TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Well I f’ed that up right from round 1.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 bomber moved from Southern France to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
3 transports moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Bessarabia to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Bessarabia to Ukraine
Place Units - Italians
3 artilleries and 3 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 bomber moved from New South Wales to Sumatra
1 fighter moved from New South Wales to Queensland
1 fighter moved from Volgograd to Caucasus
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 2 destroyers, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 artilleries moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
9 bombers, 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
7 armour and 2 mech_infantrys moved from Russia to Volgograd
Combat - Germans
Battle in Caucasus
Germans attack with 9 bombers, 3 fighters and 3 tactical_bombers
British defend with 3 armour, 2 fighters and 1 infantry; ANZAC defend with 1 fighter
Germans win with 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 3 armour, 2 fighters and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Germans
9 bombers moved from Caucasus to Southern Italy
1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
6 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
3 mech_infantrys placed in Russia
1 carrier, 2 destroyers, 2 fighters and 1 transport placed in 113 Sea Zone
Germans undo move 2.
2 bombers and 2 fighters placed in Western Germany
1 carrier, 2 destroyers and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
haha it happens, it sucks when things go wrong early and it’s so hard to recover, I have another game happening right now where I lost two 90% battles in one round with England so Italy got a free-factory in Egypt…you want to call this one and switch sides to start a new one?
Sure. I get the feeling you’re itching to be the Allies. Do you want to go with a +20 bid? Anything more and I’d just outbid you anyway.
But I’m open if you have other ideas.
OK, I posted your win.
what if I go +18 bid to match what you just played with?
Deal.
Can you get it started?