@zarhunter 2026-5-28-World-War-II-Global-1940-Balanced-Mod3 German 1.tsvg
Scrambles, and loss order in 106
plus verify I put your bids in the right place
The kicker for me is the online game, in person we play on a massive board made by Cyanight. It is like 8x4 with minis etc. So its hard to forget when in person and in 3d view basically. I am not going anywhere, this is first league game i started online… long way to go.
Yes i have put air base there before as well, however germany was so far into russia i kept building in the deserts…Oh well. I will learn a lot from this game, and hopefully you will grant me a rematch when it is over.
I hear you. I prefer playing with a real game board. There is nothing better. It took me a while to get used to the triple A map. But you will learn alot and get better playing people on here. There are some really fantastic players. Cyanight being one of them. I will definitely give you a rematch. As for winning the axis need to hold either 6 victory cities on the pacific side for a full round, or 8 on the europe side. So Japan needs to either take sydney or hawaii or wus and hold at least 6 victory cities until the start of its next turn. Germany would need either Egypt ,London or EUS and hold it for a round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
4 infantry moved from France to Southern France
3 artilleries moved from France to Southern France
2 bombers moved from France to Southern France
2 fighters moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from Afghanistan to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
4 infantry moved from Afghanistan to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 1 armour and 4 infantry
British defend with 6 infantry
Italians win, taking Eastern Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 6 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 3 artilleries, 2 bombers, 3 fighters and 4 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians win, taking Southern France from Americans with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 3 artilleries, 2 infantry and 2 mech_infantrys
Non Combat Move - Italians
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
3 fighters moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 1 bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to South Australia
1 transport moved from 62 Sea Zone to 61 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Changing Japans purchase. exchanging 1 battleship for 3 tanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 battleships, 2 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Queensland to New South Wales
1 bomber moved from Philippines to New South Wales
2 armour and 2 mech_infantrys moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 3 destroyers and 2 fighters
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Western United States
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in New South Wales
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
ANZAC defend with 1 aaGun, 3 artilleries, 1 factory_minor and 1 harbour
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 aaGun and 3 artilleries
Non Combat Move - Japanese
1 bomber moved from New South Wales to Queensland
2 battleships, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 54 Sea Zone
4 fighters and 2 tactical_bombers moved from Paulau Island to Queensland
1 submarine moved from 22 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
2 bombers moved from French Indo China to Japan
2 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
2 battleships, 1 submarine and 3 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 artillery placed in Queensland
Turn Complete - Japanese
Japanese collect 89 PUs; end with 103 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 118 PUs
I believe that is it. GG. I’d be happy to switch it up if you’d like to. Same bid amount. Let me know.
Yeah let me post this up, ill play ya again.
Id like to play allies again, just because of how the dice was. Let me check what i did before.
sub sz 110
sub sz 98
sub sz 91
1 infantry in Yunnan
1 art in Suiyuyan
thats 25 right, ok….
same game little bit different line up here…
posting your win in thread, let me know when this is ready sir:}