16L G40 Majikforce (Axis) vs Ktylu (Allies +25)

  • '22 '16

    The kicker for me is the online game, in person we play on a massive board made by Cyanight. It is like 8x4 with minis etc. So its hard to forget when in person and in 3d view basically. I am not going anywhere, this is first league game i started online… long way to go.

    Yes i have put air base there before as well, however germany was so far into russia i kept building in the deserts…Oh well. I will learn a lot from this game, and hopefully you will grant me a rematch when it is over.

    I hear you.  I prefer playing with a real game board.  There is nothing better.  It took me a while to get used to the triple A map.  But you will learn alot and get better playing people on here.  There are some really fantastic players.  Cyanight being one of them.  I will definitely give you a rematch.  As for winning the axis need to hold either 6 victory cities on the pacific side for a full round, or 8 on the europe side.  So Japan needs to either take sydney or hawaii or wus and hold at least 6 victory cities until the start of its next turn.  Germany would need either Egypt ,London or EUS and hold it for a round.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                4 infantry moved from France to Southern France
                3 artilleries moved from France to Southern France
                2 bombers moved from France to Southern France
                2 fighters moved from France to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 armour moved from Afghanistan to West India
                      Italians take West India from UK_Pacific
                1 armour moved from West India to Eastern Persia
                4 infantry moved from Afghanistan to Eastern Persia

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 1 armour and 4 infantry
                    British defend with 6 infantry
                    Italians win, taking Eastern Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for British: 6 infantry
                    Casualties for Italians: 2 infantry
                Battle in Southern France
                    Italians attack with 3 artilleries, 2 bombers, 3 fighters and 4 infantry
                    Americans defend with 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
                    Italians win, taking Southern France from Americans with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 4 infantry
                    Casualties for Americans: 3 artilleries, 2 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                3 fighters moved from Southern France to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                2 bombers moved from Southern France to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total

    triplea_37705_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Northern Territory to South Australia
                1 transport moved from 62 Sea Zone to 61 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 artilleries placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
                ANZAC collect 9 PUs (3 lost to blockades); end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    triplea_37705_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_37705_Fre11.tsvg

  • '22 '16

    Changing Japans purchase.  exchanging 1 battleship for 3 tanks.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 battleships, 2 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries and 3 infantry moved from Queensland to New South Wales
                1 bomber moved from Philippines to New South Wales
                2 armour and 2 mech_infantrys moved from Sakha to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 42 Sea Zone to 61 Sea Zone

    Combat - Japanese
                Battle in 61 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 26 Sea Zone
                    Japanese attack with 3 destroyers and 2 fighters
                    Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese win with 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 3 destroyers
                    Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
                Battle in Western United States
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                    Japanese converts factory_major into different units
                    Japanese win, taking Western United States from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 2 aaGuns
                Battle in New South Wales
                    Japanese attack with 3 artilleries, 1 bomber and 3 infantry
                    ANZAC defend with 1 aaGun, 3 artilleries, 1 factory_minor and 1 harbour
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
                    Casualties for ANZAC: 1 aaGun and 3 artilleries

    Non Combat Move - Japanese
                1 bomber moved from New South Wales to Queensland
                2 battleships, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 34 Sea Zone to 54 Sea Zone
                4 fighters and 2 tactical_bombers moved from Paulau Island to Queensland
                1 submarine moved from 22 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                2 bombers moved from French Indo China to Japan
                2 tactical_bombers moved from Shan State to French Indo China

    Place Units - Japanese
                2 battleships, 1 submarine and 3 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 artillery placed in Queensland

    Turn Complete - Japanese
                Japanese collect 89 PUs; end with 103 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 118 PUs

    triplea_37705_Jap12.tsvg

  • '22 '16

    I believe that is it.  GG.  I’d be happy to switch it up if you’d like to. Same bid amount. Let me know.


  • Yeah let me post this up, ill play ya again.

    Id like to play allies again, just because of how the dice was. Let me check what i did before.


  • sub sz 110
    sub sz 98
    sub sz 91
    1 infantry in Yunnan
    1 art in Suiyuyan

    thats 25 right, ok….

    same game little bit different line up here…

    posting your win in thread, let me know when this is ready sir:}

Suggested Topics

  • 28
  • 57
  • 47
  • 61
  • 76
  • 40
  • 50
  • 131
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.8k

Users

40.5k

Topics

1.8m

Posts