Hmm, I wonder if I was always planning to fly Soviet planes to Yunnan, I got worried about that stack.
I thought you would also attack Greece but I think it will hold as a landing now.
yep, 5 kamikaze.
one on each ship, with the carrier taking two
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber and 1 fighter moved from Wake Island to 35 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Gibraltar
Americans attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 90 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
1 bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 16 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 90 Sea Zone to 91 Sea Zone
2 fighters moved from 103 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 6 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 infantry moved from Persia to Iraq
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
British win, taking 106 Sea Zone from Germans, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 50
Casualties for British: 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
1 artillery owned by the British retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 fighter and 5 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Iraq to Persia
3 aaGuns, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from 37 Sea Zone to Burma
2 infantry moved from India to West India
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 battleship, 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry placed in Union of South Africa
3 infantry placed in Persia
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 5 infantry
Misclicked on which units to be killed last round of combat in Sz 37, if you don’t want me editing like that edit the Cruiser back in.
Both battles really went well for you. That might have been game, even.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 1 transport; Remaining resources: 5 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 bomber moved from Alexandria to Eastern Poland
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians win, taking 97 Sea Zone from British, taking French Equatorial Africa from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Yugoslavia to Romania
1 artillery, 2 fighters and 1 infantry moved from Alexandria to Egypt
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 factory_minor placed in Egypt
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from French Central Africa to Union of South Africa
1 infantry moved from Trans-Jordan to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from French Central Africa to Union of South Africa
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from French
Combat - Germans
Non Combat Move - Germans
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Greece to Bulgaria
2 armour and 1 mech_infantry moved from Poland to Romania
1 armour moved from Poland to Romania
6 aaGuns, 4 armour, 10 artilleries and 25 infantry moved from Poland to Eastern Poland
2 artilleries and 17 infantry moved from Germany to Poland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
1 artillery and 2 infantry placed in France
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 artilleries moved from Novgorod to Belarus
3 artilleries and 4 infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Baltic States to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
6 infantry moved from Timguska to Novosibirsk
5 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
3 infantry moved from Bryansk to Belarus
1 submarine moved from 111 Sea Zone to 125 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 bomber moved from Kwangsi to Tsinghai
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
1 armour moved from Hunan to Shensi
1 fighter and 2 tactical_bombers moved from Kwangsi to Szechwan
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
1 battleship and 2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Siam to Burma
1 bomber and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship and 1 submarine
1 submarine owned by the British Submerged
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 battleship
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 cruiser and 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Americans: 1 cruiser and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Celebes
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 fighter
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 1 fighter
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from 37 Sea Zone to Philippines
2 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 bomber and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 2 infantry moved from Jehol to Manchuria
1 bomber moved from Tsinghai to Kweichow
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Manchuria
1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Dutch New Guinea to Celebes
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Celebes from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from Celebes to Dutch New Guinea
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to French Equatorial Africa
2 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from India to Burma
Combat - British
Battle in French Equatorial Africa
British attack with 1 bomber and 2 infantry
Italians defend with 1 armour and 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Burma
British attack with 1 armour, 1 artillery, 17 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 armour, 1 artillery, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 infantry moved from Brazil to French Guiana
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
1 armour moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Persia to India
3 aaGuns moved from India to Burma
1 bomber moved from French Equatorial Africa to Nigeria
3 fighters moved from Gibraltar to Nigeria
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Persia to Iraq
Place Units - British
1 factory_minor placed in Iraq
1 artillery, 1 fighter and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,3
British collect 28 PUs (1 lost to blockades); end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
1 armour and 1 bomber moved from Poland to Baltic States
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in Baltic States
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Morocco from French, taking Baltic States from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Southern Italy
2 fighters moved from Egypt to Southern Italy
2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from Union of South Africa to French Madagascar
Turn Complete - French
I’ll be away for a long weekend, so maybe a move this evening or tomorrow, else it’ll be the 15th.