sz106: sub submerge
Good luck and have fun!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Persia to India
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
4 armour moved from France to Spain
1 fighter and 1 tactical_bomber moved from France to Spain
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Bulgaria to Ukraine
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Archangel
Combat - Germans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 4 armour, 1 fighter and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Spain from Americans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Spain to France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
5 mech_infantrys moved from Western Germany to Yugoslavia
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 fighter moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 fighter placed in Western Germany
1 armour and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
1 armour moved from Timguska to Tsinghai
1 artillery and 1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Timguska to Kansu
1 artillery moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 armour and 2 mech_infantrys
1 armour owned by the Russians retreated to Novosibirsk
Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour moved from Russia to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
5 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Volgograd
5 armour moved from Bryansk to Volgograd
4 infantry moved from Bryansk to Ukraine
Place Units - Russians
3 infantry placed in Volgograd
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 armour, 4 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
2 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour and 2 mech_infantrys moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 fighters, 2 infantry, 4 tactical_bombers and 3 transports moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from Malaya to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Sikang
2 aaGuns moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Sikang to Szechwan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 56 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Battle in Spain
Americans attack with 1 bomber and 5 fighters
Germans defend with 2 armour
Americans win, taking Soviet Far East from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for Americans: 2 fighters
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
1 bomber moved from Spain to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 56 Sea Zone to 54 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
3 artilleries and 7 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 4 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
2 artilleries and 2 infantry moved from Greece to Albania
6 armour moved from Turkey to Albania
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 artillery moved from Greece to Albania
5 artilleries, 1 fighter and 14 infantry moved from India to Burma
1 tactical_bomber moved from Eastern Persia to Burma
2 fighters moved from Eastern Persia to Burma
2 fighters moved from 97 Sea Zone to Albania
Combat - British
Battle in Burma
British attack with 5 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 3 armour, 1 artillery and 4 mech_infantrys
British win, taking Burma from Japanese with 5 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 2 aaGuns, 3 armour, 1 artillery and 4 mech_infantrys
Casualties for British: 2 infantry
Battle in Albania
British attack with 6 armour, 3 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery and 8 infantry
British win, taking Albania from Italians with 5 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 armour, 3 artilleries and 2 infantry
Casualties for Italians: 1 artillery and 8 infantry
Battle in Spain
Non Combat Move - British
2 fighters moved from Albania to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Morocco
1 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Iraq to Greece
1 armour moved from Persia to Trans-Jordan
1 armour moved from Persia to Turkey
1 armour moved from Persia to Turkey
1 fighter moved from Burma to Persia
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 factory_minor placed in Turkey
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians repair damage of 4x factory_major, 3x factory_minor; Remaining resources: 4 PUs;
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Spain
2 fighters moved from Southern Italy to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 2 infantry
Italians win, taking Spain from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Spain to Southern France
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from India to Burma
1 fighter moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 mech_infantrys moved from Yugoslavia to Albania
1 armour and 3 infantry moved from Eastern Poland to Romania
1 bomber and 2 fighters moved from Eastern Poland to Albania
1 fighter moved from Western Germany to Albania
1 tactical_bomber moved from France to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from France to Albania
1 tactical_bomber moved from Eastern Poland to Belarus
4 infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Belarus
Combat - Germans
Battle in Romania
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Albania
Germans attack with 1 bomber, 5 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 5 armour
Germans win, taking Albania from British with 1 bomber, 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 mech_infantrys
Casualties for British: 5 armour
Battle in Belarus
Germans attack with 1 armour, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Novgorod
1 armour moved from Germany to Eastern Poland
6 infantry moved from Germany to Poland
1 bomber moved from Albania to Yugoslavia
5 fighters and 1 tactical_bomber moved from Albania to Yugoslavia
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from France to Northern Italy
10 infantry moved from France to Southern France
1 tactical_bomber moved from 93 Sea Zone to Southern France
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 armour placed in Western Germany
Germans undo move 3.
Germans undo move 2.
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Archangel to Belarus
4 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Volgograd to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour and 4 infantry
Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
4 infantry moved from Russia to Smolensk
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 armour moved from Novosibirsk to Kazakhstan
6 armour and 2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_major and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 armour moved from Szechwan to Sikang
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kansu to Tsinghai
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 armour and 2 mech_infantrys moved from Malaya to Siam
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 16 Sea Zone
Japanese attack with 1 carrier and 1 fighter
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in Tsinghai
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese winJapanese win with 1 carrier and 1 fighter remaining, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
1 carrier and 3 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 1 battleship, 5 carriers, 4 cruisers, 2 fighters, 3 tactical_bombers and 2 transports moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 factory_major placed in Korea
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
4 fighters moved from 54 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 7 infantry moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 56 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in Spain
Americans attack with 3 artilleries, 4 fighters and 7 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Celebes from Japanese, taking Spain from Italians with 3 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Spain to 91 Sea Zone
1 bomber moved from France to United Kingdom
1 fighter moved from India to Kazakhstan
4 fighters moved from 56 Sea Zone to 54 Sea Zone
6 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Midway to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 mech_infantrys moved from Greece to Albania
2 armour moved from Turkey to Albania
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Cyprus
Battle in Albania
British attack with 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 4 mech_infantrys
British win, taking Cyprus from Germans, taking Albania from Italians with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Trans-Jordan to Turkey
3 armour moved from Iraq to Greece
2 armour moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 armour moved from Eastern Persia to Iraq
1 fighter moved from Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Yunnan to India
5 infantry moved from Burma to India
3 artilleries and 3 infantry moved from Burma to India
1 artillery moved from Burma to India
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to Spain
1 fighter moved from 98 Sea Zone to Spain
1 fighter moved from 98 Sea Zone to Gibraltar
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Smolensk to Bryansk
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern France to 97 Sea Zone
1 fighter moved from Southern France to 94 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 submarine and 2 transports
1 submarine owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Southern France
Place Units - Italians
3 infantry placed in Southern France
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to Kazakhstan
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,4,3,1,1,5,1,5,6,4,5,6,6,2,6,4,5,5,4,1,1,3,3,3,4
ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Yugoslavia to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Yugoslavia to Bessarabia
1 armour and 3 infantry moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Germany to Yugoslavia
1 bomber moved from Yugoslavia to Turkey
1 infantry moved from Poland to Baltic States
6 mech_infantrys moved from Germany to Romania
1 armour moved from Germany to Romania
1 infantry moved from Poland to Eastern Poland
4 infantry moved from Poland to Baltic States
Combat - Germans
Strategic bombing raid in Turkey
Bombing raid in Turkey rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Turkey causes 5 damage total.
Battle in Bessarabia
Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantry
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Yugoslavia
1 bomber moved from Turkey to Yugoslavia
1 fighter moved from 99 Sea Zone to Yugoslavia
1 tactical_bomber moved from Novgorod to Romania
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
1 armour and 1 mech_infantry moved from Volgograd to Sikang
8 armour and 3 infantry moved from Kazakhstan to Sikang
Combat - Russians
Battle in Sikang
Russians attack with 9 armour, 3 infantry and 1 mech_infantry
Japanese defend with 5 armour and 4 mech_infantrys
Russians win, taking Sikang from Japanese with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 37
Casualties for Japanese: 5 armour and 4 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
5 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs