@simon33 edited purchase – swaped 2 arts for 2 mechs in kiangsu – there was no combat
16L G40 Majikforce (Axis) vs Ktylu (Allies +25) REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 tactical_bomber moved from Western Australia to Java
1 infantry moved from Northern Territory to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
3 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
18 armour, 15 artilleries, 22 infantry, 8 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
3 infantry moved from Smolensk to Russia
3 tactical_bombers moved from Novgorod to Russia
1 fighter moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Western Germany to ScotlandCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,3,3,5 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in Scotland
Germans attack with 1 artillery, 3 bombers and 1 infantry
French defend with 2 infantry; British defend with 1 airfield
Germans win, taking Scotland from British with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Russia
Germans attack with 18 armour, 15 artilleries, 25 infantry, 14 mech_infantrys and 8 tactical_bombers
British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter, 45 infantry, 1 mech_infantry and 3 tactical_bombers
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 1 artillery, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Germans: 14 artilleries, 25 infantry and 12 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 4 aaGuns, 1 armour, 13 artilleries, 1 fighter, 45 infantry, 1 mech_infantry and 3 tactical_bombers
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Rostov
5 tactical_bombers moved from Russia to Novgorod
3 tactical_bombers moved from Russia to Volgograd
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 bombers moved from Scotland to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
4 infantry moved from Bulgaria to YugoslaviaPlace Units - Germans
1 artillery, 2 bombers and 2 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
2 submarines placed in 112 Sea Zone
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
I assumed you didn’t want to intercept in London. If you did, let me know and I’ll roll it on the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from India to West India
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
1 armour moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 armour moved from Yunnan to Burma
2 mech_infantrys moved from Kweichow to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from India to West India
2 fighters moved from India to Java
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to BurmaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
ANZAC defend with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery, 1 infantry and 1 tactical_bomber
Battle in Western Australia
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Western Australia from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 2 transports
ANZAC win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in West India
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 armour
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 3 armour
Battle in Burma
Japanese attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Burma from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 4 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from West India to India
1 tactical_bomber moved from West India to India
1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 bombers moved from Java to Malaya
2 destroyers and 1 submarine moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 6 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Eastern United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 25 PUs;
British buy 1 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Persia to West India
2 artilleries and 2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to ScotlandCombat - British
Battle in West India
British attack with 3 mech_infantrys
Japanese defend with 1 artillery
British win, taking West India from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Scotland
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Scotland to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in United Kingdom
2 artilleries placed in Egypt
1 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 1 bomber
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
4 armour moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Southern France to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Syria
Battle in Northwest Persia
Italians attack with 4 armour
British defend with 1 mech_infantry
Italians win, taking Syria from French, taking Northwest Persia from British with 4 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 carrier, 1 destroyer and 1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 battleship and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
Somehow I forgot to land my italian bomber last turn. The game never warned me. So I edited it back in. You can check the history and see that the bomber could land in southern italy. Sorry for the mistake. Let me know if you want to change what the US did.
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Somehow I forgot to land my italian bomber last turn. The game never warned me. So I edited it back in. You can check the history and see that the bomber could land in southern italy. Sorry for the mistake. Let me know if you want to change what the US did.
I trust ya sir, if it can land it can land :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
3 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Eastern Persia: 1 infantry
EDIT: Adding units owned by French to West India: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 9 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Archangel
Germans take Archangel from Russians
4 armour and 1 mech_infantry moved from Russia to Belarus
3 tactical_bombers moved from Novgorod to Belarus
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Western Germany to United Kingdom
7 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 4 artilleries, 7 bombers, 2 fighters and 4 infantry
British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 artilleries, 7 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 53
Casualties for Germans: 1 infantry
Casualties for British: 5 aaGuns, 3 artilleries, 1 fighter and 3 infantry
Battle in Belarus
Germans attack with 4 armour, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 armour and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers and 3 submarines
Americans defend with 1 carrier, 1 fighter, 2 submarines and 3 transports
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Germans Submerged
1 submarine owned by the Americans Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 47
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 3 transports
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
7 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from Novgorod to Western Germany
1 aaGun, 14 armour and 1 artillery moved from Russia to Tambov
14 armour moved from Tambov to Volgograd
3 tactical_bombers moved from Belarus to Volgograd
2 aaGuns moved from Rostov to Volgograd
4 infantry moved from Yugoslavia to Northern Italy
2 bombers moved from 91 Sea Zone to Southern FrancePlace Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
6 infantry placed in Western Germany
Germans undo move 1.
2 transports placed in 113 Sea Zone
1 carrier and 1 destroyer placed in 112 Sea Zone
2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
2 armour and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in UkraineTurn Complete - Germans
Germans collect 62 PUs; end with 93 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs -
Well that looks like a European victory for the Axis. Good game.
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Yeah, Id say so. I am trying to figure out these dice and the RNG. I keep loosing battle where im 90% to win, or have a large TUV swing, just not sure what else i can do.
Ill go ahead and post your VIC, if you want to play again let me know. I sure do. (PM me if so)





