@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
16L G40 Majikforce (Axis) vs Ktylu (Allies +25) REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Samara
3 tactical_bombers moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 3 tactical_bombers
Germans defend with 1 armour
Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
3 tactical_bombers moved from Samara to RussiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Evenkiyskiy to Novosibirsk
Japanese take Urals from Russians
Japanese take Novosibirsk from Russians
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 8 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 8 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 artilleries and 4 infantry moved from India to West India
2 bombers moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Ceylon
4 fighters moved from India to West India
1 bomber moved from French Indo China to Ceylon
1 fighter and 1 tactical_bomber moved from French Indo China to West IndiaCombat - Japanese
Battle in Ceylon
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 fighters
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 fighters
Battle in 8 Sea Zone
Japanese attack with 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 destroyer, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 1 destroyer, 2 submarines and 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 1 tactical_bomber
British defend with 6 armour and 3 mech_infantrys
Japanese win, taking West India from UK_Pacific with 1 artillery, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 6 armour and 3 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Ceylon to 39 Sea Zone
1 tactical_bomber moved from Ceylon to 39 Sea Zone
2 transports moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Ceylon to India
1 tactical_bomber moved from West India to India
5 fighters moved from West India to India
2 bombers moved from West India to French Indo China
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to KweichowPlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 103 Sea Zone to 101 Sea Zone
1 carrier moved from 103 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Eastern United StatesNon Combat Move - Americans
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 artillery placed in Eastern United States
1 battleship, 1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Iraq to Northwest Persia
3 armour moved from Persia to West India
2 artilleries and 2 infantry moved from Trans-Jordan to IraqCombat - British
Battle in West India
British attack with 3 armour
Japanese defend with 1 artillery
British win, taking West India from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
British attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 mech_infantrys placed in Persia
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 5 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tambov to Vologda
Italians take Vologda from Russians
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in CyprusNon Combat Move - Italians
1 bomber could not land in 91 Sea Zone and was removed
1 artillery moved from France to Northern Italy
2 fighters moved from France to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from France to Southern France
1 fighter moved from France to Southern France
1 armour moved from Tambov to CaucasusPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 tactical_bomber moved from Western Australia to Java
1 infantry moved from Northern Territory to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
3 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
18 armour, 15 artilleries, 22 infantry, 8 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
3 infantry moved from Smolensk to Russia
3 tactical_bombers moved from Novgorod to Russia
1 fighter moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Western Germany to ScotlandCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,3,3,5 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in Scotland
Germans attack with 1 artillery, 3 bombers and 1 infantry
French defend with 2 infantry; British defend with 1 airfield
Germans win, taking Scotland from British with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Russia
Germans attack with 18 armour, 15 artilleries, 25 infantry, 14 mech_infantrys and 8 tactical_bombers
British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter, 45 infantry, 1 mech_infantry and 3 tactical_bombers
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 1 artillery, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Germans: 14 artilleries, 25 infantry and 12 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 4 aaGuns, 1 armour, 13 artilleries, 1 fighter, 45 infantry, 1 mech_infantry and 3 tactical_bombers
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Rostov
5 tactical_bombers moved from Russia to Novgorod
3 tactical_bombers moved from Russia to Volgograd
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 bombers moved from Scotland to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
4 infantry moved from Bulgaria to YugoslaviaPlace Units - Germans
1 artillery, 2 bombers and 2 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
2 submarines placed in 112 Sea Zone
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
I assumed you didn’t want to intercept in London. If you did, let me know and I’ll roll it on the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from India to West India
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
1 armour moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 armour moved from Yunnan to Burma
2 mech_infantrys moved from Kweichow to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from India to West India
2 fighters moved from India to Java
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to BurmaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
ANZAC defend with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery, 1 infantry and 1 tactical_bomber
Battle in Western Australia
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Western Australia from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 2 transports
ANZAC win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in West India
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 armour
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 3 armour
Battle in Burma
Japanese attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Burma from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 4 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from West India to India
1 tactical_bomber moved from West India to India
1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 bombers moved from Java to Malaya
2 destroyers and 1 submarine moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 6 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Eastern United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 25 PUs;
British buy 1 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Persia to West India
2 artilleries and 2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to ScotlandCombat - British
Battle in West India
British attack with 3 mech_infantrys
Japanese defend with 1 artillery
British win, taking West India from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Scotland
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Scotland to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in United Kingdom
2 artilleries placed in Egypt
1 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 1 bomber
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
4 armour moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Southern France to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Syria
Battle in Northwest Persia
Italians attack with 4 armour
British defend with 1 mech_infantry
Italians win, taking Syria from French, taking Northwest Persia from British with 4 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 carrier, 1 destroyer and 1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 battleship and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
Somehow I forgot to land my italian bomber last turn. The game never warned me. So I edited it back in. You can check the history and see that the bomber could land in southern italy. Sorry for the mistake. Let me know if you want to change what the US did.
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Somehow I forgot to land my italian bomber last turn. The game never warned me. So I edited it back in. You can check the history and see that the bomber could land in southern italy. Sorry for the mistake. Let me know if you want to change what the US did.
I trust ya sir, if it can land it can land :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
3 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Eastern Persia: 1 infantry
EDIT: Adding units owned by French to West India: 1 infantry
EDIT: Turning off Edit Mode





