Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Siam to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Siam to Shan State
Combat - ANZAC
Battle in Kwangtung
Battle in Kwangsi
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 harbour and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 2 : 2/4 hits
2 infantry owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 armour and 1 artillery in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 3 : 1/4 hits
1 artillery owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits
Japanese roll dice for 1 armour and 3 infantry in Kwangsi, round 4 : 0/4 hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC roll dice for 1 armour in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 5 : 2/3 hits
1 armour owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangtung from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from 37 Sea Zone to Shan State
3 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.870
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.533
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.870
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.533
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Okay, for whatever reason, I’m getting an error when trying to open your last two files. I’m going to open up my last Italian file, and then edit in the results from your postings.
Bad luck on the ANZAC assault, i see.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Poland to Eastern Poland
2 artilleries and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
2 artilleries moved from Karelia to Novgorod
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Sweden to Finland
6 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to Poland
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 destroyers and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Finland to Bessarabia
Combat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 aaGun moved from Karelia to Novgorod
6 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 mech_infantrys placed in Yugoslavia
1 artillery and 2 infantry placed in Novgorod
1 destroyer placed in 109 Sea Zone
Germans undo move 1.
1 transport placed in 97 Sea Zone
2 mech_infantrys placed in Yugoslavia
2 infantry and 1 mech_infantry placed in Sweden
3 infantry placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 artillery moved from Northwest Persia to Persia
Russians take Persia from Italians
2 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Samara to Belarus
1 armour moved from Russia to Belarus
1 armour moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 artillery moved from Northwest Persia to Persia
Russians take Persia from Italians
2 armour moved from Caucasus to Persia
1 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Samara to Belarus
1 armour moved from Russia to Belarus
1 armour moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Western Ukraine, round 2 : 3/6 hits
Italians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 4 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 4/6 hits
Italians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
4 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 fighter moved from Bryansk to Russia
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 armour moved from Volgograd to Bryansk
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19
Italians Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Jehol to Manchuria
2 fighters moved from India to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 5 infantry moved from India to Burma
1 armour moved from Yunnan to Kwangtung
1 armour and 2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 2 transports; Americans defend with 1 cruiser
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 cruiser
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Burma
Japanese attack with 1 artillery and 5 infantry
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Kwangtung from ANZAC with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
3 infantry moved from Shantung to Jehol
4 infantry moved from Kiangsu to Anhwe
1 fighter moved from 36 Sea Zone to Manchuria
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 destroyers and 1 transport placed in 19 Sea Zone
1 infantry placed in Shantung
Japanese undo move 2.
1 destroyer and 1 transport placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
1 infantry placed in Kiangsu
1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Japanese collect 40 PUs (3 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to British Columbia
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Eastern United States to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to British Columbia
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Eastern United States to Morocco
Combat - Americans
Battle in Alexandria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans win, taking Alexandria from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
3 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Mozambique to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
4 infantry moved from Romania to Eastern Poland
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from Egypt to Alexandria
1 bomber moved from Spain to Alexandria
Combat - Italians
Battle in Persia
Italians attack with 2 armour and 2 infantry
Russians defend with 2 armour and 1 artillery
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 2 armour and 1 artillery
Casualties for Italians: 2 armour and 2 infantry
Battle in Iraq
Italians attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Iraq from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Italians win, taking Alexandria from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from Alexandria to Egypt
Place Units - Italians
3 fighters placed in Spain
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 76 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 76 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
Combat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 3 submarines
Italians defend with 1 battleship, 1 destroyer, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 80 Sea Zone
ANZAC roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the ANZAC lost in 80 Sea Zone
Italians win with 1 battleship, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
Battle in Burma
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 artillery and 4 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits
2 infantry owned by the ANZAC lost in Burma
1 artillery owned by the ANZAC retreated to Shan State
Japanese win with 1 aaGun, 1 artillery and 4 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5