Turn complete.
G40 BM JDOW Axis vs RegularKid
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result in caroline islands. absolutely speechless
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Tobruk to 96 Sea Zone
2 artilleries moved from Tobruk to 96 Sea Zone
EDIT: 1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Tambov
3 fighters moved from Egypt to Tambov
1 fighter moved from 96 Sea Zone to Tambov
1 fighter moved from 96 Sea Zone to Egypt
1 battleship moved from 96 Sea Zone to 93 Sea Zone
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 carrier moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to Egypt
1 battleship moved from 96 Sea Zone to 81 Sea Zone
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 armour moved from Tobruk to Egypt
2 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British win, taking West India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Caucasus to Tambov
2 aaGuns, 1 artillery and 11 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 aaGun and 4 infantry moved from Alexandria to Egypt
1 armour, 1 fighter and 3 infantry moved from Egypt to Trans-Jordan
4 infantry moved from 81 Sea Zone to Trans-Jordan
4 artilleries moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 93 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 fighters and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
British collect 31 PUs (3 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
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Yeah, very bad result at Carolines. Dice are in my favor this game for sure so far.
However, frankly, the battle was “just” 91%. Why? Just to avoid 1 single AA shot? really not worth but. I would bring all 6 fighters in all the time.
I am btw ouf of town till Sunday, won’t most likely not post before Monday/Tuesday.
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because i budgeted for the loss of a single fighter, with odds on the fleet. my calc (1000 times) says the odds were 95%. sure, in hindsight it would have been better to send 6 fighters. but if i lost 2 fighters, it wouldn’t have been
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 artilleries moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 bomber moved from Bessarabia to Bryansk
1 infantry moved from France to Southern France
1 mech_infantry moved from Yugoslavia to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Bryansk
Italians attack with 2 artilleries, 1 bomber and 1 infantry
French defend with 1 fighter; ANZAC defend with 1 fighter
retreated to Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Southern France
Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Italians win, taking Southern France from Americans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marineNon Combat Move - Italians
1 bomber moved from Bryansk to Volgograd
1 aaGun, 3 armour and 4 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Romania to Bessarabia
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,5,2,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 9 PUs (8 lost to blockades); end with 10 PUs total -
Fair enough to have a shitty Italy now.
You can swap the surviving fighter to Anzac if you like.
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haha. hey, don’t start thinkin this makes us even! i like having my little dice grievance, and will have it for the whole game, dammit :D
will switch to anzac
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
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haha. hey, don’t start thinkin this makes us even! i like having my little dice grievance, and will have it for the whole game, dammit :D
will switch to anzac
Now, doesn’t make us even at all. Caro and the Chinese dice were way bigger!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 76 PUs;
Germans buy 3 artilleries, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
4 armour and 4 mech_infantrys moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
2 infantry moved from Rostov to Caucasus
1 fighter moved from Bessarabia to Caucasus
1 tactical_bomber moved from Bessarabia to Caucasus
2 mech_infantrys moved from Bessarabia to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
2 armour and 7 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
4 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 2 infantry and 7 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 4 armour and 4 mech_infantrys
Chinese defend with 2 infantry
Germans win, taking Sikang from Chinese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Ukraine
2 aaGuns, 9 armour, 11 artilleries, 16 infantry and 6 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Western Ukraine to Volgograd
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from Yugoslavia to Southern France
1 aaGun, 2 artilleries and 1 infantry moved from France to Southern France
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 6 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Eastern Poland
5 mech_infantrys moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
5 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter moved from Yugoslavia to Southern France
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Yugoslavia to Southern France
1 tactical_bomber moved from Yugoslavia to Western GermanyPlace Units - Germans
3 artilleries placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in France
2 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
back in town and ready for Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Bryansk
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 artillery moved from Russia to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 aaGun, 1 armour and 1 infantry
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun, 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 9 infantry moved from Vologda to Russia
7 artilleries and 12 infantry moved from Russia to Tambov
5 armour moved from Tambov to Russia
1 artillery moved from Russia to Tambov
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to OlgiyPlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
Dice remain crazy. You rock the battle against the odds and suck out most battles with the odds.
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I meant getting sucked out vs germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Jehol to Amur
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Japan to Amur
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from Japan to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
2 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kiangsi to Kweichow
3 mech_infantrys moved from Yunnan to Szechwan
1 bomber moved from Malaya to Szechwan
2 fighters moved from Kiangsi to Szechwan
1 fighter moved from Kiangsi to Kweichow
4 infantry moved from India to West India
2 artilleries moved from India to West India
1 armour moved from French Indo China to SzechwanCombat - Japanese
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Japanese win, taking 80 Sea Zone from French with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in West India
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking West India from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 artillery moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Anhwe
2 fighters moved from 80 Sea Zone to 39 Sea Zone
1 marine moved from Burma to Shan State
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Anhwe to Chahar
3 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Hunan to Chahar
1 armour moved from Hunan to Chahar
1 armour moved from Burma to Hunan
2 fighters moved from 21 Sea Zone to Japan
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Szechwan to Shan State
2 fighters moved from Kweichow to Chahar
2 fighters moved from Szechwan to Yunnan
1 tactical_bomber moved from Kweichow to Chahar
1 fighter moved from Amur to SiberiaPlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 submarine placed in 39 Sea Zone
2 mech_infantrys placed in India
2 infantry and 1 mech_infantry placed in French Indo China
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Tambov to Suiyuyan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Egypt to Gibraltar
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 mech_infantry moved from Tobruk to EgyptCombat - Americans
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Paulau Island from Japanese to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Suiyuyan to Kansu
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 32 Sea Zone
EDIT: 1 transport moved from 33 Sea Zone to 32 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Caroline Islands to Marshall Islands
1 mech_infantry moved from Queensland to New South WalesPlace Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
Americans undo move 7.
1 fighter placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 86 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 artillery moved from 95 Sea Zone to Sardinia
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 110 Sea Zone to 109 Sea ZoneCombat - British
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wanna scramble sz 95?
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also i’d like to attack caucuses with 2 mechs and all planes from tambov. can we just agree that i lose a mech and take the territory?
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no Scramble 95, sub submerges.
You can do Caucasus as described if you like, although rolling in the forum would work too of course. Up to you.





