@Daaras said in Adam vs Daaras (+13) 2024 PTV Playoffs:
@Adam514 I can redo the turn if you want.
No need, it’s not a big deal.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Tobruk to Egypt
Combat - Americans
Battle in Soviet Far East
Non Combat Move - Americans
Place Units - Americans
2 infantry placed in Western United States
3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Americans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter moved from Kwangsi to Burma
4 artilleries and 2 infantry moved from Kwangsi to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Shan State to Eastern Persia
1 fighter moved from Shan State to India
2 mech_infantrys moved from Shan State to India
4 artilleries and 4 infantry moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Kansu
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Eastern Persia
British attack with 2 armour, 1 bomber and 5 mech_infantrys
Germans defend with 1 armour; Japanese defend with 2 artilleries and 4 infantry
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -32
Casualties for British: 2 armour, 1 bomber and 5 mech_infantrys
Casualties for Japanese: 4 infantry
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,1,1,2,2,1,2,4,1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,6,3
British collect 21 PUs (16 lost to blockades); end with 21 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,3,6,6,1
UK_Pacific collect 5 PUs (6 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 2 aaGuns
EDIT: Adding units owned by British to Burma: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 15 PUs;
Italians buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
2 armour, 1 artillery and 4 infantry moved from Northwest Persia to Persia
Combat - Italians
Battle in Persia
Italians attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 factory_minor and 3 infantry
Italians win, taking Persia from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Northwest Persia
1 aaGun moved from Northwest Persia to Persia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - ANZAC
1 fighter moved from Shan State to India
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 2 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from Southern France to Normandy Bordeaux
5 armour moved from Yugoslavia to Western Germany
2 artilleries moved from Northern Italy to Western Germany
1 fighter moved from Gibraltar to Normandy Bordeaux
3 bombers moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Gibraltar to Western Germany
2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
3 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
4 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Urals to Timguska
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 infantry moved from Karelia to Finland
2 submarines moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Scotland
Battle in Iraq
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Scotland from British, taking Iraq from British with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,5,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
4 bombers moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
3 armour placed in Novgorod
3 transports placed in 113 Sea Zone
3 transports placed in 105 Sea Zone
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 3 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from Eastern Persia to West India
1 armour moved from Northwest Persia to Eastern Persia
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 75 Sea Zone
3 artilleries moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
12 infantry moved from Malaya to Shan State
2 artilleries moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
Americans defend with 3 destroyers, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking Hawaiian Islands from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Americans: 3 destroyers, 4 submarines and 1 transport
Non Combat Move - Japanese
1 fighter moved from Soviet Far East to Amur
1 tactical_bomber moved from Soviet Far East to Amur
Place Units - Japanese
3 armour placed in Malaya
3 infantry placed in Queensland
3 infantry placed in New South Wales
1 fighter placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,6,2,1,6,6,3,2,4,5,5,5,6,6,3,2,4,3,6,1,1,6,6,4,2,2,5,2
Japanese collect 53 PUs (2 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Egypt to Persia
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Combat - Americans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in New Zealand
Non Combat Move - Americans
1 bomber moved from Persia to Trans-Jordan
Place Units - Americans
1 battleship, 1 carrier, 2 fighters and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,6,3,2,6,2,6,5,5,1,6,2,6,2,5,1,4,3,4,5,1,1,5,6,6,1,6,5,6,4,4,1,2,2,4,1,1,2,4,3,3,1,1,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6
Americans collect 37 PUs (14 lost to blockades); end with 38 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 artilleries and 5 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor, 11x factory_major; Remaining resources: 4 PUs;
British buy 1 artillery; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Trans-Jordan to Egypt
1 fighter moved from India to 75 Sea Zone
4 artilleries and 4 infantry moved from Burma to India
2 mech_infantrys moved from India to West India
1 infantry moved from India to West India
Combat - British
British creates battle in territory 98 Sea Zone
Battle in 75 Sea Zone
British attack with 1 fighter
Japanese defend with 1 artillery, 1 infantry and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
Battle in West India
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries
British win, taking West India from Germans with 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - British
2 aaGuns moved from Burma to India
1 fighter moved from 75 Sea Zone to French Madagascar
Place Units - British
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,5,1,2,5,2,4,1,4,5,2,2,4,4,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3,6,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2
British collect 15 PUs (16 lost to blockades); end with 15 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,4,3,6
UK_Pacific collect 4 PUs (6 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
2 armour moved from Persia to West India
1 artillery and 3 infantry moved from Persia to Iraq
Combat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in West India
Italians attack with 2 armour
British defend with 2 mech_infantrys
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
5 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
Place Units - Italians
2 destroyers, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 93 PUs;
Germans buy 4 armour, 4 artilleries, 1 carrier, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Normandy Bordeaux to 105 Sea Zone
3 transports moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
3 armour, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 3 transports moved from 105 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
6 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
3 artilleries moved from Volgograd to Rostov
2 infantry moved from Rostov to Caucasus
3 armour moved from Iraq to Syria
Germans take Syria from French
3 armour moved from Syria to Trans-Jordan
2 artilleries moved from Northwest Persia to Iraq
4 infantry moved from Northwest Persia to Iraq
2 submarines moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Finland to Norway
Combat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 2 artilleries, 4 bombers, 4 fighters and 7 infantry
British defend with 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germans captures 15PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 40
Casualties for Germans: 1 fighter and 5 infantry
Casualties for British: 6 aaGuns, 1 artillery, 1 fighter and 7 infantry
Battle in Trans-Jordan
Germans attack with 3 armour
Americans defend with 1 bomber
Germans win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
4 bombers could not land in United Kingdom and were removed
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
Place Units - Germans
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
1 armour, 1 artillery and 3 infantry placed in Germany
3 armour placed in Iraq
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
Germans collect 76 PUs (2 lost to blockades); end with 91 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 artillery moved from Russia to Vologda
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 armour, 4 artilleries, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
3 armour moved from Malaya to Shan State
2 submarines moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
2 tactical_bombers moved from Malaya to Western Australia
1 armour moved from Queensland to Western Australia
1 artillery moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
7 fighters moved from 10 Sea Zone to Western United States
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 armour moved from Eastern Persia to West India
Combat - Japanese
Battle in West India
Japanese attack with 1 armour
British defend with 1 mech_infantry
UK_Pacific win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Western United States
Japanese attack with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 2 aaGuns, 1 artillery, 1 fighter and 3 infantry
Non Combat Move - Japanese
7 fighters moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
Place Units - Japanese
1 aaGun, 1 artillery and 1 infantry placed in Queensland
1 aaGun, 1 artillery and 1 infantry placed in New South Wales
1 armour, 2 artilleries and 4 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,6,5,3,1,1,2,5,2,2,2,3,5,1,4,5,6,2,5,6,4,2,4,6,4,6,3,4,4,2,6,3,6,5,2,3,1,4,4,3
Japanese collect 64 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
2 battleships, 5 carriers, 4 cruisers, 5 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
7 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
Combat - Americans
Battle in New South Wales
Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans win, taking New South Wales from Japanese, taking New Zealand from Americans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 fighters and 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 5 infantry
Non Combat Move - Americans
1 tactical_bomber moved from New South Wales to 62 Sea Zone
5 fighters moved from New South Wales to 62 Sea Zone
1 mech_infantry moved from Eastern United States to Central United States
1 artillery and 2 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 aaGun, 2 armour, 2 fighters, 4 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,1,6,1,5,4,3,5,2,4,2,1,1,6,2,3,6,4,5,5,6,1,1,2,2,5,2,1,2,1,2,1,4,4,6,6,6,1,2,1,3,2,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3,4,4
Americans collect 35 PUs (4 lost to blockades); end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 3 infantry moved from Yunnan to Burma
Place Units - Chinese
5 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs