Looking at the hit statistics, I think that is the highest score I’ve ever seen the AA guns be, and definitely the lowest I’ve seen regular, that’s bonkers
16L G40 Talleyrand19 (Axis) vs WhackaMatt (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kiangsi to Hunan
2 artilleries moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsu to Hunan
2 tactical_bombers moved from Kiangsu to Hunan
3 tactical_bombers moved from Kiangsu to Kwangsi
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to Sumatra
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to French Indo ChinaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Sumatra
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters moved from Sumatra to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
2 transports moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 artillery moved from Chahar to Jehol
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 battleships, 1 carrier, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 artillery moved from Manchuria to Jehol
1 tactical_bomber moved from French Indo China to Kiangsi
1 fighter moved from French Indo China to Kiangsi
3 tactical_bombers moved from Kwangsi to Kiangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
1 infantry moved from Sakha to AmurPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 factory_minor placed in Manchuria
Japanese undo move 1.
1 factory_minor placed in Manchuria
1 infantry and 2 mech_infantrys placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter moved from Gibraltar to 108 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter could not land in 108 Sea Zone and was removed
1 battleship, 1 carrier and 2 cruisers moved from 54 Sea Zone to 57 Sea Zone
1 fighter moved from 55 Sea Zone to 57 Sea Zone
1 fighter moved from 55 Sea Zone to Western Australia
1 fighter moved from 46 Sea Zone to Western Australia
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 10 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Central America to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
4 infantry moved from Yunnan to Kwangsi
2 artilleries and 3 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 5 infantry
Japanese defend with 2 artilleries
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese win, taking Hunan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Shan State to YunnanCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Syria
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tanganyika Territory
British attack with 4 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 41 Sea Zone to 57 Sea ZonePlace Units - UK_Pacific
4 submarines placed in 39 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,1,5,3,3,6,4,2,6
UK_Pacific collect 8 PUs (1 lost to blockades); end with 9 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 4 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Bulgaria to Yugoslavia
5 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
4 aaGuns moved from Northern Italy to Southern Italy
1 armour moved from Algeria to Libya
1 artillery and 3 infantry moved from Tunisia to LibyaPlace Units - Italians
3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 62 Sea Zone
2 infantry moved from South Australia to Queensland
2 infantry moved from South Australia to Western Australia
1 artillery and 1 infantry moved from South Australia to Queensland
2 infantry moved from Ethiopia to British SomalilandCombat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in British Somaliland
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 destroyer, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Slovakia Hungary
3 bombers moved from Western Germany to Cyprus
2 fighters moved from 109 Sea Zone to 108 Sea Zone
1 submarine moved from 109 Sea Zone to 108 Sea Zone
3 fighters moved from Scotland to 108 Sea ZoneCombat - Germans
Battle in Cyprus
Germans attack with 3 bombers
Russians defend with 1 fighter
Germans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 fighter
Battle in 108 Sea Zone
Germans attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 108 Sea Zone to 109 Sea Zone
3 fighters moved from 108 Sea Zone to United Kingdom
2 fighters moved from Holland Belgium to Scotland
1 fighter moved from Western Germany to Scotland
7 transports moved from 109 Sea Zone to 110 Sea Zone
6 aaGuns moved from Holland Belgium to 110 Sea Zone
9 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
7 infantry moved from Poland to Slovakia Hungary
8 infantry moved from Germany to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 armour moved from Holland Belgium to Western Germany
3 bombers moved from Cyprus to Southern Italy
1 armour moved from United Kingdom to Scotland
6 aaGuns and 7 transports moved from 110 Sea Zone to 109 Sea Zone
4 aaGuns moved from 109 Sea Zone to United Kingdom
2 aaGuns moved from 109 Sea Zone to ScotlandPlace Units - Germans
1 destroyer placed in 109 Sea Zone
2 infantry placed in United Kingdom
1 armour and 9 mech_infantrys placed in Western Germany
3 infantry placed in France
Germans undo move 3.
2 bombers and 8 mech_infantrys placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 artilleries and 10 infantry
EDIT: Adding units owned by Germans to Poland: 3 artilleries and 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 artilleries
EDIT: Adding units owned by Germans to Slovakia Hungary: 3 artilleries
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 carrier, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
3 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Sweden
2 armour and 5 infantry moved from Finland to Sweden
4 fighters and 1 tactical_bomber moved from Novgorod to Sweden
1 artillery and 4 infantry moved from Russia to Bryansk
1 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry and 1 mech_infantry moved from Yenisey to Dzavhan
1 infantry moved from Suiyuyan to Chahar
1 armour moved from Suiyuyan to Chahar
1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to BessarabiaCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dzavhan
Russians attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Dzavhan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bulgaria
Russians attack with 3 armour, 1 artillery, 10 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Bulgaria from Germans with 3 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Sweden
Russians attack with 3 armour, 4 fighters, 5 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Russians win, taking Sweden from Neutral_True with 3 armour, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Russians
3 fighters moved from Sweden to Novgorod
1 fighter and 1 tactical_bomber moved from Sweden to 115 Sea Zone
2 aaGuns moved from Ukraine to BessarabiaPlace Units - Russians
1 carrier and 1 transport placed in 115 Sea Zone
3 infantry placed in Ukraine
1 artillery placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 57 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 cruiser moved from 37 Sea Zone to 57 Sea Zone
1 submarine moved from 37 Sea Zone to 57 Sea Zone
1 destroyer moved from 45 Sea Zone to 57 Sea Zone
2 battleships moved from 35 Sea Zone to 57 Sea Zone
1 carrier moved from 35 Sea Zone to 57 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
2 fighters moved from Kiangsi to Hunan
3 tactical_bombers moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsi to Hunan
2 tactical_bombers moved from Kiangsi to Anhwe
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
2 carriers moved from 37 Sea Zone to 57 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 57 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 41
Casualties for British: 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport
Casualties for Japanese: 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry; Chinese defend with 2 artilleries and 3 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Chahar
Japanese attack with 3 artilleries
Russians defend with 1 armour
Japanese win, taking Chahar from Chinese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 artillery
Battle in Anhwe
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Anhwe to Kiangsu
3 fighters and 4 tactical_bombers moved from Hunan to Kiangsu
2 fighters moved from 35 Sea Zone to 57 Sea Zone
3 fighters moved from Philippines to 57 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
3 transports moved from 37 Sea Zone to 57 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Jehol to Shantung
2 infantry moved from Malaya to Shan State
1 infantry moved from Amur to Buryatia
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
4 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 artillery and 4 infantry moved from Brazil to Venezuela
4 mech_infantrys moved from Central America to Venezuela
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Portugal
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Trans-Jordan to Bulgaria
2 fighters moved from Western Australia to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Portugal
Americans attack with 1 armour and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Venezuela
Americans attack with 1 artillery, 4 infantry and 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 aaGun moved from Morocco to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 42 Sea Zone to Western Australia
1 submarine moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 3 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 cruiser, 1 destroyer and 4 submarines moved from 39 Sea Zone to 57 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from India to 57 Sea Zone
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 destroyer moved from 91 Sea Zone to 108 Sea ZoneCombat - British
Battle in 57 Sea Zone
British attack with 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 6 fighters and 3 transports
Japanese win with 2 battleships, 3 carriers, 1 destroyer, 6 fighters and 3 transports remaining. Battle score for attacker is -75
Casualties for British: 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomberNon Combat Move - British
1 mech_infantry moved from Yunnan to India
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West IndiaPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
WOW. I got diced in SZ 57. I’m pretty sure that’s game. Instead of having to make difficult decisions about losing planes with no place to land or losing battleships, I got zero hits for 9 rolls, and you did above average and annihilated everything in one round. :| I didn’t expect them to live, but to at least hit something. Now there’s no point in the ANZAC follow through, and India is at risk.
Had I taken out your fleet there, you had no transports left on the map. Total game changer.
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yeah, damn dude, I’m sorry, no one deserves to suffer a -75 dice score…I knew when I moved there it was a risk that could go horribly wrong if you smacked me back-to-back…
do you want to keep playing this out?
if not, are you up for a rematch?
let me know, thanks





