@crockett36 Thanks! :)
16L G40b2 majikforce vs pete (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 infantry moved from Tunisia to Algeria
1 armour moved from Libya to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 bomber and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Algeria from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Romania to Ukraine
2 tactical_bombers moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 armour moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to FinlandCombat - Germans
Battle in Ukraine
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 artilleries and 7 infantry moved from Romania to Bessarabia
3 aaGuns, 13 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
5 armour and 1 mech_infantry moved from Romania to Eastern Poland
3 infantry moved from Albania to Bulgaria
1 infantry moved from Poland to Baltic States
2 armour moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Ukraine to Eastern PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 armour and 5 mech_infantrys placed in Germany
1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,6,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to UkraineCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Germans win with 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
3 aaGuns, 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Novgorod to Belarus
2 artilleries and 37 infantry moved from Bryansk to Belarus
3 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
5 infantry moved from Russia to Smolensk
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Russians
1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Shan State to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
4 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 cruiser and 1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangsi to 21 Sea Zone
1 fighter moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship
1 submarine owned by the Japanese Submerged
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 cruiser
ANZAC winBritish win with 1 battleship remaining with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 4 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 2 submarines; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Japanese: 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
2 bombers moved from 33 Sea Zone to Marianas
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to Marianas
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
3 fighters moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
2 infantry moved from 92 Sea Zone to AlgeriaCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour and 3 infantry
Italians defend with 1 armour and 1 infantry
Americans win, taking Algeria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Paulau Island
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 carriers, 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from 55 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 63 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Sikang to Kansu
3 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Eastern Persia to Burma
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 marine moved from Iraq to Syria
British take Syria from Neutral_AxisCombat - British
British creates battle in territory 80 Sea Zone
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 infantry moved from West India to India
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Persia to Eastern Persia
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone
1 tactical_bomber moved from Egypt to Eastern Persia
4 fighters moved from Egypt to Algeria
2 submarines moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Alexandria to EgyptPlace Units - British
1 destroyer and 2 submarines placed in 81 Sea Zone
1 submarine placed in 109 Sea Zone
1 artillery and 2 infantry placed in Persia
British undo move 2.
1 mech_infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
British undo move 1.
British undo move 2.
1 mech_infantry placed in Egypt
1 destroyer and 1 submarine placed in 81 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 mech_infantry moved from Bessarabia to Bryansk
2 armour moved from Eastern Poland to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 aaGun and 3 infantry
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Eastern Poland
3 fighters moved from 93 Sea Zone to Southern Italy
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Albania
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry moved from Queensland to South Australia
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from Egypt to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 7 infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Russia
3 tactical_bombers moved from Eastern Poland to Ukraine
1 mech_infantry moved from Finland to Novgorod
Germans take Novgorod from Russians
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
9 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Southern France to France
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
2 bombers moved from Western Germany to 105 Sea ZoneCombat - Germans
Battle in 105 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Ukraine
Germans attack with 2 artilleries, 7 infantry and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 artilleries, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 tactical_bombers moved from Ukraine to Eastern Poland
1 bomber moved from Russia to Eastern Poland
1 bomber moved from 105 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Germans undo move 2.
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Rostov
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Russia to Tambov
29 infantry moved from Belarus to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Tambov
Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 29 infantry
Italians defend with 2 armour
Russians win, taking Bryansk from Italians with 2 artilleries and 27 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
5 infantry moved from Smolensk to Archangel
2 armour and 2 mech_infantrys moved from Belarus to Smolensk
2 mech_infantrys moved from Russia to Smolensk
1 aaGun moved from Belarus to Smolensk
2 aaGuns, 4 artilleries and 13 infantry moved from Belarus to Archangel
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 infantry placed in Volgograd
5 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun and 10 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun and 10 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 armour moved from French Indo China to Burma
1 artillery moved from Hunan to Anhwe
4 infantry moved from Manchuria to Jehol
2 artilleries and 4 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Guam to Dutch New Guinea
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from Marianas to Paulau Island
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Marianas to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
ANZAC defend with 1 marine
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Paulau Island
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery; Americans defend with 1 bomber
Japanese win, taking Paulau Island from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Casualties for Americans: 1 bomber
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 aaGun moved from Manchuria to Jehol
2 bombers moved from Paulau Island to Philippines
2 fighters moved from Dutch New Guinea to 45 Sea ZonePlace Units - Japanese
2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
3 armour placed in French Indo China
2 artilleries and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Americans
Battle in 105 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 cruiser and 1 transport
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern FranceNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to Caroline Islands
2 carriers, 3 infantry, 1 mech_infantry and 2 transports moved from 63 Sea Zone to 26 Sea ZonePlace Units - Americans
1 airfield placed in Algeria
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
3 infantry moved from Shensi to Tsinghai
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 artillery, 2 fighters and 2 infantry moved from India to Burma
1 tactical_bomber moved from Eastern Persia to Burma
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
4 fighters moved from Algeria to Southern Italy
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern Italy
2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
3 cruisers moved from 92 Sea Zone to 95 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 92 Sea Zone to 95 Sea Zone -
scramble 1?
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Bummer! :-o Thought I moved my navy to block, I know I thought about it because I anticiapted the air base play. Oh well thats what I get when I play late at night and exhausted :-D I have to scramble 1 fighter and hope I have hero AA guns! Good luck!