Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
3 mech_infantrys moved from Volgograd to Tsinghai
2 aaGuns and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
4 infantry moved from Samara to Russia
Place Units - Russians
1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
one moment please, didn’t realize that my combat move has untriggered the mongolians.
have to do some noncombat edits :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
3 mech_infantrys moved from Volgograd to Tsinghai
2 aaGuns and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
4 infantry moved from Samara to Russia
Place Units - Russians
1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 10 infantry
EDIT: Adding units owned by Russians to Amur: 10 infantry
EDIT: Turning off Edit Mode
ok, your move japan :roll:
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 harbour, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from India to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kweichow to Szechwan
1 armour moved from Hopei to Szechwan
2 armour moved from Anhwe to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
1 cruiser moved from 41 Sea Zone to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Philippines to 55 Sea Zone
2 tactical_bombers moved from Borneo to 55 Sea Zone
1 bomber moved from India to 55 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
OOL in Szechwan:
Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
Japan score two hits rd1.
Future OOL:
sz55 dd, 2 fig, 2 tac, bmb vs dd, ss
If I score only one hit inthe first round of this battle what unit do you want to lose?
OOL in Szechwan:
Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
Japan score two hits rd1.Future OOL:
sz55 dd, 2 fig, 2 tac, bmb vs dd, ss
If I score only one hit inthe first round of this battle what unit do you want to lose?
Szechwan: AAA then infs then art (so first round kill the AAA and one inf)
SZ55: DD first then sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 harbour, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from India to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kweichow to Szechwan
1 armour moved from Hopei to Szechwan
2 armour moved from Anhwe to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
1 cruiser moved from 41 Sea Zone to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Philippines to 55 Sea Zone
2 tactical_bombers moved from Borneo to 55 Sea Zone
1 bomber moved from India to 55 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/5 hits
Chinese roll dice for 1 aaGun, 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Szechwan
3 armour owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Kweichow
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 2 destroyers
ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 56 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Kweichow
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to Western Australia
2 fighters moved from 45 Sea Zone to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 56 Sea Zone
1 bomber moved from 55 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to Manchuria
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Jehol
2 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 1 marine moved from Sumatra to 41 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 5 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 56 Sea Zone
1 artillery, 1 marine and 1 transport moved from 41 Sea Zone to 56 Sea Zone
4 artilleries, 5 infantry and 1 marine moved from 56 Sea Zone to Western Australia
5 carriers and 1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 harbour placed in Western Australia
1 submarine placed in 6 Sea Zone
2 destroyers placed in 20 Sea Zone
1 artillery placed in Kwangtung
3 armour placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 60 / 69
Russians : 20 / 25
Japanese : 69 / 79
Americans : 54 / 81
Chinese : 4 / 3
British : 28 / 33
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 7 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
One ncm edit:
ss sz35 > sz20
One more and I’m done. :-)
tac wes >phi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 armour moved from Algeria to Morocco
2 infantry moved from Suriname to 88 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Guam
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
2 fighters moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 54 Sea Zone to Guam
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
2 bombers and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
1 bomber placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
Americans undo move 7.
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Americans undo move 8.
Americans undo move 7.
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tanganyika Territory to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Egypt to Alexandria
British take Alexandria from Germans
1 armour moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
Combat - British
Battle in Holland Belgium
Battle in Trans-Jordan
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Szechwan to Shensi
2 fighters and 1 tactical_bomber moved from Sikang to Shensi
Place Units - British
1 transport placed in 110 Sea Zone
1 bomber and 1 fighter placed in United Kingdom
1 artillery placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
edits in the british turn:
moved one american fighter from 110 to UK
replaced the bought artillery in cairo with a mech
moved the forgotten battleship from queensland to carolines
Western europe gets more colourful step by step :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 4 artilleries and 7 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern Italy
Place Units - Italians
2 tactical_bombers placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Production/PUs Summary :
Germans : 55 / 69
Russians : 20 / 25
Japanese : 68 / 79
Americans : 56 / 84
Chinese : 5 / 5
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 7 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Western europe gets more colourful step by step :-D
Yes but my guess is that this war will reach it’s conclusion on the Pacific map. 8-)
Western europe gets more colourful step by step :-D
Yes but my guess is that this war will reach it’s conclusion on the Pacific map. 8-)
I realized right now, that sidney is the last VC japan needs to end the game :-o Somehow I thought Honolulu was the 6th
I hope it is ok, that I make some major noncombat edits. I want to see for at least another round how europe turns out ;)
all around australia/hawaii of course :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
2 fighters moved from Queensland to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
I blatantly did the edits… :evil:
There are in the collect income of the italians in our game history.
in short:
moved fleets from calorine and hawaii (except hawaii carrier) back to queensland
moved the aircraft from caroline and guam back to queensland
moved hawaii carrier with WUS fighters to fidji
one american cruiser in the sea zone south of australia
I hope I bought another round here and you are okay with that… :)
regards