@fasthard nevermind – had a file open from another game ;-) my mistake.
16L G40 Talleyrand19 (Axis) vs StuckTojo (Allies +18) - Game 5
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 armour moved from Smolensk to Russia
5 artilleries moved from Smolensk to Russia
2 mech_infantrys moved from Smolensk to Russia
17 infantry moved from Smolensk to Russia
7 bombers, 1 fighter and 3 tactical_bombers moved from Eastern Poland to Russia
2 fighters moved from Eastern Poland to Russia
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 artillery moved from Eastern Poland to Belarus
Germans take Belarus from Russians
5 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Novgorod
Germans attack with 5 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 9 bombers, 3 fighters, 17 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 2 artilleries, 9 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Germans: 3 artilleries and 17 infantry
Casualties for Russians: 1 aaGun, 2 armour, 3 artilleries, 2 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
3 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
8 bombers moved from Russia to Bryansk
3 tactical_bombers moved from Russia to Bryansk
3 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Szechwan to Kweichow
1 submarine moved from 91 Sea Zone to 105 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 armour moved from Kiangsu to Kweichow
2 bombers, 6 fighters and 7 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Kweichow
Japanese attack with 3 armour, 2 bombers, 6 fighters and 7 tactical_bombers
Chinese defend with 1 artillery and 3 infantry; Russians defend with 1 infantry
Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 armour and 1 tactical_bomber
Battle in French Indo ChinaNon Combat Move - Japanese
3 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 bombers, 6 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
5 tactical_bombers moved from Kweichow to Kwangsi
3 armour moved from Manchuria to Anhwe
1 infantry moved from Siberia to Amur
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
1 factory_minor placed in Kwangtung
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 infantry moved from Brazil to 86 Sea Zone
3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Alaska to 7 Sea Zone
1 bomber moved from Alaska to 4 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Alaska to 2 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 2 Sea Zone to 3 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 4 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 7 Sea Zone
3 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 5 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Battle in Gibraltar
Americans attack with 1 bomber, 2 fighters and 3 infantry
Italians defend with 3 artilleries, 1 harbour and 2 infantry
Americans win, taking Soviet Far East from Japanese, taking Gibraltar from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 artilleries and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to French West Africa
3 bombers moved from Western United States to United Kingdom
2 aaGuns moved from British Columbia to Alaska
1 bomber moved from 4 Sea Zone to Alaska
1 bomber moved from 7 Sea Zone to Alaska
1 bomber moved from 3 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to 3 Sea Zone
2 fighters moved from 4 Sea Zone to 3 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
3 armour, 2 bombers and 3 infantry placed in Eastern United States
Americans undo move 2.
3 armour, 1 bomber and 3 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 armour moved from Caucasus to Ukraine
2 fighters moved from Volgograd to Ukraine
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to French Indo China
4 infantry moved from Yunnan to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 2 artilleries, 5 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British win, taking French Indo China from Japanese with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 3 infantry
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
British attack with 1 armour and 2 fighters
Italians defend with 1 armour, 1 factory_minor and 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 armour and 1 infantry
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
4 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to French Indo China
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 aaGuns and 2 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Persia to Northwest Persia
2 fighters moved from Ukraine to Caucasus
3 armour moved from Northwest Persia to Caucasus
2 transports moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 factory_minor placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,6,5,3,4,4,6
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 armour -
Well I f’ed that up right from round 1.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 bomber moved from Southern France to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
3 transports moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Bessarabia to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Bessarabia to UkrainePlace Units - Italians
3 artilleries and 3 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 bomber moved from New South Wales to Sumatra
1 fighter moved from New South Wales to Queensland
1 fighter moved from Volgograd to CaucasusPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 2 destroyers, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 artilleries moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
9 bombers, 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
7 armour and 2 mech_infantrys moved from Russia to VolgogradCombat - Germans
Battle in Caucasus
Germans attack with 9 bombers, 3 fighters and 3 tactical_bombers
British defend with 3 armour, 2 fighters and 1 infantry; ANZAC defend with 1 fighter
Germans win with 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 3 armour, 2 fighters and 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - Germans
9 bombers moved from Caucasus to Southern Italy
1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
6 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
3 mech_infantrys placed in Russia
1 carrier, 2 destroyers, 2 fighters and 1 transport placed in 113 Sea Zone
Germans undo move 2.
2 bombers and 2 fighters placed in Western Germany
1 carrier, 2 destroyers and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
haha it happens, it sucks when things go wrong early and it’s so hard to recover, I have another game happening right now where I lost two 90% battles in one round with England so Italy got a free-factory in Egypt…you want to call this one and switch sides to start a new one?
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Sure. I get the feeling you’re itching to be the Allies. Do you want to go with a +20 bid? Anything more and I’d just outbid you anyway.
But I’m open if you have other ideas.
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OK, I posted your win.
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what if I go +18 bid to match what you just played with?
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Deal.
Can you get it started?





