TripleA Turn Summary for game: World At War
Game History
Round: 20 Combat Move - Hisaichi 1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone 1 Elite and 1 Infantry moved from 93 Sea Zone to Mindoro 1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Mindoro 1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Banjarmasin 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Hokkaido 3 Infantrys moved from Changchun to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Kyushu 1 L.Fighter moved from 84 Sea Zone to Hokkaido 1 Adv.Fighter and 2 Fighters moved from 84 Sea Zone to Kyushu Purchase Units - Hisaichi Hisaichi buy 1 B.Carrier, 1 Bunker, 1 Destroyer, 1 Fighter, 8 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kyushu Hisaichi attack with 1 Adv.Fighter, 2 Fighters and 3 Infantrys Americans defend with 3 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 3 Infantrys in Kyushu, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 3 Infantrys in Kyushu, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Kyushu 2 Infantrys owned by the Americans lost in Kyushu Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Kyushu, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Kyushu, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kyushu Hisaichi win, taking Kyushu from Americans with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Americans: 3 Infantrys Battle in Hokkaido Hisaichi attack with 2 Infantrys and 1 L.Fighter Americans defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Hokkaido Hisaichi win, taking Hokkaido from Americans with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Mindoro Hisaichi attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry Americans defend with 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry in Mindoro, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Mindoro, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Mindoro Hisaichi roll dice for 1 Adv.Fighter, 1 Elite and 1 Fighter in Mindoro, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 Infantry in Mindoro, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindoro Hisaichi win, taking Mindoro from Americans with 1 Adv.Fighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Hisaichi 1 Adv.Fighter and 1 Fighter moved from Mindoro to 84 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Kyushu to 84 Sea Zone 1 L.Fighter moved from Hokkaido to 84 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Yunnan to 84 Sea Zone 4 Mech.Infs moved from Yunnan to Bangkok 1 Mech.Inf moved from Yunnan to Bangkok 3 Tanks moved from Hupeh to Yunnan 2 Infantrys moved from Ningsia to E.Qinghai 2 Tanks moved from Shensi to E.Qinghai 2 Infantrys moved from Hong Kong to Kiangsi 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Tokyo Place Units - Hisaichi 1 B.Carrier, 1 Destroyer, 1 Fighter and 3 Submarines placed in 84 Sea Zone 1 Bunker placed in Changchun 2 Infantrys placed in Ningsia Hisaichi undo move 1. 1 Fighter and 2 Submarines placed in 84 Sea Zone 1 B.Carrier, 1 Destroyer and 1 Submarine placed in 84 Sea Zone 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Hisaichi regular : 0.83











