scrambles ?
16L G40 variance vs Ktylu (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber and 3 fighters moved from Tunisia to Albania
1 armour moved from Libya to Tunisia
2 infantry moved from Bulgaria to Albania
1 armour moved from Romania to Albania
1 armour moved from Northern Italy to Albania
1 aaGun moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to India
1 infantry moved from Malaya to Shan State
1 fighter moved from Queensland to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Yunnan to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Shan State to India
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
ANZAC collect 12 PUs (2 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 98 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
4 bombers moved from Southern Italy to Volgograd
1 infantry moved from Vyborg to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 1 armour and 4 bombers
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 bombers moved from Volgograd to Ukraine
1 infantry moved from Bessarabia to Ukraine
3 aaGuns, 4 armour, 5 artilleries, 20 infantry and 3 mech_infantrys moved from Belarus to Smolensk
5 armour and 9 mech_infantrys moved from Baltic States to Smolensk
4 infantry moved from Eastern Poland to Baltic States
3 armour moved from Germany to Baltic States
7 mech_infantrys moved from Germany to Baltic States
3 fighters and 3 tactical_bombers moved from Finland to Baltic States
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Southern France to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to France
1 artillery moved from Southern France to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern France to Northern Italy
2 bombers moved from Volgograd to UkrainePlace Units - Germans
1 armour and 1 mech_infantry placed in Ukraine
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Caucasus to Volgograd
1 armour moved from Russia to Volgograd
4 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Novgorod to Archangel
Russians take Archangel from Germans
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 artillery and 4 infantry moved from Novgorod to Karelia
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
10 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 8 infantry moved from Vologda to RussiaPlace Units - Russians
1 factory_minor placed in Korea
2 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
EDIT: Adding units owned by Russians to Jehol: 2 aaGuns
EDIT: Turning off Edit Mode -
forgot to move my units in sz23 last turn too. always forget about the anzac… :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
EDIT: Adding units owned by Russians to Jehol: 2 aaGuns
EDIT: Turning off Edit Mode
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 17 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Chahar to Kwangsi
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 bombers moved from Japan to Kwangsi
1 submarine moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 5 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 5 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
5 bombers moved from Kwangsi to Shan State
1 infantry moved from Burma to 38 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 2 tactical_bombers and 5 transports moved from 38 Sea Zone to 79 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Shensi to Kansu
1 aaGun, 1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 armour moved from Anhwe to Suiyuyan
3 mech_infantrys moved from Kiangsu to HopeiPlace Units - Japanese
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 bombers moved from Western United States to Korea
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to Korea
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo JimaNon Combat Move - Americans
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser and 2 submarines moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Tsinghai to Sikang
1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - British
1 fighter moved from Gibraltar to Tobruk
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.Non Combat Move - British
1 bomber moved from Southern Italy to Greece
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 fighter moved from Egypt to Greece
1 tactical_bomber moved from Egypt to Tobruk
3 aaGuns moved from Yunnan to BurmaPlace Units - British
1 aaGun, 1 airfield and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Place Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Albania to Volgograd
1 tactical_bomber moved from Southern Italy to Rostov
2 infantry moved from Albania to Bulgaria
1 fighter moved from Albania to Bulgaria
2 fighters moved from Albania to RostovCombat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 2 fighters and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Italians attack with 1 bomber
Russians defend with 1 armour and 1 factory_minor
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Rostov to Ukraine
1 armour moved from Albania to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Bulgaria to Southern Italy
1 armour moved from Tunisia to Libya
1 infantry moved from Tunisia to LibyaPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,2,6
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 23 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to Shan State
2 fighters moved from India to Shan State
1 fighter moved from India to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 4 fighters
Japanese defend with 5 bombers
ANZAC win with 3 fighters remaining. Battle score for attacker is 50
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 5 bombersNon Combat Move - ANZAC
3 fighters moved from Shan State to IndiaPlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Celebes: 1 artillery and 1 infantry
EDIT: Changing ownership of Celebes from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 24 to 27
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
10 armour, 5 artilleries, 20 infantry and 12 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Western Germany to Russia
4 bombers moved from Ukraine to Russia
3 fighters and 3 tactical_bombers moved from Baltic States to RussiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Russia
Germans attack with 11 armour, 5 artilleries, 8 bombers, 3 fighters, 20 infantry, 12 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 8 armour, 10 artilleries, 1 factory_major, 4 fighters, 27 infantry and 1 tactical_bomber
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 8 armour, 5 artilleries, 4 bombers, 1 fighter, 20 infantry, 12 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 8 armour, 10 artilleries, 4 fighters, 27 infantry and 1 tactical_bomberNon Combat Move - Germans
4 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Smolensk
3 armour, 3 infantry and 7 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Western Germany to Southern Italy
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Ukraine to RostovPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
4 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,4,5,4
Germans collect 55 PUs (4 lost to blockades); end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 artillery and 3 infantry moved from Karelia to Finland
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Shantung
6 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Korea to Manchuria
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Archangel to Vologda
Russians take Vologda from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 1 artillery and 3 infantry
Germans defend with 5 infantry
Germans win with 5 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
2 aaGuns moved from Jehol to ShantungTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to IraqCombat - Japanese
Battle in IraqNon Combat Move - Japanese
1 aaGun, 3 artilleries and 4 infantry moved from Kansu to Novosibirsk
1 armour moved from Suiyuyan to Novosibirsk
3 mech_infantrys moved from Hopei to Kansu
1 infantry moved from Kwangsi to French Indo China
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 tactical_bombers and 4 transports moved from 79 Sea Zone to 80 Sea Zone
2 carriers and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 tactical_bombers and 4 transports moved from 80 Sea Zone to 76 Sea ZonePlace Units - Japanese
1 destroyer and 3 fighters placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
3 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,3,1,4,3,4,4,1,6,4,5,6,4,3,3,1,4,4,3,1,3,5,6
Japanese collect 24 PUs (8 lost to blockades); end with 25 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 bombers moved from Korea to Japan
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 2 submarines and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Western Germany
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to HunanCombat - Americans
Americans creates battle in territory 6 Sea Zone





