@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Northwest Persia
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter moved from Kansu to Samara
1 armour moved from Russia to Volgograd
2 armour moved from Bryansk to Caucasus
1 infantry moved from Volgograd to Caucasus
6 armour moved from Smolensk to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.167
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
1 infantry moved from Hunan to Kwangsi
1 fighter moved from India to Yunnan
1 artillery and 2 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Jehol to Manchuria
1 infantry moved from Korea to Amur
1 fighter moved from Japan to Manchuria
1 fighter moved from 4 Sea Zone to Amur
1 fighter moved from 4 Sea Zone to Amur
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 carrier and 2 destroyers moved from 4 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 3 infantry
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 4 infantry
Chinese defend with 1 airfield, 1 harbour and 3 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Amur
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Shantung to Jehol
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from Yunnan to India
1 aaGun moved from Kweichow to Yunnan
Place Units - Japanese
1 fighter placed in India
2 mech_infantrys placed in Shantung
2 infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
1 mech_infantry placed in Kiangsu
1 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 submarine moved from 106 Sea Zone to 119 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 submarine moved from 106 Sea Zone to 119 Sea Zone
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 cruiser, 1 destroyer and 3 submarines placed in 101 Sea Zone
1 armour placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Sorry my posts have been slow, I have a lot going on in life, and next weekend I’m off to Toronto Ont. Canada for F.M.G.'s Game Con so Wend. will be the last one for a few days
Tanks
Kris
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 battleship, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Rhodesia to Mozambique
1 artillery moved from Union of South Africa to Mozambique
1 armour moved from Belgian Congo to Mozambique
1 infantry moved from Belgian Congo to Tanganyika Territory
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Persia to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 bomber moved from Spain to 119 Sea Zone
4 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Yugoslavia to Romania
1 artillery moved from Romania to Eastern Poland
Combat - Italians
Battle in 119 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Western Ukraine
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Mozambique
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Italians win, taking Mozambique from Neutral_True with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Neutral_True: 2 infantry
Casualties for Italians: 3 infantry
Battle in Belarus
Italians attack with 4 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Belarus from Russians with 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from 119 Sea Zone to Spain
Place Units - Italians
3 destroyers placed in 91 Sea Zone
1 battleship and 1 submarine placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 44 PUs; end with 44 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Siam to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Siam to Shan State
Combat - ANZAC
Battle in Kwangtung
Battle in Kwangsi
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 harbour and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 2 : 2/4 hits
2 infantry owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 armour and 1 artillery in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 3 : 1/4 hits
1 artillery owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits
Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 4 : 0/4 hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC roll dice for 1 armour in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 5 : 2/3 hits
1 armour owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangtung from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from 37 Sea Zone to Shan State
3 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.870
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.533
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.870
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.533
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Okay, for whatever reason, I’m getting an error when trying to open your last two files. I’m going to open up my last Italian file, and then edit in the results from your postings.
Bad luck on the ANZAC assault, i see.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Poland to Eastern Poland
2 artilleries and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
2 artilleries moved from Karelia to Novgorod
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Sweden to Finland
6 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to Poland
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 destroyers and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Finland to Bessarabia
Combat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 aaGun moved from Karelia to Novgorod
6 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 mech_infantrys placed in Yugoslavia
1 artillery and 2 infantry placed in Novgorod
1 destroyer placed in 109 Sea Zone
Germans undo move 1.
1 transport placed in 97 Sea Zone
2 mech_infantrys placed in Yugoslavia
2 infantry and 1 mech_infantry placed in Sweden
3 infantry placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 artillery moved from Northwest Persia to Persia
Russians take Persia from Italians
2 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Samara to Belarus
1 armour moved from Russia to Belarus
1 armour moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 artillery moved from Northwest Persia to Persia
Russians take Persia from Italians
2 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Samara to Belarus
1 armour moved from Russia to Belarus
1 armour moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Western Ukraine, round 2 : 3/6 hits
Italians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 4 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 4/6 hits
Italians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
4 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 fighter moved from Bryansk to Russia
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 armour moved from Volgograd to Bryansk
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19
Italians Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Jehol to Manchuria
2 fighters moved from India to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 5 infantry moved from India to Burma
1 armour moved from Yunnan to Kwangtung
1 armour and 2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 2 transports; Americans defend with 1 cruiser
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 cruiser
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Burma
Japanese attack with 1 artillery and 5 infantry
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Kwangtung from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
3 infantry moved from Shantung to Jehol
4 infantry moved from Kiangsu to Anhwe
1 fighter moved from 36 Sea Zone to Manchuria
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 destroyers and 1 transport placed in 19 Sea Zone
1 infantry placed in Shantung
Japanese undo move 2.
1 destroyer and 1 transport placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
1 infantry placed in Kiangsu
1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Japanese collect 40 PUs (3 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to British Columbia
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Eastern United States to Morocco