scrambles ?
StuckTojo (Axis) vs. Talleyrand19 (Allies +18) Rubber Match
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Scramble in sz 92?
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What’s in 92 for me? Just my cruiser? If that’s the case, then no scramble. …if it’s something else then I’ll have to load the actual map
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Just the cruiser + 4 fighters on Gib.
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I’m coming with 3 fighters, 3 tactical, and 3 bombers.
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Sorry, just 2 tactical.
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No scram, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 infantry moved from Ukraine to Rostov
3 armour moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Nenetsia
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from France to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from France to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
Germans take Tunisia from French
1 fighter moved from Western Germany to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers, 3 fighters and 2 tactical_bombers
Americans defend with 1 cruiser
Germans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Rostov
Germans attack with 4 armour, 1 fighter, 11 infantry and 1 tactical_bomber
Russians defend with 11 infantry
4 infantry owned by the Germans and 4 armour owned by the Germans retreated to Ukraine
Russians win with 5 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 7 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 infantry moved from Archangel to Belarus
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Finland to Norway
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Romania
1 fighter moved from Rostov to Romania
1 tactical_bomber moved from Rostov to Romania
2 tactical_bombers moved from 92 Sea Zone to Southern France
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
3 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to France
3 bombers moved from 92 Sea Zone to Southern Italy
3 fighters moved from 92 Sea Zone to Algeria
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to BulgariaPlace Units - Germans
2 artilleries placed in Southern France
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 mech_infantry placed in Southern France
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Samara to Kazakhstan
2 infantry moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Bryansk to Vologda
2 infantry moved from Russia to Smolensk
2 fighters moved from Bryansk to SmolenskCombat - Russians
Battle in Kazakhstan
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
2 artilleries and 11 infantry moved from Russia to Bryansk
2 aaGuns and 7 infantry moved from Samara to Russia
2 fighters moved from Smolensk to Bryansk
5 infantry moved from Bryansk to Rostov
5 infantry moved from Bryansk to RostovPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 mech_infantrys moved from Kansu to Kazakhstan
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
3 infantry moved from Timguska to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
3 armour moved from French Indo China to Burma
2 artilleries and 1 infantry moved from Shan State to Burma
1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Malaya to Burma
2 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from Americans
Japanese take 42 Sea Zone from Americans
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 3 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in Burma
Japanese attack with 4 armour, 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 3 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kazakhstan
Japanese attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Japanese win, taking Kazakhstan from Russians with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Shensi to Tsinghai
2 bombers moved from India to French Indo China
1 infantry moved from Amur to KoreaPlace Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
7 infantry moved from Gibraltar to Spain
1 armour and 3 artilleries moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to SpainCombat - Americans
Battle in Morocco
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 4 fighters and 15 infantry
Neutral_True defend with 6 infantry
Americans win, taking Morocco from Italians, taking Spain from Neutral_True with 1 armour, 5 artilleries, 4 fighters and 13 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
3 fighters moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 infantry placed in Western United States
3 destroyers placed in 101 Sea Zone
Americans undo move 3.
1 infantry placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 12
EDIT: Changing PUs for UK_Pacific from 6 to 0
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry moved from Iraq to Turkey
1 tactical_bomber moved from Persia to Turkey
6 artilleries and 8 infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to 81 Sea Zone
2 mech_infantrys moved from 81 Sea Zone to Saudi Arabia
4 mech_infantrys moved from Egypt to Saudi ArabiaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Saudi Arabia
British attack with 6 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 4 artilleries, 4 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 artilleries and 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Alexandria
British attack with 6 artilleries and 8 infantry
Germans defend with 1 artillery
British win, taking Alexandria from Italians with 6 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
2 fighters moved from Persia to Bryansk
1 artillery and 2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Gibraltar to Spain
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Turkey to Persia
3 aaGuns, 5 artilleries, 13 infantry and 4 mech_infantrys moved from India to West India
4 mech_infantrys moved from West India to Eastern PersiaPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Iraq
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,5,4
British collect 31 PUs (6 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 armour, 2 artilleries, 2 bombers, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
2 armour, 2 fighters and 2 infantry moved from Tobruk to LibyaCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
Russians defend with 15 infantry
1 armour owned by the Italians retreated to Ukraine
Russians win with 3 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 12 infantry
Casualties for Italians: 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Battle in Libya
Italians attack with 2 armour, 2 fighters and 2 infantry
French defend with 3 infantry
Italians win, taking Libya from French with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for French: 3 infantryNon Combat Move - Italians
2 fighters moved from Libya to Southern Italy
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Rostov to Ukraine
2 bombers moved from Rostov to Southern Italy
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
4 infantry moved from Normandy Bordeaux to Spain
2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Southern France to Spain
3 mech_infantrys moved from France to Spain
2 fighters moved from Western Germany to Spain
3 fighters moved from Algeria to Spain
3 bombers moved from Southern Italy to Spain
2 infantry moved from Nenetsia to Vologda
2 infantry moved from Archangel to Vologda
1 submarine moved from 109 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 4 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Spain
Germans attack with 2 artilleries, 3 bombers, 5 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour; Americans defend with 1 armour, 5 artilleries and 13 infantry
Germans win, taking Spain from Americans with 1 artillery, 3 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 artillery, 6 infantry and 4 mech_infantrys
Casualties for British: 1 armour
Casualties for Americans: 1 armour, 5 artilleries and 13 infantryNon Combat Move - Germans
3 bombers moved from Spain to France
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 infantry moved from Norway to 126 Sea Zone
1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
3 mech_infantrys moved from Novgorod to Baltic States
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Romania to Bulgaria
2 infantry moved from Northern Italy to Southern France
3 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Algeria
1 fighter moved from Spain to France
1 tactical_bomber moved from Spain to Western Germany
1 tactical_bomber moved from Spain to Western Germany
4 fighters moved from Spain to France
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
1 fighter moved from Bulgaria to Ukraine
1 tactical_bomber moved from Bulgaria to Western Germany
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Eastern PolandPlace Units - Germans
2 fighters placed in Western Germany
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
3 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Southern France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 fighters moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Rostov
4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to RostovPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 mech_infantry moved from Burma to India
Japanese take India from UK_Pacific
2 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
Japanese take Turkmenistan from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Borneo
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 battleship moved from 42 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Eastern Persia
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 4 mech_infantrys
2 armour owned by the Japanese retreated to Turkmenistan
British win with 4 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Hunan to Burma
3 armour and 1 mech_infantry moved from French Indo China to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Tsinghai to Kazakhstan
1 artillery and 3 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from French Indo China to Shan State
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Celebes to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 78 PUs; end with 87 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 16 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 38 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from Morocco to Algeria
3 fighters moved from Gibraltar to Algeria
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from Spain to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 1 artillery and 7 infantry
Germans defend with 1 artillery
Americans win, taking Spain from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Algeria
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Algeria from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 38 Sea Zone to Ceylon
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from Algeria to 91 Sea Zone
1 fighter moved from Algeria to Gibraltar
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
10 infantry placed in Eastern United States
1 infantry placed in Central United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 mech_infantrys moved from Eastern Persia to Turkmenistan
1 tactical_bomber moved from Persia to Turkmenistan
1 artillery moved from Turkey to Greece
British take Greece from Germans
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 2 infantry moved from West India to India
2 transports moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to BulgariaCombat - British
Battle in Turkmenistan
British attack with 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Turkmenistan from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 2 armour
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Bulgaria
British attack with 2 artilleries and 2 infantry
Germans defend with 2 mech_infantrys
British win, taking Bulgaria from Germans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
3 infantry moved from Iraq to Turkey
1 artillery and 2 infantry moved from Northwest Persia to Turkey
4 mech_infantrys moved from Saudi Arabia to Turkey
2 fighters moved from Bryansk to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Persia to Turkey
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 tactical_bomber moved from Turkmenistan to Northwest Persia
3 aaGuns, 4 artilleries and 11 infantry moved from West India to Eastern PersiaPlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Persia
1 factory_minor placed in TurkeyTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 36 PUs (4 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
meant to use destroyer, not a sub, vs that one solo transport, hence the edit, thanks





