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16L G40 Talleyrand19 (Axis) vs WhackaMatt (Allies +20)

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Tanganyika Territory
                2 infantry moved from Belgian Congo to Tanganyika Territory
                1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from Yunnan to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 infantry moved from Yunnan to Hunan
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from Shan State to Yunnan

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Syria
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Tanganyika Territory
                    British attack with 4 infantry
                    Italians defend with 1 infantry
                    British win, taking Tanganyika Territory from Italians with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from 41 Sea Zone to 57 Sea Zone

    Place Units - UK_Pacific
                4 submarines placed in 39 Sea Zone
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,1,5,3,3,6,4,2,6
                UK_Pacific collect 8 PUs (1 lost to blockades); end with 9 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 4 submarines

    triplea_37557_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Bulgaria to Yugoslavia
                5 infantry moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                4 aaGuns moved from Northern Italy to Southern Italy
                1 armour moved from Algeria to Libya
                1 artillery and 3 infantry moved from Tunisia to Libya

    Place Units - Italians
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_37557_Ita3.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 62 Sea Zone
                2 infantry moved from South Australia to Queensland
                2 infantry moved from South Australia to Western Australia
                1 artillery and 1 infantry moved from South Australia to Queensland
                2 infantry moved from Ethiopia to British Somaliland

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone
                Battle in British Somaliland
                    ANZAC attack with 2 infantry
                    Italians defend with 1 artillery
                    ANZAC win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total

    triplea_37557_ANZ3.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_37557_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 bombers, 1 destroyer, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Poland
                1 armour moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Slovakia Hungary
                3 bombers moved from Western Germany to Cyprus
                2 fighters moved from 109 Sea Zone to 108 Sea Zone
                1 submarine moved from 109 Sea Zone to 108 Sea Zone
                3 fighters moved from Scotland to 108 Sea Zone

    Combat - Germans
                Battle in Cyprus
                    Germans attack with 3 bombers
                    Russians defend with 1 fighter
                    Germans win with 3 bombers remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 fighter
                Battle in 108 Sea Zone
                    Germans attack with 5 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 5 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 108 Sea Zone to 109 Sea Zone
                3 fighters moved from 108 Sea Zone to United Kingdom
                2 fighters moved from Holland Belgium to Scotland
                1 fighter moved from Western Germany to Scotland
                7 transports moved from 109 Sea Zone to 110 Sea Zone
                6 aaGuns moved from Holland Belgium to 110 Sea Zone
                9 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                3 artilleries moved from Poland to Eastern Poland
                7 infantry moved from Poland to Slovakia Hungary
                8 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Poland to Slovakia Hungary
                1 armour moved from Holland Belgium to Western Germany
                3 bombers moved from Cyprus to Southern Italy
                1 armour moved from United Kingdom to Scotland
                6 aaGuns and 7 transports moved from 110 Sea Zone to 109 Sea Zone
                4 aaGuns moved from 109 Sea Zone to United Kingdom
                2 aaGuns moved from 109 Sea Zone to Scotland

    Place Units - Germans
                1 destroyer placed in 109 Sea Zone
                2 infantry placed in United Kingdom
                1 armour and 9 mech_infantrys placed in Western Germany
                3 infantry placed in France
                Germans undo move 3.
                2 bombers and 8 mech_infantrys placed in Western Germany
                1 armour and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 3 artilleries and 10 infantry
                EDIT: Adding units owned by Germans to Poland: 3 artilleries and 10 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 3 artilleries
                EDIT: Adding units owned by Germans to Slovakia Hungary: 3 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_37557_Ger4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 carrier, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                1 mech_infantry moved from Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                3 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Romania to Bulgaria
                1 armour moved from Finland to Norway
                      Russians take Norway from Germans
                1 armour moved from Norway to Sweden
                2 armour and 5 infantry moved from Finland to Sweden
                4 fighters and 1 tactical_bomber moved from Novgorod to Sweden
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry and 1 mech_infantry moved from Yenisey to Dzavhan
                1 infantry moved from Suiyuyan to Chahar
                1 armour moved from Suiyuyan to Chahar
                1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Russians attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Shensi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Dzavhan
                    Russians attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Dzavhan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bulgaria
                    Russians attack with 3 armour, 1 artillery, 10 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    Russians win, taking Bulgaria from Germans with 3 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Sweden
                    Russians attack with 3 armour, 4 fighters, 5 infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                    Russians win, taking Sweden from Neutral_True with 3 armour, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Russians: 1 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Russians
                3 fighters moved from Sweden to Novgorod
                1 fighter and 1 tactical_bomber moved from Sweden to 115 Sea Zone
                2 aaGuns moved from Ukraine to Bessarabia

    Place Units - Russians
                1 carrier and 1 transport placed in 115 Sea Zone
                3 infantry placed in Ukraine
                1 artillery placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs

    triplea_37557_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 57 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 cruiser moved from 37 Sea Zone to 57 Sea Zone
                1 submarine moved from 37 Sea Zone to 57 Sea Zone
                1 destroyer moved from 45 Sea Zone to 57 Sea Zone
                2 battleships moved from 35 Sea Zone to 57 Sea Zone
                1 carrier moved from 35 Sea Zone to 57 Sea Zone
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                2 artilleries moved from Jehol to Chahar
                1 artillery moved from Jehol to Chahar
                2 mech_infantrys moved from Kiangsu to Hunan
                1 fighter moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Hunan
                2 fighters moved from Kiangsi to Hunan
                3 tactical_bombers moved from Kiangsi to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsi to Hunan
                2 tactical_bombers moved from Kiangsi to Anhwe
                1 infantry moved from Central Mongolia to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 carriers moved from 37 Sea Zone to 57 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 57 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 2 battleships, 3 carriers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 41
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport
                    Casualties for Japanese: 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
                Battle in Hunan
                    Japanese attack with 3 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 infantry; Chinese defend with 2 artilleries and 3 infantry
                    Japanese win, taking Hunan from Chinese with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for Chinese: 2 artilleries and 3 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Chahar
                    Japanese attack with 3 artilleries
                    Russians defend with 1 armour
                    Japanese win, taking Chahar from Chinese with 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 artillery
                Battle in Anhwe
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Anhwe to Kiangsu
                3 fighters and 4 tactical_bombers moved from Hunan to Kiangsu
                2 fighters moved from 35 Sea Zone to 57 Sea Zone
                3 fighters moved from Philippines to 57 Sea Zone
                1 destroyer moved from 34 Sea Zone to 42 Sea Zone
                3 transports moved from 37 Sea Zone to 57 Sea Zone
                3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun moved from Jehol to Shantung
                2 infantry moved from Malaya to Shan State
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                3 mech_infantrys placed in Manchuria
                1 armour and 2 mech_infantrys placed in Kiangsu
                4 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_37557_Jap4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                1 artillery and 4 infantry moved from Brazil to Venezuela
                4 mech_infantrys moved from Central America to Venezuela
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Portugal
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 fighter moved from Trans-Jordan to Bulgaria
                2 fighters moved from Western Australia to 42 Sea Zone
                1 destroyer moved from 46 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Portugal
                    Americans attack with 1 armour and 3 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Venezuela
                    Americans attack with 1 artillery, 4 infantry and 4 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 aaGun moved from Morocco to 91 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 42 Sea Zone to Western Australia
                1 submarine moved from 30 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_37557_Ame4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 artilleries and 3 infantry moved from Yunnan to Hunan
                1 infantry moved from Hopei to Suiyuyan
                1 fighter moved from Yunnan to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hunan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Suiyuyan
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    triplea_37557_Chi4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser, 1 destroyer and 4 submarines moved from 39 Sea Zone to 57 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                2 fighters and 1 tactical_bomber moved from India to 57 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone

    Combat - British
                Battle in 57 Sea Zone
                    British attack with 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 6 fighters and 3 transports
                    Japanese win with 2 battleships, 3 carriers, 1 destroyer, 6 fighters and 3 transports remaining. Battle score for attacker is -75
                    Casualties for British: 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber

    Non Combat Move - British
                1 mech_infantry moved from Yunnan to India
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    triplea_37557_UK_4.tsvg

  • 20 18 17 15

    WOW. I got diced in SZ 57.  I’m pretty sure that’s game.  Instead of having to make difficult decisions about losing planes with no place to land or losing battleships, I got zero hits for 9 rolls, and you did above average and annihilated everything in one round.  :|  I didn’t expect them to live, but to at least hit something.  Now there’s no point in the ANZAC follow through, and India is at risk.

    Had I taken out your fleet there, you had no transports left on the map.  Total game changer.


  • yeah, damn dude, I’m sorry, no one deserves to suffer a -75 dice score…I knew when I moved there it was a risk that could go horribly wrong if you smacked me back-to-back…

    do you want to keep playing this out?

    if not, are you up for a rematch?

    let me know, thanks

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