@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
Stuck Tojo (Axis) vs (Omega1759 Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern France to Trans-Jordan
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 4 transports moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 armour, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to Shan StatePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 bomber and 1 fighter
Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 cruiser and 1 fighter
62 Sea Zone : 2 transports
Ethiopia : 2 infantryProduction/PUs Summary :
Germans : 51 / 67
Russians : 25 / 30
Japanese : 35 / 38
Americans : 55 / 81
Chinese : 15 / 21
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 21 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 51 / 67
Russians : 25 / 30
Japanese : 35 / 38
Americans : 55 / 81
Chinese : 15 / 21
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 21 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
7 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Non Combat Move - Germans
3 aaGuns, 11 armour, 5 artilleries, 26 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Western Germany to France
3 bombers moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Southern France to France
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to France
1 aaGun moved from Southern France to France
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Ukraine
1 tactical_bomber moved from Egypt to Ukraine
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 submarine placed in 112 Sea Zone
3 armour placed in Germany
3 artilleries placed in Novgorod
1 bomber, 1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Buryatia to Sakha
Russians take Sakha from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
10 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery moved from Vologda to Samara
6 infantry moved from Russia to Samara
1 fighter moved from Rostov to Bryansk
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Ulaanbaatar to Buyant-UhaaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsTerritory Summary for Russians :
Sakha : 1 infantry
Amur : 1 infantry
Siberia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 4 aaGuns, 8 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 artillery and 6 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 armour and 2 mech_infantrys
115 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 68
Russians : 27 / 30
Japanese : 33 / 38
Americans : 55 / 81
Chinese : 15 / 21
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 19 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Kiangsu to Kiangsi
2 bombers moved from Japan to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Japan to KiangsiCombat - Japanese
Battle in Jehol
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 2 bombers, 7 fighters, 2 mech_infantrys and 6 tactical_bombers
British defend with 1 aaGun and 2 infantry; Chinese defend with 2 artilleries and 3 infantry
Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for British: 1 aaGun and 2 infantry
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Kiangsi to Kiangsu
2 bombers moved from Kiangsi to Kiangsu
1 fighter moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to Manchuria
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in Manchuria
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
Japanese collect 34 PUs; end with 34 PUs total -
Holy shit. Your Chinese keep hitting at twice the rate they’re supposed to, and my Japs keep hitting at half the rate they’re supposed to. I can’t keep sustaining these kinds of losses. It’s just death by a thousand paper cuts.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 91 Sea Zone to 112 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 6 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone -
Scramble in 112?
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Holy ����. Your Chinese keep hitting at twice the rate they’re supposed to, and my Japs keep hitting at half the rate they’re supposed to. I can’t keep sustaining these kinds of losses. It’s just death by a thousand paper cuts.
It’s a war of attrition with the Japs!
Send 8 IPC per turn for the Americans, 10 IPC for the brits, 15 IPC for the Chinese, 10 IPC for the Soviets, 5 IPC for Anzac.
At some point they can’t keep up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 91 Sea Zone to 112 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 6 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 112 Sea Zone
French loiter and taunt; Americans attack with 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 submarines and 2 transports
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 112 Sea Zone, round 2 : 5/9 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 3/6 hits
3 submarines owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 112 Sea Zone, round 3 : 4/9 hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 112 Sea Zone, round 3 : 0/2 hits
1 transport owned by the Germans, 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 112 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports remaining. Battle score for attacker is 72
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 3 submarines
Battle in Norway
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from Kwangsi to Russia
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
6 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
4 bombers placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
Midway : 1 airfield
23 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
10 Sea Zone : 2 submarines
17 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
British Guiana : 2 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Russia : 1 bomber
112 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 6 submarinesProduction/PUs Summary :
Germans : 50 / 68
Russians : 27 / 30
Japanese : 34 / 34
Americans : 59 / 84
Chinese : 14 / 21
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 18 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.659
Median : 4.000
Variance : 0.279
Standard Deviation : 0.528
Total rolls : 44Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.300
Median : 4.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Americans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.394
Median : 3.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Jehol
2 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 2 mech_infantrys
AA fire in Jehol : 1/1 hits
1 fighter owned by the Chinese lost in Jehol
Chinese roll dice for 1 artillery and 4 infantry in Jehol, round 2 : 3/5 hits
Japanese roll dice for 1 aaGun and 2 mech_infantrys in Jehol, round 2 : 0/2 hits
1 aaGun owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun and 2 mech_infantrys
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Anhwe
3 artilleries and 1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 infantry
Jehol : 4 artilleries and 5 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 50 / 68
Russians : 27 / 30
Japanese : 31 / 34
Americans : 59 / 84
Chinese : 17 / 23
British : 28 / 28
UK_Pacific : 14 / 19
Italians : 18 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.481
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.300
Median : 4.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
Average roll : 1.800
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.394
Median : 3.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
2 bombers moved from Bryansk to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Bryansk to NovgorodCombat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Trans-Jordan
British attack with 2 bombers and 2 infantry
Italians defend with 2 infantry
British roll dice for 2 bombers and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 bombers and 2 infantry in Trans-Jordan, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 bombers moved from Trans-Jordan to Iraq
3 armour moved from Persia to Iraq
1 fighter moved from Persia to Bryansk
2 fighters moved from Volgograd to Bryansk
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Hunan to Novosibirsk
2 mech_infantrys moved from Anhwe to Szechwan
1 aaGun and 2 infantry moved from Kwangsi to Kiangsi
1 aaGun and 6 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
2 fighters moved from India to Novosibirsk
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Kenya
1 battleship, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 3 armourTerritory Summary for British and UK_Pacific :
Kiangsi : 1 aaGun and 2 infantry
Siam : 1 flag
Hunan : 1 aaGun, 1 artillery and 6 infantry
Szechwan : 2 mech_infantrys
Anhwe : 1 infantry
India : 1 airfield, 3 armour, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
43 Sea Zone : 1 flag
26 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 3 armour, 2 artilleries and 4 mech_infantrys
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Rhodesia : 3 infantry
Ethiopia : 1 flag
Bryansk : 1 bomber and 6 fighters
Russia : 2 fighters
Novosibirsk : 2 fighters and 1 tactical_bomber
112 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 fighter
106 Sea Zone : 1 flag, 1 transport
Iraq : 3 armour, 1 artillery, 2 bombers and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 68
Russians : 27 / 30
Japanese : 31 / 34
Americans : 59 / 84
Chinese : 17 / 23
British : 29 / 29
UK_Pacific : 14 / 20
Italians : 17 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 14 times
Average roll : 3.747
Median : 4.000
Variance : 1.013
Standard Deviation : 1.006
Total rolls : 79Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.462
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.462
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
3 was rolled 2 times
Average roll : 1.800
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.394
Median : 3.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
8 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
8 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 3 fighters and 2 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 8 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry; Americans defend with 1 fighter
Italians win, taking Gibraltar from British with 5 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 fighterNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Southern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Ukraine
Italians undo move 1.
1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Scramble in 112?
No thanks.
The garrison in Kiangsu is hanging in there!
Time to throw caution into the wind. The way Japan’s rolled all game long this one will be over in no time if something drastic doesn’t change.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Shan State to Eastern Persia
1 bomber moved from Shan State to Russia
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 cruiser moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Wake Island : 1 fighter
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Ethiopia : 2 infantry
Russia : 1 bomber
Eastern Persia : 1 fighterProduction/PUs Summary :
Germans : 50 / 68
Russians : 25 / 30
Japanese : 31 / 34
Americans : 59 / 84
Chinese : 17 / 23
British : 28 / 29
UK_Pacific : 14 / 20
Italians : 20 / 30
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 41 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
112 Sea Zone : 1 fighter
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 68
Russians : 25 / 30
Japanese : 31 / 34
Americans : 59 / 84
Chinese : 17 / 23
British : 28 / 29
UK_Pacific : 14 / 20
Italians : 20 / 30
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble in 112?
No thanks.
The garrison in Kiangsu is hanging in there!
Time to throw caution into the wind. The way Japan’s rolled all game long this one will be over in no time if something drastic doesn’t change.
The yellow is getting rare on the map. When I drop 2 subs in the Pacific, it’s a huge deal for Japan to counter but it does give the US 72 IPC to focus on in the Atlantic, which is huge.
The Allies have a footing in Norway which is always a huge step for the Allies. Usually that stabilizes Germany’s income and then it shift resources to defend the Western front.
Another huge milestone for the Allies is to clear the Med and have subs to convoy everything. There is a big Axis navy in there, but there are subs and bombers on the way to take care of it.





