I suppose I’m a TripleA defender, so here goes.
@Jennifer:
Sopmeone needs to fix TripleA then cause it requires the carrier to be in range to retrive the fighters before it lets you move them to the battle. Of course, TripleA is one A’ed up program to begin with. Maybe we should just scrap it with a good old fashioned bonfire?
I believe this carrier bug is being resolved. But honestly, who cares? It’s always been easy to fool tripleA in your combat move by 1) moving your carrier within range to retrieve fighters, 2) moving your fighters to combat, and 3) undoing the carrier move. Yeah, let’s scrap the best thing that’s happened to Axis and Allies online play, because there is a carrier glitch that is easy to work around. Man!
@losttribe04:
Hey,
I’m with Jen, A&A game play is so easy any one playing about a dozen times has most unit costs, movement, attack, defence stats memorized. Not to mention have a visual in their head of the scenario a noob is describing as well as have a typical “what will be left after a round of combat.” If a human can do all that in their head tripleA leaves a lot to be desired, I think!
It is true that these game mechanics are well known to most experienced players, and yet there are always multiple errors when playing online with pieces going missing on a map, or forgetting to non-com your planes, etc. etc. etc. TripleA resolves these issues. Without making the players have to worry about it.