@SuperbattleshipYamato said in Units, Mechanics, etc.:
I think what you wrote can be distilled down to 3 complaints:
There’s not much of a historical reason for this.
There’s not much of a game design reason for them.
I think this is where you’re fundamentally misreading me.
I care almost not at all about adding mechanics for historical reasons; if adding historical realism reduces balance, get rid of it.
I think that N.O.'s are a mechanic that imbalances the game – historical or not, is irrelevant. It’s the Occam’s razor approach, that I take. If something isn’t making the game better, find a way to get rid of it. Simplify.