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
Place Units - Americans
1 aaGun, 1 airfield and 2 bombers placed in Korea
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 armour
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 fighters and 1 tactical_bomber moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Archangel
Russians take Archangel from Germans
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Shan State
1 fighter moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Scramble sz 113?
Good Evening ktylu,
you may have to repost your file. It gives me an error so i can’t Play the map.
Thank you!
**Notice!
I will be on vacation for one week and not be able to do my turns.
Will be back on Sep. 04th.
Thank you.**
@aequitas:
Scramble sz 113?
@aequitas:
Good Evening ktylu,
you may have to repost your file. It gives me an error so i can’t Play the map.
Thank you!**Notice!
I will be on vacation for one week and not be able to do my turns.
Will be back on Sep. 04th.Thank you.**
@aequitas:
Scramble sz 113?
Vacation, have fun!
Btw, the last file i was able to open with out error is the american one at combat phase. You may have to do the allies turn over, this happened to a lot of people this week on the forums. No idea why, but i think the Kami phase when we post requesting if we want them or not is borking the game files. As you will see, if you go back to that one it will load. Simplest fix would be to just start with the US again, you know my scramble orders, and kami choices. That should resolve the issue.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 factory_minor, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 fighters and 1 tactical_bomber moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Archangel
Russians take Archangel from Germans
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Shan State
1 fighter moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Shan State
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 113 Sea Zone
British attack with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Germans defend with 2 fighters, 1 submarine and 1 transport
British roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 113 Sea Zone
British roll dice for 2 submarines in 113 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Germans lost in 113 Sea Zone
British roll dice for 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 fighter in 113 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Germans lost in 113 Sea Zone
British win with 1 destroyer, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters, 1 submarine and 1 transport
Casualties for British: 1 carrier
Battle in Germany
British attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_major and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Germany, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Germany, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Germany
British captures 48PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the British lost in Kweichow
British roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits
1 artillery owned by the British lost in Kweichow
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Samara
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Samara
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 armour moved from Bryansk to Russia
2 fighters moved from 113 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from West India to Burma
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Kwangsi to Yunnan
Place Units - British
1 factory_minor placed in Greece
3 infantry placed in Egypt
2 mech_infantrys placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
British collect 50 PUs; end with 98 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 103 PUs
Place Units - UK_Pacific
1 armour and 1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 1 bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Western Germany to Germany
2 fighters moved from Southern Italy to Germany
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Yugoslavia to Albania
1 armour moved from Slovakia Hungary to Albania
Combat - Italians
Battle in Germany
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 artilleries, 1 factory_minor and 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Albania
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Albania from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Germany to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
Test summary from TripleA, engine version: 1.9, time: 17:06:55
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
3 submarines moved from 43 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour
1 bomber owned by the ANZAC retreated
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 35 Sea Zone to 38 Sea Zone
1 bomber moved from Borneo to Philippines
1 fighter moved from Philippines to Yunnan
1 armour moved from New South Wales to Queensland
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Burma to Yunnan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - ANZAC
1 bomber and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from France to Germany
Germans take Germany from British
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from France to Denmark
1 infantry moved from Western Germany to Denmark
2 armour moved from Vologda to Archangel
1 armour moved from Vologda to Tambov
Germans take Tambov from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 tactical_bomber moved from Novgorod to Denmark
1 fighter moved from Novgorod to Denmark
1 mech_infantry moved from Novgorod to Archangel
3 armour moved from Finland to Novgorod
1 armour moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from France to Western Germany
3 armour and 3 mech_infantrys moved from Eastern Poland to Bulgaria
1 mech_infantry moved from Eastern Poland to Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
8 armour and 8 mech_infantrys moved from Vologda to Volgograd
Combat - Germans
Battle in Denmark
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans win, taking Denmark from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Volgograd
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 aaGun and 1 factory_minor
Germans win, taking Volgograd from Russians with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Archangel
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Bulgaria from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
1 tactical_bomber moved from Romania to Germany
1 tactical_bomber moved from Germany to Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 armour moved from Russia to Urals
Russians take Urals from Japanese
2 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 armour and 1 mech_infantry
1 artillery owned by the Russians retreated to Smolensk
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
11 artilleries and 11 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Sikang to Szechwan
1 artillery moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter and 2 tactical_bombers moved from French Indo China to 43 Sea Zone
1 armour moved from Amur to Siberia
2 infantry moved from Amur to Siberia
1 mech_infantry moved from Manchuria to Siberia
2 fighters moved from Sakha to Siberia
1 tactical_bomber moved from Shantung to French Indo China
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Siberia
Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese win, taking Siberia from Russians with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Siberia to Japan
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
Place Units - Japanese
3 artilleries placed in French Indo China
1 armour and 2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3,6,2,6,1,6,3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,6,1,3,1,6,2,5,6,4,3,1,5,6,5,5
Japanese collect 32 PUs (14 lost to blockades); end with 32 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
4 bombers moved from Korea to Japan
3 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Korea to Japan
Scramble in sz 112?
Intercept in Tokio?
No scramble in sz 112
Max scramble in Tokyo please
Max scramble and no interception in Tokio?
Right away.
@aequitas:
Max scramble and no interception in Tokio?
Right away.
To correct my self.
There is no scrambling in sz 6 available because My Navy is not attacking.
No scramble in sz 6.
No interception in Tokio.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
4 bombers moved from Korea to Japan
3 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Korea to Japan
Combat - Americans
Battle in Denmark
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Germany
Americans attack with 2 artilleries, 3 bombers and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
Americans win, taking Western Germany from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 artillery, 2 bombers and 2 infantry