Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
4 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Smolensk to Caucasus
1 armour moved from Bryansk to Caucasus
13 artilleries moved from Bryansk to Tambov
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
5 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
Place Units - Russians
7 infantry placed in Russia
1 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 6 infantry
EDIT: Adding units owned by Russians to Smolensk: 6 infantry
EDIT: Turning off Edit Mode
7 infantry placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Smolensk: 1 aaGun
EDIT: Turning off Edit Mode
after this game ends we should switch our series to Balanced Mod…I’m sick of seeing Russia fall if Allies go for KJF, or Japan become a monster if they go for KGF…like I don’t know how to defend the middle east/russia any better and it’s still going to fucking fall (most likely), and America is so fucking far away that it can’t save anybody in time…
we should keep playing this one out, but like I said, after this ends, let’s play Balanced Mod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 78 PUs; 6 SuicideAttackTokens;
Japanese buy 6 armour, 1 bomber, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 bomber moved from Kazakhstan to Russia
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
2 fighters moved from India to Eastern Persia
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from Sikang to Novosibirsk
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 2 submarines and 2 transports
Americans defend with 1 transport
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 2 artilleries, 5 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 artillery
Japanese win, taking Eastern Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Volgograd
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; Russians defend with 1 factory_minor and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from West India to Kazakhstan
Japanese take Afghanistan from Neutral_True
8 armour moved from West India to Kazakhstan
1 armour and 2 mech_infantrys moved from Burma to West India
3 armour moved from India to West India
1 fighter moved from French Indo China to West India
2 fighters moved from Eastern Persia to Kazakhstan
1 bomber moved from Russia to Kazakhstan
2 armour moved from Sakha to Yakut S.S.R.
1 fighter moved from 42 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
3 armour placed in West India
3 armour placed in India
1 bomber placed in French Indo China
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
after this game ends we should switch our series to Balanced Mod…I’m sick of seeing Russia fall if Allies go for KJF, or Japan become a monster if they go for KGF…like I don’t know how to defend the middle east/russia any better and it’s still going to ����ing fall (most likely), and America is so ����ing far away that it can’t save anybody in time…
we should keep playing this one out, but like I said, after this ends, let’s play Balanced Mod
Well, I’ve never played Balanced Mod before, don’t even know what it’s about, other than some Vichy rule or something. I guess I can give it a whirl, though.
Are there rules somewhere?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
4 infantry moved from Turkey to Greece
1 fighter moved from Turkey to Greece
1 infantry moved from Turkey to Greece
2 infantry moved from Turkey to Greece
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Greece
2 mech_infantrys moved from Caucasus to Greece
Combat - British
Battle in Greece
British attack with 1 artillery, 1 fighter, 8 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British win, taking Greece from Italians with 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Eastern Persia
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Eastern Persia from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
1 fighter moved from Greece to Turkey
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Iraq to Turkey
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
11 mech_infantrys moved from Caucasus to Rostov
4 artilleries moved from Caucasus to Northwest Persia
Place Units - British
1 submarine placed in 98 Sea Zone
3 infantry placed in Turkey
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Saudi Arabia
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
it’s all the same except for a few tweaks to national objectives, bombing intercepts defend at 2 instead of 1, and there are marines, and I believe warships can carry one land unit…plus the vichy france thing…it just makes the National Objectives much more evenly distributed so that the Axis isn’t making more money almost immediately (which is how it currently works)…you can read the rule set as one of the stickies on the League main page…it’s worth trying after this one ends
Do you want to send one fighter up to intercept my bomber in Turkey?
no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 18 PUs;
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Romania to 99 Sea Zone
1 bomber moved from Romania to Russia
1 bomber moved from Southern Italy to Turkey
Combat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Air Battle in Turkey
Italians attacks with 1 units heading to Turkey
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Turkey
Bombing raid in Turkey rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Bulgaria
1 fighter moved from Romania to Bulgaria
1 fighter moved from Eastern Poland to Bulgaria
1 armour moved from Belarus to Romania
1 aaGun moved from Eastern Poland to Romania
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
2 infantry moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Turkey to Southern Italy
1 bomber moved from Russia to Belarus
Place Units - Italians
1 armour and 3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
2 mech_infantrys moved from France to Spain
2 fighters and 3 tactical_bombers moved from France to Spain
6 fighters moved from Southern Italy to Spain
4 infantry and 2 mech_infantrys moved from Belarus to Bryansk
5 armour moved from Belarus to Bryansk
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
6 artilleries moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
6 artilleries moved from Eastern Poland to Western Ukraine
2 bombers moved from Southern Italy to Spain
Combat - Germans
Battle in Bryansk
Germans attack with 5 armour, 4 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 9 infantry
1 infantry owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Belarus
Russians win with 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Spain
Germans attack with 1 artillery, 2 bombers, 8 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers
Americans defend with 1 artillery and 11 infantry
Germans win, taking Spain from Americans with 1 artillery, 2 bombers, 8 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 11 infantry
Non Combat Move - Germans
2 bombers, 2 fighters and 3 tactical_bombers moved from Spain to Southern Italy
6 fighters moved from Spain to France
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Romania to Belarus
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 artillery and 4 infantry moved from Novgorod to Belarus
3 aaGuns moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Romania to Eastern Poland
1 armour and 4 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Romania to Bulgaria
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
3 infantry placed in Novgorod
3 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
My Spain infantry have been so useless on fire backs
The guys get used to that Mediterranean lifestyle. It makes for lovers, not fighers :lol:
Haha, is it too much to ask for them to buck up and get 10 out of 12 hits?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 14 PUs;
Russians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
2 fighters moved from Caucasus to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Bryansk to Tambov
1 armour moved from Caucasus to Tambov
1 aaGun moved from Smolensk to Russia
8 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Samara
15 artilleries moved from Tambov to Russia
2 aaGuns moved from Tambov to Russia
9 infantry moved from Tambov to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to Borneo
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 5 destroyers and 2 submarines moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from French Indo China to Eastern Persia
4 infantry moved from Afghanistan to Eastern Persia
2 fighters moved from West India to Eastern Persia
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 bomber moved from Kazakhstan to Novosibirsk
17 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
2 mech_infantrys moved from Kazakhstan to Caucasus
3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 2 submarines and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Novosibirsk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Persia
Japanese attack with 1 bomber, 2 fighters and 4 infantry
British defend with 3 infantry
Japanese win, taking Eastern Persia from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Caucasus
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Caucasus from Russians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 aaGun moved from Kazakhstan to Novosibirsk
3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 fighters moved from Eastern Persia to Kazakhstan
1 bomber moved from Eastern Persia to West India
7 armour and 4 mech_infantrys moved from West India to Kazakhstan
3 armour moved from India to West India
1 bomber moved from Novosibirsk to Kazakhstan
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
2 tactical_bombers moved from Borneo to 43 Sea Zone
1 fighter moved from 55 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 armour moved from West India to Afghanistan
Place Units - Japanese
3 infantry placed in West India
3 armour placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Japanese collect 79 PUs (1 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 15 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
10 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 11 infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from Turkey to Spain
Combat - Americans
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 6 fighters and 11 infantry
Germans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Americans win, taking Spain from Germans with 1 artillery, 1 bomber, 6 fighters and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantry
Battle in Malaya
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
4 fighters moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
2 fighters moved from Spain to 91 Sea Zone
Place Units - Americans
10 infantry placed in Eastern United States
1 artillery and 5 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 41 PUs;
British buy 3 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
5 infantry moved from Persia to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from Turkey to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
7 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 fighter and 11 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Caucasus from Japanese with 1 fighter and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Persia
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British win, taking Eastern Persia from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 aaGun moved from Greece to Turkey
1 artillery and 4 mech_infantrys moved from Greece to Turkey
7 infantry moved from Greece to Turkey
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from Saudi Arabia to Iraq
4 infantry and 2 mech_infantrys moved from Iraq to Turkey
2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Caucasus to Turkey
1 artillery moved from Persia to Northwest Persia
5 infantry moved from Persia to Northwest Persia
9 infantry moved from Persia to Northwest Persia
3 aaGuns moved from Persia to Northwest Persia
Place Units - British
3 artilleries placed in Turkey
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Saudi Arabia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 40 PUs (2 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 16 PUs;
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Ukraine
3 fighters moved from Bulgaria to Ukraine
1 bomber moved from Belarus to Ukraine
1 bomber moved from Southern Italy to Iraq
4 infantry moved from Bulgaria to Greece
Combat - Italians
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Ukraine
Italians attack with 1 armour, 1 bomber and 3 fighters
Russians defend with 1 factory_minor and 2 infantry
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Greece
Italians attack with 4 infantry
British defend with 1 infantry
Italians win, taking Greece from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
1 aaGun moved from Romania to Bessarabia
3 fighters moved from Ukraine to Bulgaria
1 bomber moved from Ukraine to Southern Italy
1 infantry moved from Northern Italy to Southern France
4 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 bomber moved from Iraq to West India
Place Units - Italians
1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French